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@ -23,7 +23,7 @@ type ServerParameters struct {
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// Idleness duration is defined since the most recent time the number of outstanding RPCs became zero or the connection establishment.
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// Idleness duration is defined since the most recent time the number of outstanding RPCs became zero or the connection establishment.
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MaxConnectionIdle time.Duration
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MaxConnectionIdle time.Duration
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// MaxConnectionAge is a duration for the maximum amount of time a connection may exist before it will be closed by sending a GoAway.
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// MaxConnectionAge is a duration for the maximum amount of time a connection may exist before it will be closed by sending a GoAway.
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// A random jitter of +/-10% will be added to MAX_CONNECTION_AGE to spread out connection storms.
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// A random jitter of +/-10% will be added to MaxConnectionAge to spread out connection storms.
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MaxConnectionAge time.Duration
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MaxConnectionAge time.Duration
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// MaxConnectinoAgeGrace is an additive period after MaxConnectionAge after which the connection will be forcibly closed.
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// MaxConnectinoAgeGrace is an additive period after MaxConnectionAge after which the connection will be forcibly closed.
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MaxConnectionAgeGrace time.Duration
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MaxConnectionAgeGrace time.Duration
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@ -350,7 +350,7 @@ func TestMaxConnectionIdleNegative(t *testing.T) {
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}
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}
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// TestMaxConnectinoAge tests that a server will send GoAway after a duration of MaxConnectionAge.
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// TestMaxConnectionAge tests that a server will send GoAway after a duration of MaxConnectionAge.
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func TestMaxConnectionAge(t *testing.T) {
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func TestMaxConnectionAge(t *testing.T) {
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serverConfig := &ServerConfig{
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serverConfig := &ServerConfig{
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KeepaliveParams: keepalive.ServerParameters{
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KeepaliveParams: keepalive.ServerParameters{
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