podman/vendor/github.com/vbauerster/mpb/v8/bar.go

665 lines
15 KiB
Go

package mpb
import (
"bytes"
"context"
"io"
"strings"
"sync"
"time"
"github.com/acarl005/stripansi"
"github.com/mattn/go-runewidth"
"github.com/vbauerster/mpb/v8/decor"
)
// Bar represents a progress bar.
type Bar struct {
index int // used by heap
priority int // used by heap
frameCh chan *renderFrame
operateState chan func(*bState)
done chan struct{}
container *Progress
bs *bState
cancel func()
}
type syncTable [2][]chan int
type extenderFunc func([]io.Reader, decor.Statistics) ([]io.Reader, error)
// bState is actual bar's state.
type bState struct {
id int
priority int
reqWidth int
shutdown int
total int64
current int64
refill int64
trimSpace bool
completed bool
aborted bool
triggerComplete bool
rmOnComplete bool
noPop bool
autoRefresh bool
aDecorators []decor.Decorator
pDecorators []decor.Decorator
averageDecorators []decor.AverageDecorator
ewmaDecorators []decor.EwmaDecorator
shutdownListeners []decor.ShutdownListener
buffers [3]*bytes.Buffer
filler BarFiller
extender extenderFunc
renderReq chan<- time.Time
waitBar *Bar // key for (*pState).queueBars
}
type renderFrame struct {
rows []io.Reader
shutdown int
rmOnComplete bool
noPop bool
done bool
err error
}
func newBar(ctx context.Context, container *Progress, bs *bState) *Bar {
ctx, cancel := context.WithCancel(ctx)
bar := &Bar{
priority: bs.priority,
frameCh: make(chan *renderFrame, 1),
operateState: make(chan func(*bState)),
done: make(chan struct{}),
container: container,
cancel: cancel,
}
container.bwg.Add(1)
go bar.serve(ctx, bs)
return bar
}
// ProxyReader wraps io.Reader with metrics required for progress tracking.
// If `r` is 'unknown total/size' reader it's mandatory to call
// (*Bar).SetTotal(-1, true) method after (io.Reader).Read returns io.EOF.
// If bar is already completed or aborted, returns nil.
// Panics if `r` is nil.
func (b *Bar) ProxyReader(r io.Reader) io.ReadCloser {
if r == nil {
panic("expected non nil io.Reader")
}
result := make(chan bool)
select {
case b.operateState <- func(s *bState) { result <- len(s.ewmaDecorators) != 0 }:
return newProxyReader(r, b, <-result)
case <-b.done:
return nil
}
}
// ProxyWriter wraps io.Writer with metrics required for progress tracking.
// If bar is already completed or aborted, returns nil.
// Panics if `w` is nil.
func (b *Bar) ProxyWriter(w io.Writer) io.WriteCloser {
if w == nil {
panic("expected non nil io.Writer")
}
result := make(chan bool)
select {
case b.operateState <- func(s *bState) { result <- len(s.ewmaDecorators) != 0 }:
return newProxyWriter(w, b, <-result)
case <-b.done:
return nil
}
}
// ID returs id of the bar.
func (b *Bar) ID() int {
result := make(chan int)
select {
case b.operateState <- func(s *bState) { result <- s.id }:
return <-result
case <-b.done:
return b.bs.id
}
}
// Current returns bar's current value, in other words sum of all increments.
func (b *Bar) Current() int64 {
result := make(chan int64)
select {
case b.operateState <- func(s *bState) { result <- s.current }:
return <-result
case <-b.done:
return b.bs.current
}
}
// SetRefill sets refill flag with specified amount.
// The underlying BarFiller will change its visual representation, to
// indicate refill event. Refill event may be referred to some retry
// operation for example.
func (b *Bar) SetRefill(amount int64) {
select {
case b.operateState <- func(s *bState) { s.refill = amount }:
case <-b.done:
}
}
// TraverseDecorators traverses all available decorators and calls cb func on each.
func (b *Bar) TraverseDecorators(cb func(decor.Decorator)) {
iter := make(chan decor.Decorator)
select {
case b.operateState <- func(s *bState) {
for _, decorators := range [][]decor.Decorator{
s.pDecorators,
s.aDecorators,
} {
for _, d := range decorators {
iter <- d
}
}
close(iter)
}:
for d := range iter {
cb(unwrap(d))
}
case <-b.done:
}
}
// EnableTriggerComplete enables triggering complete event. It's
// effective only for bars which were constructed with `total <= 0` and
// after total has been set with (*Bar).SetTotal(int64, false). If bar
// has been incremented to the total, complete event is triggered right
// away.
func (b *Bar) EnableTriggerComplete() {
select {
case b.operateState <- func(s *bState) {
if s.triggerComplete || s.total <= 0 {
return
}
if s.current >= s.total {
s.current = s.total
s.completed = true
b.triggerCompletion(s)
} else {
s.triggerComplete = true
}
}:
case <-b.done:
}
}
// SetTotal sets total to an arbitrary value. It's effective only for
// bar which was constructed with `total <= 0`. Setting total to negative
// value is equivalent to (*Bar).SetTotal((*Bar).Current(), bool) but faster.
// If triggerCompletion is true, total value is set to current and
// complete event is triggered right away.
func (b *Bar) SetTotal(total int64, triggerCompletion bool) {
select {
case b.operateState <- func(s *bState) {
if s.triggerComplete {
return
}
if total < 0 {
s.total = s.current
} else {
s.total = total
}
if triggerCompletion {
s.current = s.total
s.completed = true
b.triggerCompletion(s)
}
}:
case <-b.done:
}
}
// SetCurrent sets progress' current to an arbitrary value.
func (b *Bar) SetCurrent(current int64) {
if current < 0 {
return
}
select {
case b.operateState <- func(s *bState) {
s.current = current
if s.triggerComplete && s.current >= s.total {
s.current = s.total
s.completed = true
b.triggerCompletion(s)
}
}:
case <-b.done:
}
}
// EwmaSetCurrent sets progress' current to an arbitrary value and updates
// EWMA based decorators by dur of a single iteration.
func (b *Bar) EwmaSetCurrent(current int64, iterDur time.Duration) {
if current < 0 {
return
}
select {
case b.operateState <- func(s *bState) {
if n := current - s.current; n > 0 {
s.decoratorEwmaUpdate(n, iterDur)
}
s.current = current
if s.triggerComplete && s.current >= s.total {
s.current = s.total
s.completed = true
b.triggerCompletion(s)
}
}:
case <-b.done:
}
}
// Increment is a shorthand for b.IncrInt64(1).
func (b *Bar) Increment() {
b.IncrInt64(1)
}
// IncrBy is a shorthand for b.IncrInt64(int64(n)).
func (b *Bar) IncrBy(n int) {
b.IncrInt64(int64(n))
}
// IncrInt64 increments progress by amount of n.
func (b *Bar) IncrInt64(n int64) {
if n <= 0 {
return
}
select {
case b.operateState <- func(s *bState) {
s.current += n
if s.triggerComplete && s.current >= s.total {
s.current = s.total
s.completed = true
b.triggerCompletion(s)
}
}:
case <-b.done:
}
}
// EwmaIncrement is a shorthand for b.EwmaIncrInt64(1, iterDur).
func (b *Bar) EwmaIncrement(iterDur time.Duration) {
b.EwmaIncrInt64(1, iterDur)
}
// EwmaIncrBy is a shorthand for b.EwmaIncrInt64(int64(n), iterDur).
func (b *Bar) EwmaIncrBy(n int, iterDur time.Duration) {
b.EwmaIncrInt64(int64(n), iterDur)
}
// EwmaIncrInt64 increments progress by amount of n and updates EWMA based
// decorators by dur of a single iteration.
func (b *Bar) EwmaIncrInt64(n int64, iterDur time.Duration) {
if n <= 0 {
return
}
select {
case b.operateState <- func(s *bState) {
s.decoratorEwmaUpdate(n, iterDur)
s.current += n
if s.triggerComplete && s.current >= s.total {
s.current = s.total
s.completed = true
b.triggerCompletion(s)
}
}:
case <-b.done:
}
}
// DecoratorAverageAdjust adjusts all average based decorators. Call
// if you need to adjust start time of all average based decorators
// or after progress resume.
func (b *Bar) DecoratorAverageAdjust(start time.Time) {
select {
case b.operateState <- func(s *bState) { s.decoratorAverageAdjust(start) }:
case <-b.done:
}
}
// SetPriority changes bar's order among multiple bars. Zero is highest
// priority, i.e. bar will be on top. If you don't need to set priority
// dynamically, better use BarPriority option.
func (b *Bar) SetPriority(priority int) {
b.container.UpdateBarPriority(b, priority)
}
// Abort interrupts bar's running goroutine. Abort won't be engaged
// if bar is already in complete state. If drop is true bar will be
// removed as well. To make sure that bar has been removed call
// (*Bar).Wait method.
func (b *Bar) Abort(drop bool) {
select {
case b.operateState <- func(s *bState) {
if s.completed || s.aborted {
return
}
s.aborted = true
s.rmOnComplete = drop
b.triggerCompletion(s)
}:
case <-b.done:
}
}
// Aborted reports whether the bar is in aborted state.
func (b *Bar) Aborted() bool {
result := make(chan bool)
select {
case b.operateState <- func(s *bState) { result <- s.aborted }:
return <-result
case <-b.done:
return b.bs.aborted
}
}
// Completed reports whether the bar is in completed state.
func (b *Bar) Completed() bool {
result := make(chan bool)
select {
case b.operateState <- func(s *bState) { result <- s.completed }:
return <-result
case <-b.done:
return b.bs.completed
}
}
// IsRunning reports whether the bar is running, i.e. not yet completed
// and not yet aborted.
func (b *Bar) IsRunning() bool {
result := make(chan bool)
select {
case b.operateState <- func(s *bState) { result <- !s.completed && !s.aborted }:
return <-result
case <-b.done:
return false
}
}
// Wait blocks until bar is completed or aborted.
func (b *Bar) Wait() {
<-b.done
}
func (b *Bar) serve(ctx context.Context, bs *bState) {
defer b.container.bwg.Done()
for {
select {
case op := <-b.operateState:
op(bs)
case <-ctx.Done():
bs.aborted = !bs.completed
bs.decoratorShutdownNotify()
b.bs = bs
close(b.done)
return
}
}
}
func (b *Bar) render(tw int) {
var done bool
fn := func(s *bState) {
var rows []io.Reader
stat := newStatistics(tw, s)
r, err := s.draw(stat)
if err != nil {
b.frameCh <- &renderFrame{err: err}
return
}
rows = append(rows, r)
if s.extender != nil {
rows, err = s.extender(rows, stat)
if err != nil {
b.frameCh <- &renderFrame{err: err}
return
}
}
frame := &renderFrame{
rows: rows,
shutdown: s.shutdown,
rmOnComplete: s.rmOnComplete,
noPop: s.noPop,
done: done,
}
if s.completed || s.aborted {
// post increment makes sure OnComplete decorators are rendered
s.shutdown++
}
b.frameCh <- frame
}
select {
case b.operateState <- fn:
case <-b.done:
done = true
fn(b.bs)
}
}
func (b *Bar) triggerCompletion(s *bState) {
if s.autoRefresh {
// Technically this call isn't required, but if refresh rate is set to
// one hour for example and bar completes within a few minutes p.Wait()
// will wait for one hour. This call helps to avoid unnecessary waiting.
go b.tryEarlyRefresh(s.renderReq)
} else {
b.cancel()
}
}
func (b *Bar) tryEarlyRefresh(renderReq chan<- time.Time) {
var anyOtherRunning bool
b.container.traverseBars(func(bar *Bar) bool {
anyOtherRunning = b != bar && bar.IsRunning()
return anyOtherRunning
})
if !anyOtherRunning {
for {
select {
case renderReq <- time.Now():
case <-b.done:
return
}
}
}
}
func (b *Bar) wSyncTable() syncTable {
result := make(chan syncTable)
select {
case b.operateState <- func(s *bState) { result <- s.wSyncTable() }:
return <-result
case <-b.done:
return b.bs.wSyncTable()
}
}
func (s *bState) draw(stat decor.Statistics) (io.Reader, error) {
r, err := s.drawImpl(stat)
if err != nil {
for _, b := range s.buffers {
b.Reset()
}
return nil, err
}
return io.MultiReader(r, strings.NewReader("\n")), nil
}
func (s *bState) drawImpl(stat decor.Statistics) (io.Reader, error) {
decorFiller := func(buf *bytes.Buffer, decorators []decor.Decorator) (res struct {
width int
truncate bool
err error
}) {
res.width = stat.AvailableWidth
for _, d := range decorators {
str := d.Decor(stat)
if stat.AvailableWidth > 0 {
stat.AvailableWidth -= runewidth.StringWidth(stripansi.Strip(str))
if res.err == nil {
_, res.err = buf.WriteString(str)
}
}
}
res.truncate = stat.AvailableWidth < 0
return res
}
bufP, bufB, bufA := s.buffers[0], s.buffers[1], s.buffers[2]
resP := decorFiller(bufP, s.pDecorators)
resA := decorFiller(bufA, s.aDecorators)
for _, err := range []error{resP.err, resA.err} {
if err != nil {
return nil, err
}
}
if resP.truncate {
trunc := strings.NewReader(runewidth.Truncate(stripansi.Strip(bufP.String()), resP.width, "…"))
bufP.Reset()
bufA.Reset()
return trunc, nil
}
if resA.truncate {
trunc := strings.NewReader(runewidth.Truncate(stripansi.Strip(bufA.String()), resA.width, "…"))
bufA.Reset()
return io.MultiReader(bufP, trunc), nil
}
if !s.trimSpace && stat.AvailableWidth >= 2 {
stat.AvailableWidth -= 2
writeFiller := func(buf *bytes.Buffer) error {
return s.filler.Fill(buf, stat)
}
for _, fn := range []func(*bytes.Buffer) error{
writeSpace,
writeFiller,
writeSpace,
} {
if err := fn(bufB); err != nil {
return nil, err
}
}
} else {
err := s.filler.Fill(bufB, stat)
if err != nil {
return nil, err
}
}
return io.MultiReader(bufP, bufB, bufA), nil
}
func (s *bState) wSyncTable() (table syncTable) {
var count int
var row []chan int
for i, decorators := range [][]decor.Decorator{
s.pDecorators,
s.aDecorators,
} {
for _, d := range decorators {
if ch, ok := d.Sync(); ok {
row = append(row, ch)
count++
}
}
switch i {
case 0:
table[i] = row[0:count]
default:
table[i] = row[len(table[i-1]):count]
}
}
return table
}
func (s bState) decoratorEwmaUpdate(n int64, dur time.Duration) {
var wg sync.WaitGroup
for i := 0; i < len(s.ewmaDecorators); i++ {
switch d := s.ewmaDecorators[i]; i {
case len(s.ewmaDecorators) - 1:
d.EwmaUpdate(n, dur)
default:
wg.Add(1)
go func() {
d.EwmaUpdate(n, dur)
wg.Done()
}()
}
}
wg.Wait()
}
func (s bState) decoratorAverageAdjust(start time.Time) {
var wg sync.WaitGroup
for i := 0; i < len(s.averageDecorators); i++ {
switch d := s.averageDecorators[i]; i {
case len(s.averageDecorators) - 1:
d.AverageAdjust(start)
default:
wg.Add(1)
go func() {
d.AverageAdjust(start)
wg.Done()
}()
}
}
wg.Wait()
}
func (s bState) decoratorShutdownNotify() {
var wg sync.WaitGroup
for i := 0; i < len(s.shutdownListeners); i++ {
switch d := s.shutdownListeners[i]; i {
case len(s.shutdownListeners) - 1:
d.OnShutdown()
default:
wg.Add(1)
go func() {
d.OnShutdown()
wg.Done()
}()
}
}
wg.Wait()
}
func newStatistics(tw int, s *bState) decor.Statistics {
return decor.Statistics{
AvailableWidth: tw,
RequestedWidth: s.reqWidth,
ID: s.id,
Total: s.total,
Current: s.current,
Refill: s.refill,
Completed: s.completed,
Aborted: s.aborted,
}
}
func unwrap(d decor.Decorator) decor.Decorator {
if d, ok := d.(decor.Wrapper); ok {
return unwrap(d.Unwrap())
}
return d
}
func writeSpace(buf *bytes.Buffer) error {
return buf.WriteByte(' ')
}