79 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Go
		
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Go
		
	
	
	
| //go:build !remote
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| 
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| package libpod
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| 
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| import (
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| 	"fmt"
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| 	"time"
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| 
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| 	"github.com/containers/podman/v4/libpod/define"
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| 	"github.com/containers/storage/pkg/stringid"
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| )
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| 
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| // Creates a new, empty pod
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| func newPod(runtime *Runtime) *Pod {
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| 	pod := new(Pod)
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| 	pod.config = new(PodConfig)
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| 	pod.config.ID = stringid.GenerateRandomID()
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| 	pod.config.Labels = make(map[string]string)
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| 	pod.config.CreatedTime = time.Now()
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| 	//	pod.config.InfraContainer = new(ContainerConfig)
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| 	pod.state = new(podState)
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| 	pod.runtime = runtime
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| 
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| 	return pod
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| }
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| 
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| // Update pod state from database
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| func (p *Pod) updatePod() error {
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| 	if err := p.runtime.state.UpdatePod(p); err != nil {
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| 		return err
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| 	}
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| 
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| 	return nil
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| }
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| 
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| // Save pod state to database
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| func (p *Pod) save() error {
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| 	if err := p.runtime.state.SavePod(p); err != nil {
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| 		return fmt.Errorf("saving pod %s state: %w", p.ID(), err)
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| 	}
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| 
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| 	return nil
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| }
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| 
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| // Refresh a pod's state after restart
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| // This cannot lock any other pod, but may lock individual containers, as those
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| // will have refreshed by the time pod refresh runs.
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| func (p *Pod) refresh() error {
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| 	// Need to do an update from the DB to pull potentially-missing state
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| 	if err := p.runtime.state.UpdatePod(p); err != nil {
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| 		return err
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| 	}
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| 
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| 	if !p.valid {
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| 		return define.ErrPodRemoved
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| 	}
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| 
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| 	// Retrieve the pod's lock
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| 	lock, err := p.runtime.lockManager.AllocateAndRetrieveLock(p.config.LockID)
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| 	if err != nil {
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| 		return fmt.Errorf("retrieving lock %d for pod %s: %w", p.config.LockID, p.ID(), err)
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| 	}
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| 	p.lock = lock
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| 
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| 	if err := p.platformRefresh(); err != nil {
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| 		return err
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| 	}
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| 
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| 	// Save changes
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| 	return p.save()
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| }
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| 
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| // resetPodState resets state fields to default values.
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| // It is performed before a refresh and clears the state after a reboot.
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| // It does not save the results - assumes the database will do that for us.
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| func resetPodState(state *podState) {
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| 	state.CgroupPath = ""
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| }
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