* Rework how we GlobalResync.
This consolidates the logic for how we do GlobalResyncs in a few ways:
1. Remove SendGlobalUpdates and replace it with FilteredGlobalResync.
2. Have GlobalResync go through the FilteredGlobalResync with a tautological predicate.
3. Change the way we enqueue things during a global resync to avoid flooding the system
by using EnqueueAfter and wait.Jitter to stagger how things are queued.
The background for this is that when I started to benchmark reconciliation of a large
number of resources we'd see random large stalls like [this](https://mako.dev/run?run_key=4882560844824576&~dl=1&~cl=1&~rl=1&~rvl=1&~il=1&~sksl=1&~pal=1)
fairly consistently. Looking at the logs, these stalls coincide with incredibly deep
work queues due to global resyncs triggers by configmap notifications. When I disabled
global resyncs the spikes [went away](https://mako.dev/run?run_key=4975897060835328&~dl=1&~cl=1&~rl=1&~rvl=1&~il=1&~sksl=1&~pal=1).
To mitigate the huge pile-up due to the global resync we use `wait.Jitter` to stagger how
things are enqueued with a `maxFactor` of the length of the store. This also seems to
[keep things flowing](https://mako.dev/run?run_key=5701802099998720&~dl=1&~cl=1&~rl=1&~rvl=1&~il=1&~sksl=1&~pal=1),
although we will possibly need to tune things further.
* Update comment to mention the delay.
* Add a version of GlobalResync that calls an event handler.
This allows impl to apply filtering and queuing logic of their own,
instead of calling Enqueue() for everything.
* Fix typo in doc comment.