func/vendor/github.com/dgraph-io/ristretto/store.go

182 lines
4.0 KiB
Go

/*
* Copyright 2019 Dgraph Labs, Inc. and Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ristretto
import (
"sync"
)
type storeItem struct {
key uint64
conflict uint64
value interface{}
}
// store is the interface fulfilled by all hash map implementations in this
// file. Some hash map implementations are better suited for certain data
// distributions than others, so this allows us to abstract that out for use
// in Ristretto.
//
// Every store is safe for concurrent usage.
type store interface {
// Get returns the value associated with the key parameter.
Get(uint64, uint64) (interface{}, bool)
// Set adds the key-value pair to the Map or updates the value if it's
// already present.
Set(uint64, uint64, interface{})
// Del deletes the key-value pair from the Map.
Del(uint64, uint64) (uint64, interface{})
// Update attempts to update the key with a new value and returns true if
// successful.
Update(uint64, uint64, interface{}) bool
// Clear clears all contents of the store.
Clear()
}
// newStore returns the default store implementation.
func newStore() store {
return newShardedMap()
}
const numShards uint64 = 256
type shardedMap struct {
shards []*lockedMap
}
func newShardedMap() *shardedMap {
sm := &shardedMap{
shards: make([]*lockedMap, int(numShards)),
}
for i := range sm.shards {
sm.shards[i] = newLockedMap()
}
return sm
}
func (sm *shardedMap) Get(key, conflict uint64) (interface{}, bool) {
return sm.shards[key%numShards].Get(key, conflict)
}
func (sm *shardedMap) Set(key, conflict uint64, value interface{}) {
sm.shards[key%numShards].Set(key, conflict, value)
}
func (sm *shardedMap) Del(key, conflict uint64) (uint64, interface{}) {
return sm.shards[key%numShards].Del(key, conflict)
}
func (sm *shardedMap) Update(key, conflict uint64, value interface{}) bool {
return sm.shards[key%numShards].Update(key, conflict, value)
}
func (sm *shardedMap) Clear() {
for i := uint64(0); i < numShards; i++ {
sm.shards[i].Clear()
}
}
type lockedMap struct {
sync.RWMutex
data map[uint64]storeItem
}
func newLockedMap() *lockedMap {
return &lockedMap{
data: make(map[uint64]storeItem),
}
}
func (m *lockedMap) Get(key, conflict uint64) (interface{}, bool) {
m.RLock()
item, ok := m.data[key]
m.RUnlock()
if !ok {
return nil, false
}
if conflict != 0 && (conflict != item.conflict) {
return nil, false
}
return item.value, true
}
func (m *lockedMap) Set(key, conflict uint64, value interface{}) {
m.Lock()
item, ok := m.data[key]
if !ok {
m.data[key] = storeItem{
key: key,
conflict: conflict,
value: value,
}
m.Unlock()
return
}
if conflict != 0 && (conflict != item.conflict) {
m.Unlock()
return
}
m.data[key] = storeItem{
key: key,
conflict: conflict,
value: value,
}
m.Unlock()
}
func (m *lockedMap) Del(key, conflict uint64) (uint64, interface{}) {
m.Lock()
item, ok := m.data[key]
if !ok {
m.Unlock()
return 0, nil
}
if conflict != 0 && (conflict != item.conflict) {
m.Unlock()
return 0, nil
}
delete(m.data, key)
m.Unlock()
return item.conflict, item.value
}
func (m *lockedMap) Update(key, conflict uint64, value interface{}) bool {
m.Lock()
item, ok := m.data[key]
if !ok {
m.Unlock()
return false
}
if conflict != 0 && (conflict != item.conflict) {
m.Unlock()
return false
}
m.data[key] = storeItem{
key: key,
conflict: conflict,
value: value,
}
m.Unlock()
return true
}
func (m *lockedMap) Clear() {
m.Lock()
m.data = make(map[uint64]storeItem)
m.Unlock()
}