* Use AR model for embeddings features
* endpoints
* Embeddings CRUD UI
* Add presets. Hide a couple more settings
* system specs
* Seed embedding definition from old settings
* Generate search bit index on the fly. cleanup orphaned data
* support for seeded models
* Fix run test for new embedding
* fix selected model not set correctly
In a previous refactor, we moved the responsibility of querying and storing embeddings into the `Schema` class. Now, it's time for embedding generation.
The motivation behind these changes is to isolate vector characteristics in simple objects to later replace them with a DB-backed version, similar to what we did with LLM configs.
* REFACTOR: A Simpler way of interacting with embeddings' tables.
This change adds a new abstraction called `Schema`, which acts as a repository that supports the same DB features `VectorRepresentation::Base` has, with the exception that removes the need to have duplicated methods per embeddings table.
It is also a bit more flexible when performing a similarity search because you can pass it a block that gives you access to the builder, allowing you to add multiple joins/where conditions.
People tend to keep to 1 persona when working with the bot,
this adds local browser memory for the last persona you interacted
with so you do not need to select it over and over again.
This is per browser, not per user memory.
Also... clean up tests so they do not need to require stubs which
were breaking the build
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Co-authored-by: Martin Brennan <martin@discourse.org>