client/vendor/github.com/google/gofuzz
Roland Huß 18ae474c77 chore: Update dependencies (#68)
* chore: Update dependency to knative-serving 0.5.1

* chore: Changed deps to released versions where possible

Rebuilt mod deps and vendor dir based on this dependency list

github.com/knative/serving v0.5.
github.com/knative/pkg v0.0.0-20190330001454-aad7a9ad4639
github.com/mitchellh/go-homedir v1.1.0
github.com/spf13/cobra v0.0.3
github.com/spf13/pflag v1.0.3
github.com/spf13/viper v1.3.1
k8s.io/api kubernetes-1.14.1
k8s.io/apimachinery kubernetes-1.14.1
k8s.io/cli-runtime kubernetes-1.14.1
k8s.io/client-go v11.0.0
sigs.k8s.io/yaml v1.1.0

Not sure if all dependencies are required (e.g. is k8s.io/api required
to be specified explicitely or shouldn't we rely on k8s.io/client-go
to bring it this as a transitive dependency which maches always
the cli-runtime's version.

* chore: Update .gitignore to *not* ignore certain vendor files

* chore: Aligned with k8s version from serving 0.5.2

* chore: Run `go mod tidy`

* chore(modules): Update dependencies
2019-04-30 09:48:33 -07:00
..
.travis.yml Actually, vendor everything (#59) 2019-04-05 04:08:57 -07:00
CONTRIBUTING.md Actually, vendor everything (#59) 2019-04-05 04:08:57 -07:00
LICENSE Actually, vendor everything (#59) 2019-04-05 04:08:57 -07:00
README.md Actually, vendor everything (#59) 2019-04-05 04:08:57 -07:00
doc.go Actually, vendor everything (#59) 2019-04-05 04:08:57 -07:00
fuzz.go Actually, vendor everything (#59) 2019-04-05 04:08:57 -07:00
go.mod chore: Update dependencies (#68) 2019-04-30 09:48:33 -07:00

README.md

gofuzz

gofuzz is a library for populating go objects with random values.

GoDoc Travis

This is useful for testing:

  • Do your project's objects really serialize/unserialize correctly in all cases?
  • Is there an incorrectly formatted object that will cause your project to panic?

Import with import "github.com/google/gofuzz"

You can use it on single variables:

f := fuzz.New()
var myInt int
f.Fuzz(&myInt) // myInt gets a random value.

You can use it on maps:

f := fuzz.New().NilChance(0).NumElements(1, 1)
var myMap map[ComplexKeyType]string
f.Fuzz(&myMap) // myMap will have exactly one element.

Customize the chance of getting a nil pointer:

f := fuzz.New().NilChance(.5)
var fancyStruct struct {
  A, B, C, D *string
}
f.Fuzz(&fancyStruct) // About half the pointers should be set.

You can even customize the randomization completely if needed:

type MyEnum string
const (
        A MyEnum = "A"
        B MyEnum = "B"
)
type MyInfo struct {
        Type MyEnum
        AInfo *string
        BInfo *string
}

f := fuzz.New().NilChance(0).Funcs(
        func(e *MyInfo, c fuzz.Continue) {
                switch c.Intn(2) {
                case 0:
                        e.Type = A
                        c.Fuzz(&e.AInfo)
                case 1:
                        e.Type = B
                        c.Fuzz(&e.BInfo)
                }
        },
)

var myObject MyInfo
f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.

See more examples in example_test.go.

Happy testing!