dragonfly/pkg/structure/workqueue/delaying_queue.go

254 lines
6.9 KiB
Go

/*
* Copyright 2020 The Dragonfly Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package workqueue
import (
"container/heap"
"time"
"k8s.io/client-go/util/workqueue"
"k8s.io/apimachinery/pkg/util/clock"
utilruntime "k8s.io/apimachinery/pkg/util/runtime"
)
// DelayingInterface is an Interface that can Add an item at a later time. This makes it easier to
// requeue items after failures without ending up in a hot-loop.
type DelayingInterface interface {
workqueue.Interface
// AddAfter adds an item to the workqueue after the indicated duration has passed
AddAfter(item interface{}, duration time.Duration)
}
// NewDelayingQueue constructs a new workqueue with delayed queuing ability
func NewDelayingQueue() DelayingInterface {
return newDelayingQueue(clock.RealClock{}, "")
}
func NewNamedDelayingQueue(name string) DelayingInterface {
return newDelayingQueue(clock.RealClock{}, name)
}
func newDelayingQueue(clock clock.Clock, name string) DelayingInterface {
ret := &delayingType{
Interface: workqueue.NewNamed(name),
clock: clock,
heartbeat: clock.NewTicker(maxWait),
stopCh: make(chan struct{}),
waitingForAddCh: make(chan *waitFor, 1000),
}
go ret.waitingLoop()
return ret
}
// delayingType wraps an Interface and provides delayed re-enquing
type delayingType struct {
workqueue.Interface
// clock tracks time for delayed firing
clock clock.Clock
// stopCh lets us signal a shutdown to the waiting loop
stopCh chan struct{}
// heartbeat ensures we wait no more than maxWait before firing
heartbeat clock.Ticker
// waitingForAddCh is a buffered channel that feeds waitingForAdd
waitingForAddCh chan *waitFor
}
type t interface{}
// waitFor holds the data to add and the time it should be added
type waitFor struct {
data t
readyAt time.Time
// index in the priority queue (heap)
index int
}
// waitForPriorityQueue implements a priority queue for waitFor items.
//
// waitForPriorityQueue implements heap.Interface. The item occurring next in
// time (i.e., the item with the smallest readyAt) is at the root (index 0).
// Peek returns this minimum item at index 0. Pop returns the minimum item after
// it has been removed from the queue and placed at index Len()-1 by
// container/heap. Push adds an item at index Len(), and container/heap
// percolates it into the correct location.
type waitForPriorityQueue []*waitFor
func (pq waitForPriorityQueue) Len() int {
return len(pq)
}
func (pq waitForPriorityQueue) Less(i, j int) bool {
return pq[i].readyAt.Before(pq[j].readyAt)
}
func (pq waitForPriorityQueue) Swap(i, j int) {
pq[i], pq[j] = pq[j], pq[i]
pq[i].index = i
pq[j].index = j
}
// Push adds an item to the queue. Push should not be called directly; instead,
// use `heap.Push`.
func (pq *waitForPriorityQueue) Push(x interface{}) {
n := len(*pq)
item := x.(*waitFor)
item.index = n
*pq = append(*pq, item)
}
// Pop removes an item from the queue. Pop should not be called directly;
// instead, use `heap.Pop`.
func (pq *waitForPriorityQueue) Pop() interface{} {
n := len(*pq)
item := (*pq)[n-1]
item.index = -1
*pq = (*pq)[0:(n - 1)]
return item
}
// Peek returns the item at the beginning of the queue, without removing the
// item or otherwise mutating the queue. It is safe to call directly.
func (pq waitForPriorityQueue) Peek() interface{} {
return pq[0]
}
// ShutDown gives a way to shut off this queue
func (q *delayingType) ShutDown() {
q.Interface.ShutDown()
close(q.stopCh)
q.heartbeat.Stop()
}
// AddAfter adds the given item to the work queue after the given delay
func (q *delayingType) AddAfter(item interface{}, duration time.Duration) {
// don't add if we're already shutting down
if q.ShuttingDown() {
return
}
// immediately add things with no delay
if duration <= 0 {
q.Add(item)
return
}
select {
case <-q.stopCh:
// unblock if ShutDown() is called
case q.waitingForAddCh <- &waitFor{data: item, readyAt: q.clock.Now().Add(duration)}:
}
}
// maxWait keeps a max bound on the wait time. It's just insurance against weird things happening.
// Checking the queue every 10 seconds isn't expensive and we know that we'll never end up with an
// expired item sitting for more than 10 seconds.
const maxWait = 10 * time.Second
// waitingLoop runs until the workqueue is shutdown and keeps a check on the list of items to be added.
func (q *delayingType) waitingLoop() {
defer utilruntime.HandleCrash()
// Make a placeholder channel to use when there are no items in our list
never := make(<-chan time.Time)
waitingForQueue := &waitForPriorityQueue{}
heap.Init(waitingForQueue)
waitingEntryByData := map[t]*waitFor{}
for {
if q.Interface.ShuttingDown() {
return
}
now := q.clock.Now()
// Add ready entries
for waitingForQueue.Len() > 0 {
entry := waitingForQueue.Peek().(*waitFor)
if entry.readyAt.After(now) {
break
}
entry = heap.Pop(waitingForQueue).(*waitFor)
q.Add(entry.data)
delete(waitingEntryByData, entry.data)
}
// Set up a wait for the first item's readyAt (if one exists)
nextReadyAt := never
if waitingForQueue.Len() > 0 {
entry := waitingForQueue.Peek().(*waitFor)
nextReadyAt = q.clock.After(entry.readyAt.Sub(now))
}
select {
case <-q.stopCh:
return
case <-q.heartbeat.C():
// continue the loop, which will add ready items
case <-nextReadyAt:
// continue the loop, which will add ready items
case waitEntry := <-q.waitingForAddCh:
if waitEntry.readyAt.After(q.clock.Now()) {
insert(waitingForQueue, waitingEntryByData, waitEntry)
} else {
q.Add(waitEntry.data)
}
drained := false
for !drained {
select {
case waitEntry := <-q.waitingForAddCh:
if waitEntry.readyAt.After(q.clock.Now()) {
insert(waitingForQueue, waitingEntryByData, waitEntry)
} else {
q.Add(waitEntry.data)
}
default:
drained = true
}
}
}
}
}
// insert adds the entry to the priority queue, or updates the readyAt if it already exists in the queue
func insert(q *waitForPriorityQueue, knownEntries map[t]*waitFor, entry *waitFor) {
// if the entry already exists, update the time only if it would cause the item to be queued sooner
existing, exists := knownEntries[entry.data]
if exists {
if existing.readyAt.Before(entry.readyAt) {
existing.readyAt = entry.readyAt
heap.Fix(q, existing.index)
}
return
}
heap.Push(q, entry)
knownEntries[entry.data] = entry
}