dragonfly/scheduler/scheduling/evaluator/evaluator_base.go

207 lines
6.8 KiB
Go

/*
* Copyright 2020 The Dragonfly Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package evaluator
import (
"sort"
"strings"
"d7y.io/dragonfly/v2/pkg/math"
"d7y.io/dragonfly/v2/pkg/types"
"d7y.io/dragonfly/v2/scheduler/resource/persistentcache"
"d7y.io/dragonfly/v2/scheduler/resource/standard"
)
const (
// Finished piece weight.
finishedPieceWeight float64 = 0.2
// Parent's host upload success weight.
parentHostUploadSuccessWeight = 0.2
// Free upload weight.
freeUploadWeight = 0.15
// Host type weight.
hostTypeWeight = 0.15
// IDC affinity weight.
idcAffinityWeight = 0.15
// Location affinity weight.
locationAffinityWeight = 0.15
)
// evaluatorBase is an implementation of Evaluator.
type evaluatorBase struct {
evaluator
}
// NewEvaluatorBase returns a new EvaluatorBase.
func newEvaluatorBase() Evaluator {
return &evaluatorBase{}
}
// EvaluateParents sort parents by evaluating multiple feature scores.
func (e *evaluatorBase) EvaluateParents(parents []*standard.Peer, child *standard.Peer, totalPieceCount uint32) []*standard.Peer {
sort.Slice(
parents,
func(i, j int) bool {
return e.evaluateParents(parents[i], child, totalPieceCount) > e.evaluateParents(parents[j], child, totalPieceCount)
},
)
return parents
}
// evaluateParents sort parents by evaluating multiple feature scores.
func (e *evaluatorBase) evaluateParents(parent *standard.Peer, child *standard.Peer, totalPieceCount uint32) float64 {
parentLocation := parent.Host.Network.Location
parentIDC := parent.Host.Network.IDC
childLocation := child.Host.Network.Location
childIDC := child.Host.Network.IDC
return finishedPieceWeight*e.calculatePieceScore(parent.FinishedPieces.Count(), child.FinishedPieces.Count(), totalPieceCount) +
parentHostUploadSuccessWeight*e.calculateParentHostUploadSuccessScore(parent.Host.UploadCount.Load(), parent.Host.UploadFailedCount.Load()) +
freeUploadWeight*e.calculateFreeUploadScore(parent.Host) +
hostTypeWeight*e.calculateHostTypeScore(parent) +
idcAffinityWeight*e.calculateIDCAffinityScore(parentIDC, childIDC) +
locationAffinityWeight*e.calculateMultiElementAffinityScore(parentLocation, childLocation)
}
// EvaluatePersistentCacheParents sort persistent cache parents by evaluating multiple feature scores.
func (e *evaluatorBase) EvaluatePersistentCacheParents(parents []*persistentcache.Peer, child *persistentcache.Peer, totalPieceCount uint32) []*persistentcache.Peer {
sort.Slice(
parents,
func(i, j int) bool {
return e.evaluatePersistentCacheParents(parents[i], child, totalPieceCount) > e.evaluatePersistentCacheParents(parents[j], child, totalPieceCount)
},
)
return parents
}
// evaluatePersistentCacheParents sort persistent cache parents by evaluating multiple feature scores.
func (e *evaluatorBase) evaluatePersistentCacheParents(parent *persistentcache.Peer, child *persistentcache.Peer, totalPieceCount uint32) float64 {
parentLocation := parent.Host.Network.Location
parentIDC := parent.Host.Network.IDC
childLocation := child.Host.Network.Location
childIDC := child.Host.Network.IDC
return finishedPieceWeight*e.calculatePieceScore(parent.FinishedPieces.Count(), child.FinishedPieces.Count(), totalPieceCount) +
idcAffinityWeight*e.calculateIDCAffinityScore(parentIDC, childIDC) +
locationAffinityWeight*e.calculateMultiElementAffinityScore(parentLocation, childLocation)
}
// calculatePieceScore 0.0~unlimited larger and better.
func (e *evaluatorBase) calculatePieceScore(parentFinishedPieceCount uint, childFinishedPieceCount uint, totalPieceCount uint32) float64 {
// If the total piece is determined, normalize the number of
// pieces downloaded by the parent node.
if totalPieceCount > 0 {
return float64(parentFinishedPieceCount) / float64(totalPieceCount)
}
// Use the difference between the parent node and the child node to
// download the piece to roughly represent the piece score.
return float64(parentFinishedPieceCount) - float64(childFinishedPieceCount)
}
// calculateParentHostUploadSuccessScore 0.0~unlimited larger and better.
func (e *evaluatorBase) calculateParentHostUploadSuccessScore(parentUploadCount int64, parentUploadFailedCount int64) float64 {
if parentUploadCount < parentUploadFailedCount {
return minScore
}
// Host has not been scheduled, then it is scheduled first.
if parentUploadCount == 0 && parentUploadFailedCount == 0 {
return maxScore
}
return float64(parentUploadCount-parentUploadFailedCount) / float64(parentUploadCount)
}
// calculateFreeUploadScore 0.0~1.0 larger and better.
func (e *evaluatorBase) calculateFreeUploadScore(host *standard.Host) float64 {
ConcurrentUploadLimit := host.ConcurrentUploadLimit.Load()
freeUploadCount := host.FreeUploadCount()
if ConcurrentUploadLimit > 0 && freeUploadCount > 0 {
return float64(freeUploadCount) / float64(ConcurrentUploadLimit)
}
return minScore
}
// calculateHostTypeScore 0.0~1.0 larger and better.
func (e *evaluatorBase) calculateHostTypeScore(peer *standard.Peer) float64 {
// When the task is downloaded for the first time,
// peer will be scheduled to seed peer first,
// otherwise it will be scheduled to dfdaemon first.
if peer.Host.Type != types.HostTypeNormal {
if peer.FSM.Is(standard.PeerStateReceivedNormal) ||
peer.FSM.Is(standard.PeerStateRunning) {
return maxScore
}
return minScore
}
return maxScore * 0.5
}
// calculateIDCAffinityScore 0.0~1.0 larger and better.
func (e *evaluatorBase) calculateIDCAffinityScore(dst, src string) float64 {
if dst == "" || src == "" {
return minScore
}
if strings.EqualFold(dst, src) {
return maxScore
}
return minScore
}
// calculateMultiElementAffinityScore 0.0~1.0 larger and better.
func (e *evaluatorBase) calculateMultiElementAffinityScore(dst, src string) float64 {
if dst == "" || src == "" {
return minScore
}
if strings.EqualFold(dst, src) {
return maxScore
}
// Calculate the number of multi-element matches divided by "|".
var score, elementLen int
dstElements := strings.Split(dst, types.AffinitySeparator)
srcElements := strings.Split(src, types.AffinitySeparator)
elementLen = math.Min(len(dstElements), len(srcElements))
// Maximum element length is 5.
elementLen = min(elementLen, maxElementLen)
for i := range elementLen {
if !strings.EqualFold(dstElements[i], srcElements[i]) {
break
}
score++
}
return float64(score) / float64(maxElementLen)
}