- Stop defining custom architectures because VisualCpp toolchain doesn't
allow it. Reference to built-in architectures 'x86' and 'x86_64' since
they are supported by all toolchains.
- Remove 'local_arch' from platforms. For unsupported platform, we just
do not specify the target.
- Target no more than one platform at a time. This simplifies the build
script a lot.
- Remove the TARGET_ARCHS environment variable. Add system property
``arch`` to override ``osdetector.arch``.
- Add ``vc.disable`` to override the default choice of VisualCpp on
Windows.
- Add ``vc.`` prefix to the properties that are only used with VC++
The plugin has been published on plugins.gradle.org
Conforming to the Gradle standard that plugin IDs must be name-spaced,
the plugin ID has been changed to com.google.protobuf.
Commit 76f0a09 after the previous release
(ws.antonov.gradle.plugins:gradle-plugin-protobuf:0.9.1) defers the
generation of generateProto tasks to post-evaluation of the project,
which make them no longer available in the evaluation phase. We need to
move the manipulation of these tasks to post-evaluation too.
Protoc should be in PATH and the project properties protobuf.include and
protobuf.libs should be set. For example:
gradlew build -Pprotobuf.include=C:\path\to\protobuf-3.0.0-alpha-2\src ^
-Pprotobuf.libs=C:\path\to\protobuf-3.0.0-alpha-2\vsprojects\Release
When running more than once, it is probably more convenient to create
%HOMEDRIVE%%HOMEPATH%\.gradle\gradle.properties with contents like:
protobuf.include=C:\\path\\to\\protobuf-3.0.0-alpha-2\\src
protobuf.libs=C:\\path\\to\\protobuf-3.0.0-alpha-2\\vsprojects\\Release