Starting work on node lookup and validation

This commit is contained in:
chrislovecnm 2016-10-20 12:43:44 -06:00
parent 89ac0d24f8
commit 3ffc4e91cb
1 changed files with 74 additions and 74 deletions

View File

@ -17,12 +17,12 @@ limitations under the License.
package kutil
import (
client "k8s.io/kubernetes/pkg/client/unversioned"
"time"
"k8s.io/kubernetes/pkg/api"
"github.com/golang/glog"
"k8s.io/kubernetes/pkg/util/wait"
"k8s.io/kubernetes/pkg/api"
client "k8s.io/kubernetes/pkg/client/unversioned"
"k8s.io/kubernetes/pkg/fields"
"k8s.io/kubernetes/pkg/util/wait"
"time"
)
const (
@ -35,45 +35,65 @@ const (
SingleCallTimeout = 5 * time.Minute
)
type NodeAPIAdapter struct {
client *client.Client
timeout time.Duration
}
// GetReadySchedulableNodesOrDie addresses the common use case of getting nodes you can do work on.
// 1) Needs to be schedulable.
// 2) Needs to be ready.
// If EITHER 1 or 2 is not true, most tests will want to ignore the node entirely.
func GetReadySchedulableNodesOrDie(c *client.Client) (nodes *api.NodeList) {
nodes = waitListSchedulableNodesOrDie(c)
func (nodeAA *NodeAPIAdapter) GetReadySchedulableNodes() (nodes *api.NodeList, err error) {
nodes, err = nodeAA.waitListSchedulableNodes()
if err != nil {
return nil, err
}
// previous tests may have cause failures of some nodes. Let's skip
// 'Not Ready' nodes, just in case (there is no need to fail the test).
FilterNodes(nodes, func(node api.Node) bool {
return isNodeSchedulable(&node)
return isNodeSchedulable(&node), nil
})
return nodes
return nodes, err
}
// waitListSchedulableNodesOrDie is a wrapper around listing nodes supporting retries.
func waitListSchedulableNodesOrDie(c *client.Client) *api.NodeList {
var nodes *api.NodeList
var err error
if wait.PollImmediate(Poll, SingleCallTimeout, func() (bool, error) {
nodes, err = c.Nodes().List(api.ListOptions{FieldSelector: fields.Set{
"spec.unschedulable": "false",
}.AsSelector()})
return err == nil, nil
}) != nil {
ExpectNoError(err, "Timed out while listing nodes for e2e cluster.")
// WaitForNodeToBeReady returns whether node name is ready within timeout.
func (nodeAA *NodeAPIAdapter) WaitForNodeToBeReady(name string) bool {
return nodeAA.WaitForNodeToBe(name, api.NodeReady, true)
}
// WaitForNodeToBeNotReady returns whether node name is not ready (i.e. the
// readiness condition is anything but ready, e.g false or unknown) within
// timeout.
func (nodeAA *NodeAPIAdapter) WaitForNodeToBeNotReady(name string) bool {
return nodeAA.WaitForNodeToBe(name, api.NodeReady, false)
}
// WaitForNodeToBe returns whether node "name's" condition state matches wantTrue
// within timeout. If wantTrue is true, it will ensure the node condition status
// is ConditionTrue; if it's false, it ensures the node condition is in any state
// other than ConditionTrue (e.g. not true or unknown).
func (nodeAA *NodeAPIAdapter) WaitForNodeToBe(name string, conditionType api.NodeConditionType, wantTrue bool) bool {
glog.V(4).Infof("Waiting up to %v for node %s condition %s to be %t", nodeAA.timeout, name, conditionType, wantTrue)
for start := time.Now(); time.Since(start) < nodeAA.timeout; time.Sleep(Poll) {
node, err := nodeAA.client.Nodes().Get(name)
// FIXME this is not erroring on 500's for instance. We will keep looping
if err != nil {
glog.V(4).Infof("Couldn't get node %s", name)
continue
}
if IsNodeConditionSetAsExpected(node, conditionType, wantTrue) {
return true
}
}
return nodes
}
// Node is schedulable if:
// 1) doesn't have "unschedulable" field set
// 2) it's Ready condition is set to true
// 3) doesn't have NetworkUnavailable condition set to true
func isNodeSchedulable(node *api.Node) bool {
nodeReady := IsNodeConditionSetAsExpected(node, api.NodeReady, true)
networkReady := IsNodeConditionUnset(node, api.NodeNetworkUnavailable) ||
IsNodeConditionSetAsExpectedSilent(node, api.NodeNetworkUnavailable, false)
return !node.Spec.Unschedulable && nodeReady && networkReady
glog.V(4).Infof("Node %s didn't reach desired %s condition status (%t) within %v", name, conditionType, wantTrue, nodeAA.timeout)
return false
}
func IsNodeConditionSetAsExpectedSilent(node *api.Node, conditionType api.NodeConditionType, wantTrue bool) bool {
@ -99,58 +119,27 @@ func FilterNodes(nodeList *api.NodeList, fn func(node api.Node) bool) {
nodeList.Items = l
}
// waitListSchedulableNodesOrDie is a wrapper around listing nodes supporting retries.
func waitListSchedulableNodesOrDie(c *client.Client) (*api.NodeList, error) {
var nodes *api.NodeList
var err error
func IsNodeConditionSetAsExpected(node *api.Node, conditionType api.NodeConditionType, wantTrue bool) bool {
return isNodeConditionSetAsExpected(node, conditionType, wantTrue, false)
}
// waitListSchedulableNodes is a wrapper around listing nodes supporting retries.
func (nodeAA *NodeAPIAdapter) waitListSchedulableNodes() (nodes *api.NodeList, err error) {
if wait.PollImmediate(Poll, SingleCallTimeout, func() (bool, error) {
nodes, err = c.Nodes().List(api.ListOptions{FieldSelector: fields.Set{
nodes, err = nodeAA.client.Nodes().List(api.ListOptions{FieldSelector: fields.Set{
"spec.unschedulable": "false",
}.AsSelector()})
return nodes, err
if err != nil {
return nil, err
}
return nodes, nil
}) != nil {
return nil, err
}
return nodes, nil
}
// WaitForNodeToBeReady returns whether node name is ready within timeout.
func WaitForNodeToBeReady(c *client.Client, name string, timeout time.Duration) bool {
return WaitForNodeToBe(c, name, api.NodeReady, true, timeout)
}
// WaitForNodeToBeNotReady returns whether node name is not ready (i.e. the
// readiness condition is anything but ready, e.g false or unknown) within
// timeout.
func WaitForNodeToBeNotReady(c *client.Client, name string, timeout time.Duration) bool {
return WaitForNodeToBe(c, name, api.NodeReady, false, timeout)
}
// WaitForNodeToBe returns whether node "name's" condition state matches wantTrue
// within timeout. If wantTrue is true, it will ensure the node condition status
// is ConditionTrue; if it's false, it ensures the node condition is in any state
// other than ConditionTrue (e.g. not true or unknown).
func WaitForNodeToBe(c *client.Client, name string, conditionType api.NodeConditionType, wantTrue bool, timeout time.Duration) bool {
glog.V(4).Infof("Waiting up to %v for node %s condition %s to be %t", timeout, name, conditionType, wantTrue)
for start := time.Now(); time.Since(start) < timeout; time.Sleep(Poll) {
node, err := c.Nodes().Get(name)
if err != nil {
glog.V(4).Infof("Couldn't get node %s", name)
continue
}
if IsNodeConditionSetAsExpected(node, conditionType, wantTrue) {
return true
}
}
glog.V(4).Infof("Node %s didn't reach desired %s condition status (%t) within %v", name, conditionType, wantTrue, timeout)
return false
}
func IsNodeConditionSetAsExpected(node *api.Node, conditionType api.NodeConditionType, wantTrue bool) bool {
return isNodeConditionSetAsExpected(node, conditionType, wantTrue, false)
}
func isNodeConditionSetAsExpected(node *api.Node, conditionType api.NodeConditionType, wantTrue, silent bool) bool {
// Check the node readiness condition (logging all).
for _, cond := range node.Status.Conditions {
@ -173,3 +162,14 @@ func isNodeConditionSetAsExpected(node *api.Node, conditionType api.NodeConditio
}
return false
}
// Node is schedulable if:
// 1) doesn't have "unschedulable" field set
// 2) it's Ready condition is set to true
// 3) doesn't have NetworkUnavailable condition set to true
func isNodeSchedulable(node *api.Node) bool {
nodeReady := IsNodeConditionSetAsExpected(node, api.NodeReady, true)
networkReady := IsNodeConditionUnset(node, api.NodeNetworkUnavailable) ||
IsNodeConditionSetAsExpectedSilent(node, api.NodeNetworkUnavailable, false)
return !node.Spec.Unschedulable && nodeReady && networkReady
}