mirror of https://github.com/grpc/grpc-go.git
211 lines
6.6 KiB
Go
211 lines
6.6 KiB
Go
/*
|
|
*
|
|
* Copyright 2021 gRPC authors.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*/
|
|
|
|
package priority
|
|
|
|
import (
|
|
"errors"
|
|
"time"
|
|
|
|
"google.golang.org/grpc/balancer"
|
|
"google.golang.org/grpc/connectivity"
|
|
)
|
|
|
|
var (
|
|
// ErrAllPrioritiesRemoved is returned by the picker when there's no priority available.
|
|
ErrAllPrioritiesRemoved = errors.New("no priority is provided, all priorities are removed")
|
|
// DefaultPriorityInitTimeout is the timeout after which if a priority is
|
|
// not READY, the next will be started. It's exported to be overridden by
|
|
// tests.
|
|
DefaultPriorityInitTimeout = 10 * time.Second
|
|
)
|
|
|
|
// syncPriority handles priority after a config update or a child balancer
|
|
// connectivity state update. It makes sure the balancer state (started or not)
|
|
// is in sync with the priorities (even in tricky cases where a child is moved
|
|
// from a priority to another).
|
|
//
|
|
// It's guaranteed that after this function returns:
|
|
//
|
|
// If some child is READY, it is childInUse, and all lower priorities are
|
|
// closed.
|
|
//
|
|
// If some child is newly started(in Connecting for the first time), it is
|
|
// childInUse, and all lower priorities are closed.
|
|
//
|
|
// Otherwise, the lowest priority is childInUse (none of the children is
|
|
// ready, and the overall state is not ready).
|
|
//
|
|
// Steps:
|
|
//
|
|
// If all priorities were deleted, unset childInUse (to an empty string), and
|
|
// set parent ClientConn to TransientFailure
|
|
//
|
|
// Otherwise, Scan all children from p0, and check balancer stats:
|
|
//
|
|
// For any of the following cases:
|
|
//
|
|
// If balancer is not started (not built), this is either a new child with
|
|
// high priority, or a new builder for an existing child.
|
|
//
|
|
// If balancer is Connecting and has non-nil initTimer (meaning it
|
|
// transitioned from Ready or Idle to connecting, not from TF, so we
|
|
// should give it init-time to connect).
|
|
//
|
|
// If balancer is READY or IDLE
|
|
//
|
|
// If this is the lowest priority
|
|
//
|
|
// do the following:
|
|
//
|
|
// if this is not the old childInUse, override picker so old picker is no
|
|
// longer used.
|
|
//
|
|
// switch to it (because all higher priorities are neither new or Ready)
|
|
//
|
|
// forward the new addresses and config
|
|
//
|
|
// Caller must hold b.mu.
|
|
func (b *priorityBalancer) syncPriority(childUpdating string) {
|
|
if b.inhibitPickerUpdates {
|
|
if b.logger.V(2) {
|
|
b.logger.Infof("Skipping update from child policy %q", childUpdating)
|
|
}
|
|
return
|
|
}
|
|
for p, name := range b.priorities {
|
|
child, ok := b.children[name]
|
|
if !ok {
|
|
b.logger.Warningf("Priority name %q is not found in list of child policies", name)
|
|
continue
|
|
}
|
|
|
|
if !child.started ||
|
|
child.state.ConnectivityState == connectivity.Ready ||
|
|
child.state.ConnectivityState == connectivity.Idle ||
|
|
(child.state.ConnectivityState == connectivity.Connecting && child.initTimer != nil) ||
|
|
p == len(b.priorities)-1 {
|
|
if b.childInUse != child.name || child.name == childUpdating {
|
|
if b.logger.V(2) {
|
|
b.logger.Infof("childInUse, childUpdating: %q, %q", b.childInUse, child.name)
|
|
}
|
|
// If we switch children or the child in use just updated its
|
|
// picker, push the child's picker to the parent.
|
|
b.cc.UpdateState(child.state)
|
|
}
|
|
if b.logger.V(2) {
|
|
b.logger.Infof("Switching to (%q, %v) in syncPriority", child.name, p)
|
|
}
|
|
b.switchToChild(child, p)
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
// Stop priorities [p+1, lowest].
|
|
//
|
|
// Caller must hold b.mu.
|
|
func (b *priorityBalancer) stopSubBalancersLowerThanPriority(p int) {
|
|
for i := p + 1; i < len(b.priorities); i++ {
|
|
name := b.priorities[i]
|
|
child, ok := b.children[name]
|
|
if !ok {
|
|
b.logger.Warningf("Priority name %q is not found in list of child policies", name)
|
|
continue
|
|
}
|
|
child.stop()
|
|
}
|
|
}
|
|
|
|
// switchToChild does the following:
|
|
// - stop all child with lower priorities
|
|
// - if childInUse is not this child
|
|
// - set childInUse to this child
|
|
// - if this child is not started, start it
|
|
//
|
|
// Note that it does NOT send the current child state (picker) to the parent
|
|
// ClientConn. The caller needs to send it if necessary.
|
|
//
|
|
// this can be called when
|
|
// 1. first update, start p0
|
|
// 2. an update moves a READY child from a lower priority to higher
|
|
// 2. a different builder is updated for this child
|
|
// 3. a high priority goes Failure, start next
|
|
// 4. a high priority init timeout, start next
|
|
//
|
|
// Caller must hold b.mu.
|
|
func (b *priorityBalancer) switchToChild(child *childBalancer, priority int) {
|
|
// Stop lower priorities even if childInUse is same as this child. It's
|
|
// possible this child was moved from a priority to another.
|
|
b.stopSubBalancersLowerThanPriority(priority)
|
|
|
|
// If this child is already in use, do nothing.
|
|
//
|
|
// This can happen:
|
|
// - all priorities are not READY, an config update always triggers switch
|
|
// to the lowest. In this case, the lowest child could still be connecting,
|
|
// so we don't stop the init timer.
|
|
// - a high priority is READY, an config update always triggers switch to
|
|
// it.
|
|
if b.childInUse == child.name && child.started {
|
|
return
|
|
}
|
|
b.childInUse = child.name
|
|
|
|
if !child.started {
|
|
child.start()
|
|
}
|
|
}
|
|
|
|
// handleChildStateUpdate start/close priorities based on the connectivity
|
|
// state.
|
|
func (b *priorityBalancer) handleChildStateUpdate(childName string, s balancer.State) {
|
|
// Update state in child. The updated picker will be sent to parent later if
|
|
// necessary.
|
|
child, ok := b.children[childName]
|
|
if !ok {
|
|
b.logger.Warningf("Child policy not found for %q", childName)
|
|
return
|
|
}
|
|
if !child.started {
|
|
b.logger.Warningf("Ignoring update from child policy %q which is not in started state: %+v", childName, s)
|
|
return
|
|
}
|
|
child.state = s
|
|
|
|
// We start/stop the init timer of this child based on the new connectivity
|
|
// state. syncPriority() later will need the init timer (to check if it's
|
|
// nil or not) to decide which child to switch to.
|
|
switch s.ConnectivityState {
|
|
case connectivity.Ready, connectivity.Idle:
|
|
child.reportedTF = false
|
|
child.stopInitTimer()
|
|
case connectivity.TransientFailure:
|
|
child.reportedTF = true
|
|
child.stopInitTimer()
|
|
case connectivity.Connecting:
|
|
if !child.reportedTF {
|
|
child.startInitTimer()
|
|
}
|
|
default:
|
|
// New state is Shutdown, should never happen. Don't forward.
|
|
}
|
|
|
|
child.parent.syncPriority(childName)
|
|
}
|