mirror of https://github.com/grpc/grpc-go.git
224 lines
7.9 KiB
Go
224 lines
7.9 KiB
Go
/*
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*
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* Copyright 2019 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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// Package profiling contains two logical components: buffer.go and
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// profiling.go. The former implements a circular buffer (a.k.a. ring buffer)
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// in a lock-free manner using atomics. This ring buffer is used by
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// profiling.go to store various statistics. For example, StreamStats is a
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// circular buffer of Stat objects, each of which is comprised of Timers.
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//
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// This abstraction is designed to accommodate more stats in the future; for
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// example, if one wants to profile the load balancing layer, which is
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// independent of RPC queries, a separate CircularBuffer can be used.
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//
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// Note that the circular buffer simply takes any interface{}. In the future,
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// more types of measurements (such as the number of memory allocations) could
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// be measured, which might require a different type of object being pushed
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// into the circular buffer.
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package profiling
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import (
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"errors"
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"sync"
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"sync/atomic"
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"time"
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"google.golang.org/grpc/internal/profiling/buffer"
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)
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// 0 or 1 representing profiling off and on, respectively. Use IsEnabled and
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// Enable to get and set this in a safe manner.
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var profilingEnabled uint32
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// IsEnabled returns whether or not profiling is enabled.
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func IsEnabled() bool {
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return atomic.LoadUint32(&profilingEnabled) > 0
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}
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// Enable turns profiling on and off.
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//
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// Note that it is impossible to enable profiling for one server and leave it
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// turned off for another. This is intentional and by design -- if the status
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// of profiling was server-specific, clients wouldn't be able to profile
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// themselves. As a result, Enable turns profiling on and off for all servers
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// and clients in the binary. Each stat will be, however, tagged with whether
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// it's a client stat or a server stat; so you should be able to filter for the
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// right type of stats in post-processing.
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func Enable(enabled bool) {
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if enabled {
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atomic.StoreUint32(&profilingEnabled, 1)
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} else {
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atomic.StoreUint32(&profilingEnabled, 0)
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}
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}
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// A Timer represents the wall-clock beginning and ending of a logical
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// operation.
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type Timer struct {
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// Tags is a comma-separated list of strings (usually forward-slash-separated
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// hierarchical strings) used to categorize a Timer.
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Tags string
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// Begin marks the beginning of this timer. The timezone is unspecified, but
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// must use the same timezone as End; this is so shave off the small, but
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// non-zero time required to convert to a standard timezone such as UTC.
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Begin time.Time
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// End marks the end of a timer.
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End time.Time
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// Each Timer must be started and ended within the same goroutine; GoID
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// captures this goroutine ID. The Go runtime does not typically expose this
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// information, so this is set to zero in the typical case. However, a
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// trivial patch to the runtime package can make this field useful. See
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// goid_modified.go in this package for more details.
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GoID int64
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}
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// NewTimer creates and returns a new Timer object. This is useful when you
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// don't already have a Stat object to associate this Timer with; for example,
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// before the context of a new RPC query is created, a Timer may be needed to
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// measure transport-related operations.
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//
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// Use AppendTimer to append the returned Timer to a Stat.
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func NewTimer(tags string) *Timer {
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return &Timer{
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Tags: tags,
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Begin: time.Now(),
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GoID: goid(),
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}
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}
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// Egress sets the End field of a timer to the current time.
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func (timer *Timer) Egress() {
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if timer == nil {
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return
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}
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timer.End = time.Now()
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}
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// A Stat is a collection of Timers that represent timing information for
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// different components within this Stat. For example, a Stat may be used to
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// reference the entire lifetime of an RPC request, with Timers within it
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// representing different components such as encoding, compression, and
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// transport.
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//
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// The user is expected to use the included helper functions to do operations
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// on the Stat such as creating or appending a new timer. Direct operations on
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// the Stat's exported fields (which are exported for encoding reasons) may
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// lead to data races.
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type Stat struct {
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// Tags is a comma-separated list of strings used to categorize a Stat.
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Tags string
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// Stats may also need to store other unstructured information specific to
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// this stat. For example, a StreamStat will use these bytes to encode the
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// connection ID and stream ID for each RPC to uniquely identify it. The
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// encoding that must be used is unspecified.
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Metadata []byte
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// A collection of *Timers and a mutex for append operations on the slice.
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mu sync.Mutex
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Timers []*Timer
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}
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// A power of two that's large enough to hold all timers within an average RPC
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// request (defined to be a unary request) without any reallocation. A typical
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// unary RPC creates 80-100 timers for various things. While this number is
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// purely anecdotal and may change in the future as the resolution of profiling
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// increases or decreases, it serves as a good estimate for what the initial
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// allocation size should be.
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const defaultStatAllocatedTimers int32 = 128
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// NewStat creates and returns a new Stat object.
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func NewStat(tags string) *Stat {
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return &Stat{
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Tags: tags,
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Timers: make([]*Timer, 0, defaultStatAllocatedTimers),
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}
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}
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// NewTimer creates a Timer object within the given stat if stat is non-nil.
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// The value passed in tags will be attached to the newly created Timer.
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// NewTimer also automatically sets the Begin value of the Timer to the current
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// time. The user is expected to call stat.Egress with the returned index as
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// argument to mark the end.
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func (stat *Stat) NewTimer(tags string) *Timer {
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if stat == nil {
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return nil
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}
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timer := &Timer{
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Tags: tags,
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GoID: goid(),
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Begin: time.Now(),
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}
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stat.mu.Lock()
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stat.Timers = append(stat.Timers, timer)
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stat.mu.Unlock()
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return timer
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}
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// AppendTimer appends a given Timer object to the internal slice of timers. A
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// deep copy of the timer is made (i.e. no reference is retained to this
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// pointer) and the user is expected to lose their reference to the timer to
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// allow the Timer object to be garbage collected.
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func (stat *Stat) AppendTimer(timer *Timer) {
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if stat == nil || timer == nil {
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return
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}
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stat.mu.Lock()
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stat.Timers = append(stat.Timers, timer)
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stat.mu.Unlock()
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}
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// statsInitialized is 0 before InitStats has been called. Changed to 1 by
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// exactly one call to InitStats.
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var statsInitialized int32
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// Stats for the last defaultStreamStatsBufsize RPCs will be stored in memory.
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// This is can be configured by the registering server at profiling service
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// initialization with google.golang.org/grpc/profiling/service.ProfilingConfig
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const defaultStreamStatsSize uint32 = 16 << 10
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// StreamStats is a CircularBuffer containing data from the last N RPC calls
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// served, where N is set by the user. This will contain both server stats and
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// client stats (but each stat will be tagged with whether it's a server or a
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// client in its Tags).
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var StreamStats *buffer.CircularBuffer
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var errAlreadyInitialized = errors.New("profiling may be initialized at most once")
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// InitStats initializes all the relevant Stat objects. Must be called exactly
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// once per lifetime of a process; calls after the first one will return an
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// error.
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func InitStats(streamStatsSize uint32) error {
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var err error
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if !atomic.CompareAndSwapInt32(&statsInitialized, 0, 1) {
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return errAlreadyInitialized
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}
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if streamStatsSize == 0 {
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streamStatsSize = defaultStreamStatsSize
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}
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StreamStats, err = buffer.NewCircularBuffer(streamStatsSize)
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if err != nil {
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return err
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}
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return nil
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}
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