grpc-dart/test/server_keepalive_manager_te...

132 lines
3.8 KiB
Dart

// Copyright (c) 2024, the gRPC project authors. Please see the AUTHORS file
// for details. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import 'dart:async';
import 'package:fake_async/fake_async.dart';
import 'package:grpc/src/server/server_keepalive.dart';
import 'package:test/test.dart';
void main() {
late StreamController pingStream;
late StreamController dataStream;
late int maxBadPings;
var goAway = false;
void initServer([ServerKeepAliveOptions? options]) => ServerKeepAlive(
options: options ??
ServerKeepAliveOptions(
maxBadPings: maxBadPings,
minIntervalBetweenPingsWithoutData: Duration(milliseconds: 5),
),
pingNotifier: pingStream.stream,
dataNotifier: dataStream.stream,
tooManyBadPings: () async => goAway = true,
).handle();
setUp(() {
pingStream = StreamController();
dataStream = StreamController();
maxBadPings = 10;
goAway = false;
});
tearDown(() {
pingStream.close();
dataStream.close();
});
final timeAfterPing = Duration(milliseconds: 10);
test('Sending too many pings without data kills connection', () async {
FakeAsync().run((async) {
initServer();
// Send good ping
pingStream.sink.add(null);
async.elapse(timeAfterPing);
// Send [maxBadPings] bad pings, that's still ok
for (var i = 0; i < maxBadPings; i++) {
pingStream.sink.add(null);
}
async.elapse(timeAfterPing);
expect(goAway, false);
// Send another bad ping; that's one too many!
pingStream.sink.add(null);
async.elapse(timeAfterPing);
expect(goAway, true);
});
});
test(
'Sending too many pings without data doesn`t kill connection if the server doesn`t care',
() async {
FakeAsync().run((async) {
initServer(ServerKeepAliveOptions(
maxBadPings: null,
minIntervalBetweenPingsWithoutData: Duration(milliseconds: 5),
));
// Send good ping
pingStream.sink.add(null);
async.elapse(timeAfterPing);
// Send a lot of bad pings, that's still ok.
for (var i = 0; i < 50; i++) {
pingStream.sink.add(null);
}
async.elapse(timeAfterPing);
expect(goAway, false);
});
});
test('Sending many pings with data doesn`t kill connection', () async {
FakeAsync().run((async) {
initServer();
// Send good ping
pingStream.sink.add(null);
async.elapse(timeAfterPing);
// Send [maxBadPings] bad pings, that's still ok
for (var i = 0; i < maxBadPings; i++) {
pingStream.sink.add(null);
}
async.elapse(timeAfterPing);
expect(goAway, false);
// Sending data resets the bad ping count
dataStream.add(null);
async.elapse(timeAfterPing);
// Send good ping
pingStream.sink.add(null);
async.elapse(timeAfterPing);
// Send [maxBadPings] bad pings, that's still ok
for (var i = 0; i < maxBadPings; i++) {
pingStream.sink.add(null);
}
async.elapse(timeAfterPing);
expect(goAway, false);
// Send another bad ping; that's one too many!
pingStream.sink.add(null);
async.elapse(timeAfterPing);
expect(goAway, true);
});
});
}