InputStream by contract can return zero if requested length equal to zero.
```
If len is zero, then no bytes are read and 0 is returned;
otherwise, there is an attempt to read at least one byte.
If no byte is available because the stream is at end of file,
the value -1 is returned; otherwise, at least one byte is read
and stored into b.
```
Close#3323
The cast required in protobuf makes me question how much I like
ReflectableMarshaller, but it seems to be pretty sound and the cast is
more an artifact of generics than the API.
Nano and Thrift were purposefully not updated, since getting just the
class requires making a new message instance. That seems a bit lame. It
probably is no burden to create an instance to get the class, and it may
not be too hard to improve the factory to provide class information, but
didn't want to bother at this point. Especially since nano users are
unlikely to need the introspection functionality.
CodedInputStream is risk averse in ways that hurt performance when
parsing large messages. gRPC knows how large the input size is as it
is being read from the wire, and only tries to parse it once the entire
message has been read in. The message is represented as chunks of
memory strung together in a CompositeReadableBuffer, and then wrapped
in a custom BufferInputStream.
When passed to Protobuf, CodedInputStream attempts to read data out
of this InputStream into CIS's internal 4K buffer. For messages that
are much larger, CIS copies from the input in chunks of 4K and saved in
an ArrayList. Once the entire message size is read in, it is re-copied
into one large byte array and passed back up. This only happens for
ByteStrings and ByteBuffers that are read out of CIS. (See
CIS.readRawBytesSlowPath for implementation).
gRPC doesn't need this overhead, since we already have the entire
message in memory, albeit in chunks. This change copies the composite
buffer into a single heap byte buffer, and passes this (via
UnsafeByteOperations) into CodedInputStream. This pays one copy to
build the heap buffer, but avoids the two copes in CIS. This also
ensures that the buffer is considered "immutable" from CIS's point of
view.
Because CIS does not have ByteString aliasing turned on, this large
buffer will not accidentally be kept in memory even if only tiny fields
from the proto are still referenced. Instead, reading ByteStrings out
of CIS will always copy. (This copy, and the problems it avoids, can
be turned off by calling CIS.enableAliasing.)
Benchmark results will come shortly, but initial testing shows
significant speedup in throughput tests. Profiling has shown that
copying memory was a large time consumer for messages of size 1MB.
Lite already worked by using the protobuf project, but would bring in
extra dependencies that are not intended to work with lite. Although
protobuf is not yet providing a lite package on Maven Central, we will
be able to swap to it once it is available.
There isn't any new original code in the Java portion, except for a new
overload in ProtoUtils that accepts Message instead of MessageLite.
Depending on Message in ProtoUtils allows us to support extra features
out-of-the-box without any changes to the generated code. For example,
JSON encoding could be supported in this way if Marshaller is enhanced.
However, now codegen must be aware of Lite in order to choose with Util
class to use. That is new code.