grpc-java/protobuf-lite
Carl Mastrangelo c47d948a47 protobuf: copy input data before decoding
CodedInputStream is risk averse in ways that hurt performance when
parsing large messages.  gRPC knows how large the input size is as it
is being read from the wire, and only tries to parse it once the entire
message has been read in.  The message is represented as chunks of
memory strung together in a CompositeReadableBuffer, and then wrapped
in a custom BufferInputStream.

When passed to Protobuf, CodedInputStream attempts to read data out
of this InputStream into CIS's internal 4K buffer.  For messages that
are much larger, CIS copies from the input in chunks of 4K and saved in
an ArrayList.  Once the entire message size is read in, it is re-copied
into one large byte array and passed back up.  This only happens for
ByteStrings and ByteBuffers that are read out of CIS.  (See
CIS.readRawBytesSlowPath for implementation).

gRPC doesn't need this overhead, since we already have the entire
message in memory, albeit in chunks.  This change copies the composite
buffer into a single heap byte buffer, and passes this (via
UnsafeByteOperations) into CodedInputStream.  This pays one copy to
build the heap buffer, but avoids the two copes in CIS.  This also
ensures that the buffer is considered "immutable" from CIS's point of
view.

Because CIS does not have ByteString aliasing turned on, this large
buffer will not accidentally be kept in memory even if only tiny fields
from the proto are still referenced.  Instead, reading ByteStrings out
of CIS will always copy.  (This copy, and the problems it avoids, can
be turned off by calling CIS.enableAliasing.)

Benchmark results will come shortly, but initial testing shows
significant speedup in throughput tests.  Profiling has shown that
copying memory was a large time consumer for messages of size 1MB.
2016-08-17 15:45:21 -07:00
..
src protobuf: copy input data before decoding 2016-08-17 15:45:21 -07:00
build.gradle Begin consuming protobuf-lite artifact 2016-08-01 15:51:11 -07:00