207 lines
6.8 KiB
Go
207 lines
6.8 KiB
Go
/*
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* Copyright 2020 The Dragonfly Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package evaluator
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import (
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"sort"
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"strings"
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"d7y.io/dragonfly/v2/pkg/math"
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"d7y.io/dragonfly/v2/pkg/types"
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"d7y.io/dragonfly/v2/scheduler/resource/persistentcache"
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"d7y.io/dragonfly/v2/scheduler/resource/standard"
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)
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const (
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// Finished piece weight.
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finishedPieceWeight float64 = 0.2
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// Parent's host upload success weight.
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parentHostUploadSuccessWeight = 0.2
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// Free upload weight.
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freeUploadWeight = 0.15
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// Host type weight.
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hostTypeWeight = 0.15
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// IDC affinity weight.
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idcAffinityWeight = 0.15
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// Location affinity weight.
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locationAffinityWeight = 0.15
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)
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// evaluatorBase is an implementation of Evaluator.
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type evaluatorBase struct {
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evaluator
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}
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// NewEvaluatorBase returns a new EvaluatorBase.
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func newEvaluatorBase() Evaluator {
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return &evaluatorBase{}
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}
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// EvaluateParents sort parents by evaluating multiple feature scores.
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func (e *evaluatorBase) EvaluateParents(parents []*standard.Peer, child *standard.Peer, totalPieceCount uint32) []*standard.Peer {
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sort.Slice(
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parents,
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func(i, j int) bool {
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return e.evaluateParents(parents[i], child, totalPieceCount) > e.evaluateParents(parents[j], child, totalPieceCount)
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},
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)
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return parents
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}
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// evaluateParents sort parents by evaluating multiple feature scores.
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func (e *evaluatorBase) evaluateParents(parent *standard.Peer, child *standard.Peer, totalPieceCount uint32) float64 {
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parentLocation := parent.Host.Network.Location
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parentIDC := parent.Host.Network.IDC
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childLocation := child.Host.Network.Location
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childIDC := child.Host.Network.IDC
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return finishedPieceWeight*e.calculatePieceScore(parent.FinishedPieces.Count(), child.FinishedPieces.Count(), totalPieceCount) +
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parentHostUploadSuccessWeight*e.calculateParentHostUploadSuccessScore(parent.Host.UploadCount.Load(), parent.Host.UploadFailedCount.Load()) +
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freeUploadWeight*e.calculateFreeUploadScore(parent.Host) +
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hostTypeWeight*e.calculateHostTypeScore(parent) +
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idcAffinityWeight*e.calculateIDCAffinityScore(parentIDC, childIDC) +
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locationAffinityWeight*e.calculateMultiElementAffinityScore(parentLocation, childLocation)
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}
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// EvaluatePersistentCacheParents sort persistent cache parents by evaluating multiple feature scores.
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func (e *evaluatorBase) EvaluatePersistentCacheParents(parents []*persistentcache.Peer, child *persistentcache.Peer, totalPieceCount uint32) []*persistentcache.Peer {
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sort.Slice(
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parents,
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func(i, j int) bool {
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return e.evaluatePersistentCacheParents(parents[i], child, totalPieceCount) > e.evaluatePersistentCacheParents(parents[j], child, totalPieceCount)
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},
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)
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return parents
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}
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// evaluatePersistentCacheParents sort persistent cache parents by evaluating multiple feature scores.
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func (e *evaluatorBase) evaluatePersistentCacheParents(parent *persistentcache.Peer, child *persistentcache.Peer, totalPieceCount uint32) float64 {
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parentLocation := parent.Host.Network.Location
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parentIDC := parent.Host.Network.IDC
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childLocation := child.Host.Network.Location
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childIDC := child.Host.Network.IDC
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return finishedPieceWeight*e.calculatePieceScore(parent.FinishedPieces.Count(), child.FinishedPieces.Count(), totalPieceCount) +
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idcAffinityWeight*e.calculateIDCAffinityScore(parentIDC, childIDC) +
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locationAffinityWeight*e.calculateMultiElementAffinityScore(parentLocation, childLocation)
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}
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// calculatePieceScore 0.0~unlimited larger and better.
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func (e *evaluatorBase) calculatePieceScore(parentFinishedPieceCount uint, childFinishedPieceCount uint, totalPieceCount uint32) float64 {
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// If the total piece is determined, normalize the number of
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// pieces downloaded by the parent node.
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if totalPieceCount > 0 {
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return float64(parentFinishedPieceCount) / float64(totalPieceCount)
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}
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// Use the difference between the parent node and the child node to
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// download the piece to roughly represent the piece score.
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return float64(parentFinishedPieceCount) - float64(childFinishedPieceCount)
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}
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// calculateParentHostUploadSuccessScore 0.0~unlimited larger and better.
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func (e *evaluatorBase) calculateParentHostUploadSuccessScore(parentUploadCount int64, parentUploadFailedCount int64) float64 {
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if parentUploadCount < parentUploadFailedCount {
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return minScore
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}
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// Host has not been scheduled, then it is scheduled first.
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if parentUploadCount == 0 && parentUploadFailedCount == 0 {
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return maxScore
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}
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return float64(parentUploadCount-parentUploadFailedCount) / float64(parentUploadCount)
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}
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// calculateFreeUploadScore 0.0~1.0 larger and better.
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func (e *evaluatorBase) calculateFreeUploadScore(host *standard.Host) float64 {
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ConcurrentUploadLimit := host.ConcurrentUploadLimit.Load()
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freeUploadCount := host.FreeUploadCount()
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if ConcurrentUploadLimit > 0 && freeUploadCount > 0 {
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return float64(freeUploadCount) / float64(ConcurrentUploadLimit)
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}
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return minScore
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}
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// calculateHostTypeScore 0.0~1.0 larger and better.
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func (e *evaluatorBase) calculateHostTypeScore(peer *standard.Peer) float64 {
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// When the task is downloaded for the first time,
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// peer will be scheduled to seed peer first,
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// otherwise it will be scheduled to dfdaemon first.
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if peer.Host.Type != types.HostTypeNormal {
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if peer.FSM.Is(standard.PeerStateReceivedNormal) ||
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peer.FSM.Is(standard.PeerStateRunning) {
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return maxScore
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}
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return minScore
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}
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return maxScore * 0.5
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}
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// calculateIDCAffinityScore 0.0~1.0 larger and better.
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func (e *evaluatorBase) calculateIDCAffinityScore(dst, src string) float64 {
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if dst == "" || src == "" {
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return minScore
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}
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if strings.EqualFold(dst, src) {
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return maxScore
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}
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return minScore
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}
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// calculateMultiElementAffinityScore 0.0~1.0 larger and better.
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func (e *evaluatorBase) calculateMultiElementAffinityScore(dst, src string) float64 {
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if dst == "" || src == "" {
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return minScore
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}
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if strings.EqualFold(dst, src) {
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return maxScore
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}
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// Calculate the number of multi-element matches divided by "|".
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var score, elementLen int
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dstElements := strings.Split(dst, types.AffinitySeparator)
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srcElements := strings.Split(src, types.AffinitySeparator)
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elementLen = math.Min(len(dstElements), len(srcElements))
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// Maximum element length is 5.
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elementLen = min(elementLen, maxElementLen)
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for i := range elementLen {
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if !strings.EqualFold(dstElements[i], srcElements[i]) {
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break
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}
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score++
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}
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return float64(score) / float64(maxElementLen)
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}
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