mirror of https://github.com/grpc/grpc-go.git
keepalive: godoc improvement and behavior explanation (#2342)
This commit is contained in:
parent
945824a2e5
commit
ad6d187e37
|
@ -0,0 +1,46 @@
|
|||
# Keepalive
|
||||
|
||||
gRPC sends http2 pings on the transport to detect if the connection is down. If
|
||||
the ping is not acknowledged by the other side within a certain period, the
|
||||
connection will be close. Note that pings are only necessary when there's no
|
||||
activity on the connection.
|
||||
|
||||
For how to configure keepalive, see
|
||||
https://godoc.org/google.golang.org/grpc/keepalive for the options.
|
||||
|
||||
## What should I set?
|
||||
|
||||
It should be sufficient for most users to set [client
|
||||
parameters](https://godoc.org/google.golang.org/grpc/keepalive) as a [dial
|
||||
option](https://godoc.org/google.golang.org/grpc#WithKeepaliveParams).
|
||||
|
||||
## What will happen?
|
||||
|
||||
(The behavior described here is specific for gRPC-go, it might be slightly
|
||||
different in other languages.)
|
||||
|
||||
When there's no activity on a connection (note that an ongoing stream results in
|
||||
__no activity__ when there's no message being sent), after `Time`, a ping will
|
||||
be sent by the client and the server will send a ping ack when it gets the ping.
|
||||
Client will wait for `Timeout`, and check if there's any activity on the
|
||||
connection during this period (a ping ack is an activity).
|
||||
|
||||
## What about server side?
|
||||
|
||||
Server has similar `Time` and `Timeout` settings as client. Server can also
|
||||
configure connection max-age. See [server
|
||||
parameters](https://godoc.org/google.golang.org/grpc/keepalive#ServerParameters)
|
||||
for details.
|
||||
|
||||
### Enforcement policy
|
||||
|
||||
[Enforcement
|
||||
policy](https://godoc.org/google.golang.org/grpc/keepalive#ServerParameters) is
|
||||
a special setting on server side to protect server from malicious or misbehaving
|
||||
clients.
|
||||
|
||||
Server sends GOAWAY with ENHANCE_YOUR_CALM and close the connection when bad
|
||||
behaviors are detected:
|
||||
- Client sends too frequent pings
|
||||
- Client sends pings when there's no stream and this is disallowed by server
|
||||
config
|
|
@ -16,7 +16,8 @@
|
|||
*
|
||||
*/
|
||||
|
||||
// Package keepalive defines configurable parameters for point-to-point healthcheck.
|
||||
// Package keepalive defines configurable parameters for point-to-point
|
||||
// healthcheck.
|
||||
package keepalive
|
||||
|
||||
import (
|
||||
|
@ -24,42 +25,59 @@ import (
|
|||
)
|
||||
|
||||
// ClientParameters is used to set keepalive parameters on the client-side.
|
||||
// These configure how the client will actively probe to notice when a connection is broken
|
||||
// and send pings so intermediaries will be aware of the liveness of the connection.
|
||||
// Make sure these parameters are set in coordination with the keepalive policy on the server,
|
||||
// as incompatible settings can result in closing of connection.
|
||||
// These configure how the client will actively probe to notice when a
|
||||
// connection is broken and send pings so intermediaries will be aware of the
|
||||
// liveness of the connection. Make sure these parameters are set in
|
||||
// coordination with the keepalive policy on the server, as incompatible
|
||||
// settings can result in closing of connection.
|
||||
type ClientParameters struct {
|
||||
// After a duration of this time if the client doesn't see any activity it pings the server to see if the transport is still alive.
|
||||
// After a duration of this time if the client doesn't see any activity it
|
||||
// pings the server to see if the transport is still alive.
|
||||
Time time.Duration // The current default value is infinity.
|
||||
// After having pinged for keepalive check, the client waits for a duration of Timeout and if no activity is seen even after that
|
||||
// the connection is closed.
|
||||
// After having pinged for keepalive check, the client waits for a duration
|
||||
// of Timeout and if no activity is seen even after that the connection is
|
||||
// closed.
|
||||
Timeout time.Duration // The current default value is 20 seconds.
|
||||
// If true, client runs keepalive checks even with no active RPCs.
|
||||
// If true, client sends keepalive pings even with no active RPCs. If false,
|
||||
// when there are no active RPCs, Time and Timeout will be ignored and no
|
||||
// keepalive pings will be sent.
|
||||
PermitWithoutStream bool // false by default.
|
||||
}
|
||||
|
||||
// ServerParameters is used to set keepalive and max-age parameters on the server-side.
|
||||
// ServerParameters is used to set keepalive and max-age parameters on the
|
||||
// server-side.
|
||||
type ServerParameters struct {
|
||||
// MaxConnectionIdle is a duration for the amount of time after which an idle connection would be closed by sending a GoAway.
|
||||
// Idleness duration is defined since the most recent time the number of outstanding RPCs became zero or the connection establishment.
|
||||
// MaxConnectionIdle is a duration for the amount of time after which an
|
||||
// idle connection would be closed by sending a GoAway. Idleness duration is
|
||||
// defined since the most recent time the number of outstanding RPCs became
|
||||
// zero or the connection establishment.
|
||||
MaxConnectionIdle time.Duration // The current default value is infinity.
|
||||
// MaxConnectionAge is a duration for the maximum amount of time a connection may exist before it will be closed by sending a GoAway.
|
||||
// A random jitter of +/-10% will be added to MaxConnectionAge to spread out connection storms.
|
||||
// MaxConnectionAge is a duration for the maximum amount of time a
|
||||
// connection may exist before it will be closed by sending a GoAway. A
|
||||
// random jitter of +/-10% will be added to MaxConnectionAge to spread out
|
||||
// connection storms.
|
||||
MaxConnectionAge time.Duration // The current default value is infinity.
|
||||
// MaxConnectinoAgeGrace is an additive period after MaxConnectionAge after which the connection will be forcibly closed.
|
||||
// MaxConnectinoAgeGrace is an additive period after MaxConnectionAge after
|
||||
// which the connection will be forcibly closed.
|
||||
MaxConnectionAgeGrace time.Duration // The current default value is infinity.
|
||||
// After a duration of this time if the server doesn't see any activity it pings the client to see if the transport is still alive.
|
||||
// After a duration of this time if the server doesn't see any activity it
|
||||
// pings the client to see if the transport is still alive.
|
||||
Time time.Duration // The current default value is 2 hours.
|
||||
// After having pinged for keepalive check, the server waits for a duration of Timeout and if no activity is seen even after that
|
||||
// the connection is closed.
|
||||
// After having pinged for keepalive check, the server waits for a duration
|
||||
// of Timeout and if no activity is seen even after that the connection is
|
||||
// closed.
|
||||
Timeout time.Duration // The current default value is 20 seconds.
|
||||
}
|
||||
|
||||
// EnforcementPolicy is used to set keepalive enforcement policy on the server-side.
|
||||
// Server will close connection with a client that violates this policy.
|
||||
// EnforcementPolicy is used to set keepalive enforcement policy on the
|
||||
// server-side. Server will close connection with a client that violates this
|
||||
// policy.
|
||||
type EnforcementPolicy struct {
|
||||
// MinTime is the minimum amount of time a client should wait before sending a keepalive ping.
|
||||
// MinTime is the minimum amount of time a client should wait before sending
|
||||
// a keepalive ping.
|
||||
MinTime time.Duration // The current default value is 5 minutes.
|
||||
// If true, server expects keepalive pings even when there are no active streams(RPCs).
|
||||
// If true, server allows keepalive pings even when there are no active
|
||||
// streams(RPCs). If false, and client sends ping when there are no active
|
||||
// streams, server will send GOAWAY and close the connection.
|
||||
PermitWithoutStream bool // false by default.
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue