grpc-dart/test/server_keepalive_manager_te...

108 lines
3.0 KiB
Dart

import 'dart:async';
import 'package:grpc/src/server/server_keepalive.dart';
import 'package:test/test.dart';
void main() {
late StreamController pingStream;
late StreamController dataStream;
late int maxBadPings;
var goAway = false;
void initServer([ServerKeepAliveOptions? options]) => ServerKeepAlive(
options: options ??
ServerKeepAliveOptions(
maxBadPings: maxBadPings,
minIntervalBetweenPingsWithoutData: Duration(milliseconds: 5),
),
pingNotifier: pingStream.stream,
dataNotifier: dataStream.stream,
tooManyBadPings: () async => goAway = true,
).handle();
setUp(() {
pingStream = StreamController();
dataStream = StreamController();
maxBadPings = 10;
goAway = false;
});
tearDown(() {
pingStream.close();
dataStream.close();
});
test('Sending too many pings without data kills connection', () async {
initServer();
// Send good ping
pingStream.sink.add(null);
await Future.delayed(Duration(milliseconds: 10));
// Send [maxBadPings] bad pings, that's still ok
for (var i = 0; i < maxBadPings; i++) {
pingStream.sink.add(null);
}
await Future.delayed(Duration(milliseconds: 10));
expect(goAway, false);
// Send another bad ping; that's one too many!
pingStream.sink.add(null);
await Future.delayed(Duration(milliseconds: 10));
expect(goAway, true);
});
test(
'Sending too many pings without data doesn`t kill connection if the server doesn`t care',
() async {
initServer(ServerKeepAliveOptions(
maxBadPings: null,
minIntervalBetweenPingsWithoutData: Duration(milliseconds: 5),
));
// Send good ping
pingStream.sink.add(null);
await Future.delayed(Duration(milliseconds: 10));
// Send a lot of bad pings, that's still ok.
for (var i = 0; i < 50; i++) {
pingStream.sink.add(null);
}
await Future.delayed(Duration(milliseconds: 10));
expect(goAway, false);
});
test('Sending many pings with data doesn`t kill connection', () async {
initServer();
// Send good ping
pingStream.sink.add(null);
await Future.delayed(Duration(milliseconds: 10));
// Send [maxBadPings] bad pings, that's still ok
for (var i = 0; i < maxBadPings; i++) {
pingStream.sink.add(null);
}
await Future.delayed(Duration(milliseconds: 10));
expect(goAway, false);
// Sending data resets the bad ping count
dataStream.add(null);
await Future.delayed(Duration(milliseconds: 10));
// Send good ping
pingStream.sink.add(null);
await Future.delayed(Duration(milliseconds: 10));
// Send [maxBadPings] bad pings, that's still ok
for (var i = 0; i < maxBadPings; i++) {
pingStream.sink.add(null);
}
await Future.delayed(Duration(milliseconds: 10));
expect(goAway, false);
// Send another bad ping; that's one too many!
pingStream.sink.add(null);
await Future.delayed(Duration(milliseconds: 10));
expect(goAway, true);
});
}