Merge pull request #1433 from murgatroid99/grpc-js_priority_load_balancer_actual

Add priority load balancer
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Michael Lumish 2020-06-09 10:37:10 -07:00 committed by GitHub
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/*
* Copyright 2020 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
import {
LoadBalancer,
ChannelControlHelper,
getFirstUsableConfig,
registerLoadBalancerType,
} from './load-balancer';
import { SubchannelAddress } from './subchannel';
import {
LoadBalancingConfig,
isPriorityLoadBalancingConfig,
} from './load-balancing-config';
import { ConnectivityState } from './channel';
import { Picker, QueuePicker, UnavailablePicker } from './picker';
import { ChildLoadBalancerHandler } from './load-balancer-child-handler';
import { ChannelOptions } from './channel-options';
import { Status } from './constants';
import { Metadata } from './metadata';
const TYPE_NAME = 'priority';
const DEFAULT_FAILOVER_TIME_MS = 10_000;
const DEFAULT_RETENTION_INTERVAL_MS = 15 * 60 * 1000;
export type LocalitySubchannelAddress = SubchannelAddress & {
localityPath: string[];
};
export function isLocalitySubchannelAddress(
address: SubchannelAddress
): address is LocalitySubchannelAddress {
return Array.isArray((address as LocalitySubchannelAddress).localityPath);
}
interface PriorityChildBalancer {
updateAddressList(
addressList: SubchannelAddress[],
lbConfig: LoadBalancingConfig,
attributes: { [key: string]: unknown }
): void;
exitIdle(): void;
resetBackoff(): void;
deactivate(): void;
maybeReactivate(): void;
cancelFailoverTimer(): void;
isFailoverTimerPending(): boolean;
getConnectivityState(): ConnectivityState;
getPicker(): Picker;
getName(): string;
destroy(): void;
}
interface UpdateArgs {
subchannelAddress: SubchannelAddress[];
lbConfig: LoadBalancingConfig;
}
export class PriorityLoadBalancer implements LoadBalancer {
/**
* Inner class for holding a child priority and managing associated timers.
*/
private PriorityChildImpl = class implements PriorityChildBalancer {
private connectivityState: ConnectivityState = ConnectivityState.IDLE;
private picker: Picker;
private childBalancer: ChildLoadBalancerHandler;
private failoverTimer: NodeJS.Timer | null = null;
private deactivationTimer: NodeJS.Timer | null = null;
constructor(private parent: PriorityLoadBalancer, private name: string) {
this.childBalancer = new ChildLoadBalancerHandler({
createSubchannel: (
subchannelAddress: SubchannelAddress,
subchannelArgs: ChannelOptions
) => {
return this.parent.channelControlHelper.createSubchannel(
subchannelAddress,
subchannelArgs
);
},
updateState: (connectivityState: ConnectivityState, picker: Picker) => {
this.updateState(connectivityState, picker);
},
requestReresolution: () => {
this.parent.channelControlHelper.requestReresolution();
},
});
this.picker = new QueuePicker(this.childBalancer);
}
private updateState(connectivityState: ConnectivityState, picker: Picker) {
this.connectivityState = connectivityState;
this.picker = picker;
this.parent.onChildStateChange(this);
}
private startFailoverTimer() {
if (this.failoverTimer === null) {
this.failoverTimer = setTimeout(() => {
this.failoverTimer = null;
this.updateState(
ConnectivityState.TRANSIENT_FAILURE,
new UnavailablePicker()
);
}, DEFAULT_FAILOVER_TIME_MS);
}
}
updateAddressList(
addressList: SubchannelAddress[],
lbConfig: LoadBalancingConfig,
attributes: { [key: string]: unknown }
): void {
this.childBalancer.updateAddressList(addressList, lbConfig, attributes);
this.startFailoverTimer();
}
exitIdle() {
if (this.connectivityState === ConnectivityState.IDLE) {
this.startFailoverTimer();
}
this.childBalancer.exitIdle();
}
resetBackoff() {
this.childBalancer.resetBackoff();
}
deactivate() {
if (this.deactivationTimer === null) {
this.deactivationTimer = setTimeout(() => {
this.parent.deleteChild(this);
this.childBalancer.destroy();
}, DEFAULT_RETENTION_INTERVAL_MS);
}
}
maybeReactivate() {
if (this.deactivationTimer !== null) {
clearTimeout(this.deactivationTimer);
this.deactivationTimer = null;
}
}
cancelFailoverTimer() {
if (this.failoverTimer !== null) {
clearTimeout(this.failoverTimer);
this.failoverTimer = null;
}
}
isFailoverTimerPending() {
return this.failoverTimer !== null;
}
getConnectivityState() {
return this.connectivityState;
}
getPicker() {
return this.picker;
}
getName() {
return this.name;
}
destroy() {
this.childBalancer.destroy();
}
};
// End of inner class PriorityChildImpl
private children: Map<string, PriorityChildBalancer> = new Map<
string,
PriorityChildBalancer
>();
/**
* The priority order of child names from the latest config update.
*/
private priorities: string[] = [];
/**
* The attributes object from the latest update, saved to be passed along to
* each new child as they are created
*/
private latestAttributes: { [key: string]: unknown } = {};
/**
* The latest load balancing policies and address lists for each child from
* the latest update
*/
private latestUpdates: Map<string, UpdateArgs> = new Map<
string,
UpdateArgs
>();
/**
* Current chosen priority that requests are sent to
*/
private currentPriority: number | null = null;
/**
* After an update, this preserves the currently selected child from before
* the update. We continue to use that child until it disconnects, or
* another higher-priority child connects, or it is deleted because it is not
* in the new priority list at all and its retention interval has expired, or
* we try and fail to connect to every child in the new priority list.
*/
private currentChildFromBeforeUpdate: PriorityChildBalancer | null = null;
constructor(private channelControlHelper: ChannelControlHelper) {}
private updateState(state: ConnectivityState, picker: Picker) {
/* If switching to IDLE, use a QueuePicker attached to this load balancer
* so that when the picker calls exitIdle, that in turn calls exitIdle on
* the PriorityChildImpl, which will start the failover timer. */
if (state === ConnectivityState.IDLE) {
picker = new QueuePicker(this);
}
this.channelControlHelper.updateState(state, picker);
}
private onChildStateChange(child: PriorityChildBalancer) {
const childState = child.getConnectivityState();
if (child === this.currentChildFromBeforeUpdate) {
if (
childState === ConnectivityState.READY ||
childState === ConnectivityState.IDLE
) {
this.updateState(childState, child.getPicker());
} else {
this.currentChildFromBeforeUpdate = null;
this.tryNextPriority(true);
}
return;
}
const childPriority = this.priorities.indexOf(child.getName());
if (childPriority < 0) {
// child is not in the priority list, ignore updates
return;
}
if (this.currentPriority !== null && childPriority > this.currentPriority) {
// child is lower priority than the currently selected child, ignore updates
return;
}
if (childState === ConnectivityState.TRANSIENT_FAILURE) {
/* Report connecting if and only if the currently selected child is the
* one entering TRANSIENT_FAILURE */
this.tryNextPriority(childPriority === this.currentPriority);
return;
}
if (this.currentPriority === null || childPriority < this.currentPriority) {
/* In this case, either there is no currently selected child or this
* child is higher priority than the currently selected child, so we want
* to switch to it if it is READY or IDLE. */
if (
childState === ConnectivityState.READY ||
childState === ConnectivityState.IDLE
) {
this.selectPriority(childPriority);
}
return;
}
/* The currently selected child has updated state to something other than
* TRANSIENT_FAILURE, so we pass that update along */
this.updateState(childState, child.getPicker());
}
private deleteChild(child: PriorityChildBalancer) {
if (child === this.currentChildFromBeforeUpdate) {
this.currentChildFromBeforeUpdate = null;
/* If we get to this point, the currentChildFromBeforeUpdate was still in
* use, so we are still trying to connect to the specified priorities */
this.tryNextPriority(true);
}
}
/**
* Select the child at the specified priority, and report that child's state
* as this balancer's state until that child disconnects or a higher-priority
* child connects.
* @param priority
*/
private selectPriority(priority: number) {
this.currentPriority = priority;
const chosenChild = this.children.get(this.priorities[priority])!;
this.updateState(
chosenChild.getConnectivityState(),
chosenChild.getPicker()
);
this.currentChildFromBeforeUpdate = null;
// Deactivate each child of lower priority than the chosen child
for (let i = priority + 1; i < this.priorities.length; i++) {
this.children.get(this.priorities[i])?.deactivate();
}
}
/**
* Check each child in priority order until we find one to use
* @param reportConnecting Whether we should report a CONNECTING state if we
* stop before picking a specific child. This should be true when we have
* not already selected a child.
*/
private tryNextPriority(reportConnecting: boolean) {
for (const [index, childName] of this.priorities.entries()) {
let child = this.children.get(childName);
/* If the child doesn't already exist, create it and update it. */
if (child === undefined) {
if (reportConnecting) {
this.updateState(ConnectivityState.CONNECTING, new QueuePicker(this));
}
child = new this.PriorityChildImpl(this, childName);
this.children.set(childName, child);
const childUpdate = this.latestUpdates.get(childName);
if (childUpdate !== undefined) {
child.updateAddressList(
childUpdate.subchannelAddress,
childUpdate.lbConfig,
this.latestAttributes
);
}
}
/* We're going to try to use this child, so reactivate it if it has been
* deactivated */
child.maybeReactivate();
if (
child.getConnectivityState() === ConnectivityState.READY ||
child.getConnectivityState() === ConnectivityState.IDLE
) {
this.selectPriority(index);
return;
}
if (child.isFailoverTimerPending()) {
/* This child is still trying to connect. Wait until its failover timer
* has ended to continue to the next one */
if (reportConnecting) {
this.updateState(ConnectivityState.CONNECTING, new QueuePicker(this));
}
return;
}
}
this.currentPriority = null;
this.currentChildFromBeforeUpdate = null;
this.updateState(
ConnectivityState.TRANSIENT_FAILURE,
new UnavailablePicker({
code: Status.UNAVAILABLE,
details: 'No ready priority',
metadata: new Metadata(),
})
);
}
updateAddressList(
addressList: SubchannelAddress[],
lbConfig: LoadBalancingConfig,
attributes: { [key: string]: unknown }
): void {
if (!isPriorityLoadBalancingConfig(lbConfig)) {
// Reject a config of the wrong type
return;
}
const priorityConfig = lbConfig.priority;
/* For each address, the first element of its localityPath array determines
* which child it belongs to. So we bucket those addresses by that first
* element, and pass along the rest of the localityPath for that child
* to use. */
const childAddressMap: Map<string, LocalitySubchannelAddress[]> = new Map<
string,
LocalitySubchannelAddress[]
>();
for (const address of addressList) {
if (!isLocalitySubchannelAddress(address)) {
// Reject address that cannot be prioritized
return;
}
if (address.localityPath.length < 1) {
// Reject address that cannot be prioritized
return;
}
const childName = address.localityPath[0];
const childAddress: LocalitySubchannelAddress = {
...address,
localityPath: address.localityPath.slice(1),
};
let childAddressList = childAddressMap.get(childName);
if (childAddressList === undefined) {
childAddressList = [];
childAddressMap.set(childName, childAddressList);
}
childAddressList.push(childAddress);
}
if (this.currentPriority !== null) {
this.currentChildFromBeforeUpdate = this.children.get(
this.priorities[this.currentPriority]
)!;
this.currentPriority = null;
}
this.latestAttributes = attributes;
this.latestUpdates.clear();
this.priorities = priorityConfig.priorities;
/* Pair up the new child configs with the corresponding address lists, and
* update all existing children with their new configs */
for (const [childName, childConfig] of priorityConfig.children) {
const chosenChildConfig = getFirstUsableConfig(childConfig.config);
if (chosenChildConfig !== null) {
const childAddresses = childAddressMap.get(childName) ?? [];
this.latestUpdates.set(childName, {
subchannelAddress: childAddresses,
lbConfig: chosenChildConfig,
});
const existingChild = this.children.get(childName);
if (existingChild !== undefined) {
existingChild.updateAddressList(
childAddresses,
chosenChildConfig,
attributes
);
}
}
}
// Deactivate all children that are no longer in the priority list
for (const [childName, child] of this.children) {
if (this.priorities.indexOf(childName) < 0) {
child.deactivate();
}
}
// Only report connecting if there are no existing children
this.tryNextPriority(this.children.size === 0);
}
exitIdle(): void {
if (this.currentPriority !== null) {
this.children.get(this.priorities[this.currentPriority])?.exitIdle();
}
}
resetBackoff(): void {
for (const child of this.children.values()) {
child.resetBackoff();
}
}
destroy(): void {
for (const child of this.children.values()) {
child.destroy();
}
this.children.clear();
this.currentChildFromBeforeUpdate?.destroy();
this.currentChildFromBeforeUpdate = null;
}
getTypeName(): string {
return TYPE_NAME;
}
}
export function setup() {
registerLoadBalancerType(TYPE_NAME, PriorityLoadBalancer);
}

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@ -22,6 +22,7 @@ import { Picker } from './picker';
import { LoadBalancingConfig } from './load-balancing-config';
import * as load_balancer_pick_first from './load-balancer-pick-first';
import * as load_balancer_round_robin from './load-balancer-round-robin';
import * as load_balancer_priority from './load-balancer-priority';
/**
* A collection of functions associated with a channel that a load balancer
@ -137,4 +138,5 @@ export function getFirstUsableConfig(
export function registerAll() {
load_balancer_pick_first.setup();
load_balancer_round_robin.setup();
load_balancer_priority.setup();
}