The current process of building a channel is a bit complicated in that transports have to provide a own shutdown hook to the channel builder in order to close shared executors. This somewhat entagled creation pattern makes it difficult to separate the process of channel building from transport building. Better separating these two should make the code more readable and maintainable moving forward.
- Add `@Internal` and `@ExperimentalApi`, both are annotated `@Internal`
- Annotate `@Internal` to `package io.grpc.internal`
- AbstractChannelBuilder.ChannelEssentials is annotated `@Internal`
- ChannelImpl.ping() is annotated `@ExperimentalApi`
- Context is annotated `@ExperimentalApi`
- Add `package-info.java` to `io.grpc.inprocess` and `io.grpc.internal`.
Reserve io.grpc for public API only, and all internal stuff in core to
io.grpc.internal, including the non-stable transport API.
Raise the netty/okhttp/inprocess subpackages one level up to io.grpc,
because they are public API and entry points for most users.
Details:
- Rename io.grpc.transport to io.grpc.internal;
- Move SharedResourceHolder and SerializingExecutor to io.grpc.internal
- Rename io.grpc.transport.{netty|okhttp|inprocess} to
io.grpc.{netty|okhttp|inprocess}
Holding the lock while calling the transport can cause a deadlock, as
shown in #696. In previous auditing for deadlock prevention I considered
heavily Call interactions, but failed to consider shutdown() and realize
it was holding a lock while calling transport.shutdown().
We still hold a lock when calling transport.start(). Although it is
conceivable that this could cause a deadlock as the code evolves over
time, I don't believe it can cause a deadlock today or that the risk is
very high. In addition, it would require more effort to solve.
Note that even more importantly, this translates a RST_STREAM error code
to a gRPC status code. This is generally useful, but also necessary for
DEADLINE_EXCEEDED to be more reliable in 0eae0d9.
Fixes#687
This does make use of the fact we are no longer using Multimap. Doing
entries() for ArrayListMultimap must create a new Map.Entry for every
entry. Since we are now using HashMap, we are able to use entries() with
no extra cost.
Merging particular Keys no longer needs to deserialize.
Multimap creates at least one new object for every access, because all
the objects it returns are "live" and when mutated they need to update
the multimap's size. Many common operations thus require at least an
object allocation per key.
Note that previously remove() was non-functional as it removed the wrong
type from the multimap. The type system did not catch this because
remove() is passed an Object for all collection types.
The return type of removeAll() was changed to Iterable to prevent the
need of converting to Key if the caller doesn't consume the return
value.
Although it appears serialize() is now more expensive in terms of
allocations because it first accumulates into an ArrayList, the memory
usage is approximately the same since Multimap.values() makes an
Iterator for each key. The new code would allocate fewer bytes overall
and in fewer allocations, but the older code retained less memory while
processing. If we want to optimize serialize() we can track the number
of entries without needing to do any wrapping like Multimap does. I
didn't bother because the ArrayList is a fraction of the cost compared
to actually serializing the values.
CANCELLED is certainly not the right status code. Communicating the
exception to the client removes the need for logging, which also makes
it more clear which call experienced the problem.
Improved some consistency. writeHeaders was the only non-final
implementation method of ServerStream, even though it is really no
different than the others.
The previous order was unintuitive as the following would execute in the
reverse order:
Channel channel;
channel = ClientInterceptors.intercept(channel, interceptor1,
interceptor2);
// vs
channel = ClientInterceptors.intercept(channel, interceptor1);
channel = ClientInterceptors.intercept(channel, interceptor2);
After this change, they have equivalent behavior. With this change,
there are no more per-invocation allocations and so calling 'next' twice
is no longer prohibited.
Resolves#570
Forgot to add this last file
updated method name
Remove unused function
Remove helper function for threshold edge detection
Remove helper function for threshold edge detection
Re make listener abstract
The CallImpls in ChannelImpl and ServerImpl implement the Call
interfaces; they should be the ones ensuring that inappropriate calling
of methods is handled as the interface describes.
The client can race with the server in cancelling due to deadline. If
server cancels we don't get DEADLINE_EXCEEDED, so double-check on
client-side to reduce the chances of losing the race.
Generally we expect the client to lose the race because of coarse timer
granularity for timer expirary. This change does little to help if the
server's clock runs noticably "fast" relative to the client.
call stack and across thread boundaries.
Strongly modeled after the Go context API https://blog.golang.org/context with support for
- cancellation propagation & cancellation listeners
- typed value binding
- timeout/deadline
The major difference with Go is that ThreadLocal is used for propagation instead of parameter
passing as this is considered more idiomatic for Java.
- Rename flushTo() to drainTo().
- Remove flushTo() from DeferredNanoProtoInputStream (which is renamed
to NanoProtoInputStream), because the optimization is not implemented.
- Rename DeferredProtoInputStream to ProtoInputStream.
#529
Resolves#511.
- In generated code, make CONFIG private and METHOD_* fields public.
METHOD_* fields are MethodDescriptors now, users of the CONFIG field
should switch to using the METHOD_* fields.
- Move MethodType into MethodDescriptor (#529).
- Unify the fully qualified method name. It is fully qualified service
name + slash + short method name. It doesn't have the leading slash.
- HandlerRegistry switches the key from short method name to fully
qualified method name.
- Pass CallOptions to Channel.newCall() and
ClientInterceptor.interceptCall().
- Remove timeout from AbstractStub.StubConfigBuilder and add deadline,
which is stored in a CallOptions inside the stub.
- Deadline is in nanoseconds in the clock defined by System.nanoTime().
It is converted to timeout before transmitting on the wire. Fail the
call with DEADLINE_EXCEEDED if it's already expired.
The mapping is poorly suited for gRPC. C and Go don't even do any
mapping. We can improve the mapping in the future, but it is very
important that users don't start depending on the current mapping.
This change is "inspired by" the original code, but is even more
conservative.
Fixes#477
Other classes are already following the convention that ClientFoo for
client-side, and ServerFoo for server-side. Call has been the black
sheep of the family.
- Call -> ClientCall
- Calls -> ClientCalls
- ForwardingCall* -> ForwardingClientCall*