remove refresh networks

Signed-off-by: Victor Vieux <vieux@docker.com>
This commit is contained in:
Victor Vieux 2016-02-06 11:49:56 -08:00
parent 7447576786
commit 5492f4ab82
2 changed files with 34 additions and 17 deletions

View File

@ -427,12 +427,32 @@ func (e *Engine) RemoveImage(image *Image, name string, force bool) ([]*dockercl
}
// RemoveNetwork deletes a network from the engine.
// RemoveNetwork removes a network from the engine.
func (e *Engine) RemoveNetwork(network *Network) error {
err := e.client.RemoveNetwork(network.ID)
e.CheckConnectionErr(err)
e.RefreshNetworks()
return err
if err != nil {
return err
}
// Remove the container from the state. Eventually, the state refresh loop
// will rewrite this.
e.DeleteNetwork(network)
return nil
}
// DeleteNetwork deletes a network from the internal engine state.
func (e *Engine) DeleteNetwork(network *Network) {
e.Lock()
delete(e.networks, network.ID)
e.Unlock()
}
// AddNetwork adds a network to the internal engine state.
func (e *Engine) AddNetwork(network *Network) {
e.Lock()
e.networks[network.ID] = network
e.Unlock()
}
// RemoveVolume deletes a volume from the engine.

View File

@ -216,7 +216,11 @@ func (c *Cluster) RemoveContainer(container *cluster.Container, force, volumes b
// RemoveNetwork removes a network from the cluster
func (c *Cluster) RemoveNetwork(network *cluster.Network) error {
err := network.Engine.RemoveNetwork(network)
c.refreshNetworks()
if err == nil {
for _, engine := range c.engines {
engine.DeleteNetwork(network)
}
}
return err
}
@ -434,18 +438,6 @@ func (c *Cluster) RemoveImages(name string, force bool) ([]*dockerclient.ImageDe
return out, err
}
func (c *Cluster) refreshNetworks() {
var wg sync.WaitGroup
for _, e := range c.engines {
wg.Add(1)
go func(e *cluster.Engine) {
e.RefreshNetworks()
wg.Done()
}(e)
}
wg.Wait()
}
func (c *Cluster) refreshVolumes() {
var wg sync.WaitGroup
for _, e := range c.engines {
@ -477,7 +469,12 @@ func (c *Cluster) CreateNetwork(request *dockerclient.NetworkCreate) (response *
}
if nodes != nil {
resp, err := c.engines[nodes[0].ID].CreateNetwork(request)
c.refreshNetworks()
if err == nil {
network := c.engines[nodes[0].ID].Networks().Get(resp.ID)
for _, engine := range c.engines {
engine.AddNetwork(network)
}
}
return resp, err
}
return nil, nil