mirror of https://github.com/containers/podman.git
478 lines
11 KiB
Go
478 lines
11 KiB
Go
package mpb
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import (
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"bytes"
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"context"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"strings"
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"time"
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"unicode/utf8"
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"github.com/vbauerster/mpb/v4/decor"
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)
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// Filler interface.
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// Bar renders by calling Filler's Fill method. You can literally have
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// any bar kind, by implementing this interface and passing it to the
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// *Progress.Add method.
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type Filler interface {
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Fill(w io.Writer, width int, stat *decor.Statistics)
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}
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// FillerFunc is function type adapter to convert function into Filler.
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type FillerFunc func(w io.Writer, width int, stat *decor.Statistics)
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func (f FillerFunc) Fill(w io.Writer, width int, stat *decor.Statistics) {
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f(w, width, stat)
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}
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// WrapFiller interface.
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// If you're implementing custom Filler by wrapping a built-in one,
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// it is necessary to implement this interface to retain functionality
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// of built-in Filler.
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type WrapFiller interface {
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Base() Filler
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}
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// Bar represents a progress Bar.
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type Bar struct {
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priority int // used by heap
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index int // used by heap
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extendedLines int
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toShutdown bool
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toDrop bool
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noPop bool
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operateState chan func(*bState)
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frameCh chan io.Reader
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syncTableCh chan [][]chan int
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completed chan bool
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// cancel is called either by user or on complete event
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cancel func()
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// done is closed after cacheState is assigned
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done chan struct{}
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// cacheState is populated, right after close(shutdown)
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cacheState *bState
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container *Progress
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dlogger *log.Logger
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recoveredPanic interface{}
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}
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type extFunc func(in io.Reader, tw int, st *decor.Statistics) (out io.Reader, lines int)
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type bState struct {
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baseF Filler
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filler Filler
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id int
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width int
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total int64
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current int64
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trimSpace bool
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toComplete bool
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completeFlushed bool
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noPop bool
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aDecorators []decor.Decorator
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pDecorators []decor.Decorator
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amountReceivers []decor.AmountReceiver
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shutdownListeners []decor.ShutdownListener
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averageAdjusters []decor.AverageAdjuster
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bufP, bufB, bufA *bytes.Buffer
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extender extFunc
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// priority overrides *Bar's priority, if set
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priority int
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// dropOnComplete propagates to *Bar
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dropOnComplete bool
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// runningBar is a key for *pState.parkedBars
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runningBar *Bar
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debugOut io.Writer
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}
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func newBar(container *Progress, bs *bState) *Bar {
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logPrefix := fmt.Sprintf("%sbar#%02d ", container.dlogger.Prefix(), bs.id)
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ctx, cancel := context.WithCancel(container.ctx)
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bar := &Bar{
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container: container,
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priority: bs.priority,
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toDrop: bs.dropOnComplete,
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noPop: bs.noPop,
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operateState: make(chan func(*bState)),
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frameCh: make(chan io.Reader, 1),
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syncTableCh: make(chan [][]chan int),
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completed: make(chan bool, 1),
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done: make(chan struct{}),
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cancel: cancel,
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dlogger: log.New(bs.debugOut, logPrefix, log.Lshortfile),
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}
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go bar.serve(ctx, bs)
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return bar
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}
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// RemoveAllPrependers removes all prepend functions.
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func (b *Bar) RemoveAllPrependers() {
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select {
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case b.operateState <- func(s *bState) { s.pDecorators = nil }:
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case <-b.done:
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}
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}
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// RemoveAllAppenders removes all append functions.
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func (b *Bar) RemoveAllAppenders() {
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select {
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case b.operateState <- func(s *bState) { s.aDecorators = nil }:
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case <-b.done:
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}
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}
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// ProxyReader wraps r with metrics required for progress tracking.
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func (b *Bar) ProxyReader(r io.Reader) io.ReadCloser {
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if r == nil {
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return nil
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}
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rc, ok := r.(io.ReadCloser)
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if !ok {
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rc = ioutil.NopCloser(r)
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}
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prox := &proxyReader{rc, b, time.Now()}
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if wt, ok := r.(io.WriterTo); ok {
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return &proxyWriterTo{prox, wt}
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}
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return prox
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}
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// ID returs id of the bar.
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func (b *Bar) ID() int {
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result := make(chan int)
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select {
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case b.operateState <- func(s *bState) { result <- s.id }:
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return <-result
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case <-b.done:
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return b.cacheState.id
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}
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}
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// Current returns bar's current number, in other words sum of all increments.
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func (b *Bar) Current() int64 {
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result := make(chan int64)
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select {
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case b.operateState <- func(s *bState) { result <- s.current }:
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return <-result
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case <-b.done:
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return b.cacheState.current
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}
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}
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// SetRefill sets refill, if supported by underlying Filler.
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// Useful for resume-able tasks.
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func (b *Bar) SetRefill(amount int64) {
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type refiller interface {
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SetRefill(int64)
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}
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b.operateState <- func(s *bState) {
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if f, ok := s.baseF.(refiller); ok {
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f.SetRefill(amount)
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}
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}
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}
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// AdjustAverageDecorators updates start time of all average decorators.
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// Useful for resume-able tasks.
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func (b *Bar) AdjustAverageDecorators(startTime time.Time) {
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b.operateState <- func(s *bState) {
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for _, adjuster := range s.averageAdjusters {
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adjuster.AverageAdjust(startTime)
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}
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}
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}
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// TraverseDecorators traverses all available decorators and calls cb func on each.
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func (b *Bar) TraverseDecorators(cb decor.CBFunc) {
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b.operateState <- func(s *bState) {
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for _, decorators := range [...][]decor.Decorator{
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s.pDecorators,
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s.aDecorators,
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} {
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for _, d := range decorators {
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cb(extractBaseDecorator(d))
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}
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}
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}
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}
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// SetTotal sets total dynamically.
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// Set complete to true, to trigger bar complete event now.
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func (b *Bar) SetTotal(total int64, complete bool) {
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select {
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case b.operateState <- func(s *bState) {
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if total <= 0 {
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s.total = s.current
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} else {
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s.total = total
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}
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if complete && !s.toComplete {
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s.current = s.total
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s.toComplete = true
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go b.refreshTillShutdown()
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}
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}:
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case <-b.done:
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}
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}
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// SetCurrent sets progress' current to arbitrary amount.
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func (b *Bar) SetCurrent(current int64, wdd ...time.Duration) {
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select {
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case b.operateState <- func(s *bState) {
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for _, ar := range s.amountReceivers {
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ar.NextAmount(current-s.current, wdd...)
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}
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s.current = current
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if s.total > 0 && s.current >= s.total {
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s.current = s.total
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s.toComplete = true
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go b.refreshTillShutdown()
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}
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}:
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case <-b.done:
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}
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}
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// Increment is a shorthand for b.IncrInt64(1, wdd...).
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func (b *Bar) Increment(wdd ...time.Duration) {
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b.IncrInt64(1, wdd...)
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}
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// IncrBy is a shorthand for b.IncrInt64(int64(n), wdd...).
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func (b *Bar) IncrBy(n int, wdd ...time.Duration) {
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b.IncrInt64(int64(n), wdd...)
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}
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// IncrInt64 increments progress bar by amount of n. wdd is an optional
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// work duration i.e. time.Since(start), which expected to be passed,
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// if any ewma based decorator is used.
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func (b *Bar) IncrInt64(n int64, wdd ...time.Duration) {
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select {
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case b.operateState <- func(s *bState) {
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for _, ar := range s.amountReceivers {
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ar.NextAmount(n, wdd...)
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}
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s.current += n
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if s.total > 0 && s.current >= s.total {
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s.current = s.total
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s.toComplete = true
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go b.refreshTillShutdown()
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}
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}:
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case <-b.done:
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}
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}
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// SetPriority changes bar's order among multiple bars. Zero is highest
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// priority, i.e. bar will be on top. If you don't need to set priority
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// dynamically, better use BarPriority option.
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func (b *Bar) SetPriority(priority int) {
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select {
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case <-b.done:
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default:
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b.container.setBarPriority(b, priority)
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}
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}
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// Abort interrupts bar's running goroutine. Call this, if you'd like
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// to stop/remove bar before completion event. It has no effect after
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// completion event. If drop is true bar will be removed as well.
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func (b *Bar) Abort(drop bool) {
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select {
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case <-b.done:
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default:
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if drop {
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b.container.dropBar(b)
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}
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b.cancel()
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}
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}
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// Completed reports whether the bar is in completed state.
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func (b *Bar) Completed() bool {
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select {
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case b.operateState <- func(s *bState) { b.completed <- s.toComplete }:
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return <-b.completed
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case <-b.done:
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return true
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}
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}
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func (b *Bar) serve(ctx context.Context, s *bState) {
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defer b.container.bwg.Done()
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for {
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select {
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case op := <-b.operateState:
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op(s)
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case <-ctx.Done():
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b.cacheState = s
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close(b.done)
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// Notifying decorators about shutdown event
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for _, sl := range s.shutdownListeners {
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sl.Shutdown()
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}
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return
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}
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}
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}
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func (b *Bar) render(tw int) {
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if b.recoveredPanic != nil {
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b.toShutdown = false
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b.frameCh <- b.panicToFrame(tw)
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return
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}
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select {
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case b.operateState <- func(s *bState) {
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defer func() {
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// recovering if user defined decorator panics for example
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if p := recover(); p != nil {
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b.dlogger.Println(p)
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b.recoveredPanic = p
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b.toShutdown = !s.completeFlushed
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b.frameCh <- b.panicToFrame(tw)
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}
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}()
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st := newStatistics(s)
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frame := s.draw(tw, st)
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frame, b.extendedLines = s.extender(frame, tw, st)
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b.toShutdown = s.toComplete && !s.completeFlushed
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s.completeFlushed = s.toComplete
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b.frameCh <- frame
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}:
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case <-b.done:
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s := b.cacheState
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st := newStatistics(s)
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frame := s.draw(tw, st)
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frame, b.extendedLines = s.extender(frame, tw, st)
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b.frameCh <- frame
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}
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}
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func (b *Bar) panicToFrame(termWidth int) io.Reader {
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return strings.NewReader(fmt.Sprintf(fmt.Sprintf("%%.%dv\n", termWidth), b.recoveredPanic))
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}
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func (b *Bar) subscribeDecorators() {
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var amountReceivers []decor.AmountReceiver
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var shutdownListeners []decor.ShutdownListener
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var averageAdjusters []decor.AverageAdjuster
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b.TraverseDecorators(func(d decor.Decorator) {
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if d, ok := d.(decor.AmountReceiver); ok {
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amountReceivers = append(amountReceivers, d)
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}
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if d, ok := d.(decor.ShutdownListener); ok {
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shutdownListeners = append(shutdownListeners, d)
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}
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if d, ok := d.(decor.AverageAdjuster); ok {
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averageAdjusters = append(averageAdjusters, d)
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}
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})
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b.operateState <- func(s *bState) {
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s.amountReceivers = amountReceivers
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s.shutdownListeners = shutdownListeners
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s.averageAdjusters = averageAdjusters
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}
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}
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func (b *Bar) refreshTillShutdown() {
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for {
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select {
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case b.container.refreshCh <- time.Now():
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case <-b.done:
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return
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}
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}
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}
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func (b *Bar) wSyncTable() [][]chan int {
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select {
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case b.operateState <- func(s *bState) { b.syncTableCh <- s.wSyncTable() }:
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return <-b.syncTableCh
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case <-b.done:
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return b.cacheState.wSyncTable()
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}
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}
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func (s *bState) draw(termWidth int, stat *decor.Statistics) io.Reader {
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for _, d := range s.pDecorators {
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s.bufP.WriteString(d.Decor(stat))
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}
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for _, d := range s.aDecorators {
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s.bufA.WriteString(d.Decor(stat))
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}
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s.bufA.WriteByte('\n')
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prependCount := utf8.RuneCount(s.bufP.Bytes())
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appendCount := utf8.RuneCount(s.bufA.Bytes()) - 1
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if fitWidth := s.width; termWidth > 1 {
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if !s.trimSpace {
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// reserve space for edge spaces
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termWidth -= 2
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s.bufB.WriteByte(' ')
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defer s.bufB.WriteByte(' ')
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}
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if prependCount+s.width+appendCount > termWidth {
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fitWidth = termWidth - prependCount - appendCount
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}
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s.filler.Fill(s.bufB, fitWidth, stat)
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}
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return io.MultiReader(s.bufP, s.bufB, s.bufA)
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}
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func (s *bState) wSyncTable() [][]chan int {
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columns := make([]chan int, 0, len(s.pDecorators)+len(s.aDecorators))
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var pCount int
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for _, d := range s.pDecorators {
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if ch, ok := d.Sync(); ok {
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columns = append(columns, ch)
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pCount++
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}
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}
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var aCount int
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for _, d := range s.aDecorators {
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if ch, ok := d.Sync(); ok {
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columns = append(columns, ch)
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aCount++
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}
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}
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table := make([][]chan int, 2)
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table[0] = columns[0:pCount]
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table[1] = columns[pCount : pCount+aCount : pCount+aCount]
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return table
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}
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func newStatistics(s *bState) *decor.Statistics {
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return &decor.Statistics{
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ID: s.id,
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Completed: s.completeFlushed,
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Total: s.total,
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Current: s.current,
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}
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}
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func extractBaseDecorator(d decor.Decorator) decor.Decorator {
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if d, ok := d.(decor.Wrapper); ok {
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return extractBaseDecorator(d.Base())
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}
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return d
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}
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