225 lines
7.0 KiB
Go
225 lines
7.0 KiB
Go
/*
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* Copyright 2024 The Dragonfly Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package evaluator
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import (
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"sort"
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"strings"
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"time"
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"d7y.io/dragonfly/v2/pkg/math"
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"d7y.io/dragonfly/v2/pkg/types"
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"d7y.io/dragonfly/v2/scheduler/networktopology"
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"d7y.io/dragonfly/v2/scheduler/resource"
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)
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const (
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// Finished piece weight.
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networkTopologyFinishedPieceWeight float64 = 0.2
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// Parent's host upload success weight.
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networkTopologyParentHostUploadSuccessWeight = 0.2
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// Free upload weight.
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networkTopologyFreeUploadWeight = 0.15
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// Network topology weight.
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networkTopologyProbeWeight = 0.12
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// Host type weight.
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networkTopologyHostTypeWeight = 0.11
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// IDC affinity weight.
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networkTopologyIDCAffinityWeight = 0.11
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// Location affinity weight.
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networkTopologyLocationAffinityWeight = 0.11
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)
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const (
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// defaultPingTimeout specifies a default timeout before ping exits.
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defaultPingTimeout = 1 * time.Second
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)
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// evaluatorNetworkTopology is an implementation of Evaluator.
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type evaluatorNetworkTopology struct {
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evaluator
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networktopology networktopology.NetworkTopology
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}
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// NetworkTopologyOption is a functional option for configuring the evaluatorNetworkTopology.
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type NetworkTopologyOption func(e *evaluatorNetworkTopology)
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// WithNetworkTopology sets the networkTopology.
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func WithNetworkTopology(networktopology networktopology.NetworkTopology) NetworkTopologyOption {
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return func(e *evaluatorNetworkTopology) {
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e.networktopology = networktopology
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}
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}
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func newEvaluatorNetworkTopology(options ...NetworkTopologyOption) Evaluator {
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e := &evaluatorNetworkTopology{}
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for _, opt := range options {
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opt(e)
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}
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return e
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}
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// EvaluateParents sort parents by evaluating multiple feature scores.
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func (e *evaluatorNetworkTopology) EvaluateParents(parents []*resource.Peer, child *resource.Peer, totalPieceCount int32) []*resource.Peer {
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sort.Slice(
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parents,
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func(i, j int) bool {
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return e.evaluate(parents[i], child, totalPieceCount) > e.evaluate(parents[j], child, totalPieceCount)
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},
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)
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return parents
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}
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// The larger the value, the higher the priority.
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func (e *evaluatorNetworkTopology) evaluate(parent *resource.Peer, child *resource.Peer, totalPieceCount int32) float64 {
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parentLocation := parent.Host.Network.Location
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parentIDC := parent.Host.Network.IDC
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childLocation := child.Host.Network.Location
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childIDC := child.Host.Network.IDC
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return networkTopologyFinishedPieceWeight*e.calculatePieceScore(parent, child, totalPieceCount) +
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networkTopologyParentHostUploadSuccessWeight*e.calculateParentHostUploadSuccessScore(parent) +
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networkTopologyFreeUploadWeight*e.calculateFreeUploadScore(parent.Host) +
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networkTopologyHostTypeWeight*e.calculateHostTypeScore(parent) +
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networkTopologyIDCAffinityWeight*e.calculateIDCAffinityScore(parentIDC, childIDC) +
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networkTopologyLocationAffinityWeight*e.calculateMultiElementAffinityScore(parentLocation, childLocation) +
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networkTopologyProbeWeight*e.calculateNetworkTopologyScore(parent.ID, child.ID)
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}
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// calculatePieceScore 0.0~unlimited larger and better.
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func (e *evaluatorNetworkTopology) calculatePieceScore(parent *resource.Peer, child *resource.Peer, totalPieceCount int32) float64 {
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// If the total piece is determined, normalize the number of
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// pieces downloaded by the parent node.
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if totalPieceCount > 0 {
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finishedPieceCount := parent.FinishedPieces.Count()
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return float64(finishedPieceCount) / float64(totalPieceCount)
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}
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// Use the difference between the parent node and the child node to
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// download the piece to roughly represent the piece score.
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parentFinishedPieceCount := parent.FinishedPieces.Count()
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childFinishedPieceCount := child.FinishedPieces.Count()
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return float64(parentFinishedPieceCount) - float64(childFinishedPieceCount)
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}
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// calculateParentHostUploadSuccessScore 0.0~unlimited larger and better.
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func (e *evaluatorNetworkTopology) calculateParentHostUploadSuccessScore(peer *resource.Peer) float64 {
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uploadCount := peer.Host.UploadCount.Load()
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uploadFailedCount := peer.Host.UploadFailedCount.Load()
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if uploadCount < uploadFailedCount {
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return minScore
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}
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// Host has not been scheduled, then it is scheduled first.
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if uploadCount == 0 && uploadFailedCount == 0 {
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return maxScore
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}
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return float64(uploadCount-uploadFailedCount) / float64(uploadCount)
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}
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// calculateFreeUploadScore 0.0~1.0 larger and better.
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func (e *evaluatorNetworkTopology) calculateFreeUploadScore(host *resource.Host) float64 {
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ConcurrentUploadLimit := host.ConcurrentUploadLimit.Load()
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freeUploadCount := host.FreeUploadCount()
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if ConcurrentUploadLimit > 0 && freeUploadCount > 0 {
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return float64(freeUploadCount) / float64(ConcurrentUploadLimit)
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}
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return minScore
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}
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// calculateHostTypeScore 0.0~1.0 larger and better.
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func (e *evaluatorNetworkTopology) calculateHostTypeScore(peer *resource.Peer) float64 {
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// When the task is downloaded for the first time,
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// peer will be scheduled to seed peer first,
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// otherwise it will be scheduled to dfdaemon first.
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if peer.Host.Type != types.HostTypeNormal {
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if peer.FSM.Is(resource.PeerStateReceivedNormal) ||
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peer.FSM.Is(resource.PeerStateRunning) {
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return maxScore
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}
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return minScore
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}
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return maxScore * 0.5
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}
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// calculateIDCAffinityScore 0.0~1.0 larger and better.
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func (e *evaluatorNetworkTopology) calculateIDCAffinityScore(dst, src string) float64 {
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if dst == "" || src == "" {
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return minScore
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}
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if strings.EqualFold(dst, src) {
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return maxScore
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}
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return minScore
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}
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// calculateMultiElementAffinityScore 0.0~1.0 larger and better.
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func (e *evaluatorNetworkTopology) calculateMultiElementAffinityScore(dst, src string) float64 {
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if dst == "" || src == "" {
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return minScore
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}
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if strings.EqualFold(dst, src) {
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return maxScore
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}
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// Calculate the number of multi-element matches divided by "|".
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var score, elementLen int
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dstElements := strings.Split(dst, types.AffinitySeparator)
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srcElements := strings.Split(src, types.AffinitySeparator)
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elementLen = math.Min(len(dstElements), len(srcElements))
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// Maximum element length is 5.
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if elementLen > maxElementLen {
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elementLen = maxElementLen
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}
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for i := 0; i < elementLen; i++ {
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if !strings.EqualFold(dstElements[i], srcElements[i]) {
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break
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}
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score++
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}
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return float64(score) / float64(maxElementLen)
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}
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// calculateNetworkTopologyScore 0.0~1.0 larger and better.
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func (e *evaluatorNetworkTopology) calculateNetworkTopologyScore(dst, src string) float64 {
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averageRTT, err := e.networktopology.Probes(dst, src).AverageRTT()
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if err != nil {
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return minScore
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}
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return float64(defaultPingTimeout-averageRTT) / float64(defaultPingTimeout)
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}
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