mirror of https://github.com/kubernetes/kops.git
Starting work on node lookup and validation
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parent
89ac0d24f8
commit
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@ -17,12 +17,12 @@ limitations under the License.
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package kutil
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import (
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client "k8s.io/kubernetes/pkg/client/unversioned"
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"time"
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"k8s.io/kubernetes/pkg/api"
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"github.com/golang/glog"
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"k8s.io/kubernetes/pkg/util/wait"
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"k8s.io/kubernetes/pkg/api"
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client "k8s.io/kubernetes/pkg/client/unversioned"
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"k8s.io/kubernetes/pkg/fields"
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"k8s.io/kubernetes/pkg/util/wait"
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"time"
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)
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const (
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@ -35,45 +35,65 @@ const (
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SingleCallTimeout = 5 * time.Minute
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)
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type NodeAPIAdapter struct {
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client *client.Client
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timeout time.Duration
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}
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// GetReadySchedulableNodesOrDie addresses the common use case of getting nodes you can do work on.
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// 1) Needs to be schedulable.
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// 2) Needs to be ready.
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// If EITHER 1 or 2 is not true, most tests will want to ignore the node entirely.
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func GetReadySchedulableNodesOrDie(c *client.Client) (nodes *api.NodeList) {
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nodes = waitListSchedulableNodesOrDie(c)
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func (nodeAA *NodeAPIAdapter) GetReadySchedulableNodes() (nodes *api.NodeList, err error) {
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nodes, err = nodeAA.waitListSchedulableNodes()
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if err != nil {
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return nil, err
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}
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// previous tests may have cause failures of some nodes. Let's skip
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// 'Not Ready' nodes, just in case (there is no need to fail the test).
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FilterNodes(nodes, func(node api.Node) bool {
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return isNodeSchedulable(&node)
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return isNodeSchedulable(&node), nil
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})
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return nodes
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return nodes, err
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}
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// waitListSchedulableNodesOrDie is a wrapper around listing nodes supporting retries.
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func waitListSchedulableNodesOrDie(c *client.Client) *api.NodeList {
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var nodes *api.NodeList
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var err error
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if wait.PollImmediate(Poll, SingleCallTimeout, func() (bool, error) {
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nodes, err = c.Nodes().List(api.ListOptions{FieldSelector: fields.Set{
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"spec.unschedulable": "false",
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}.AsSelector()})
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return err == nil, nil
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}) != nil {
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ExpectNoError(err, "Timed out while listing nodes for e2e cluster.")
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// WaitForNodeToBeReady returns whether node name is ready within timeout.
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func (nodeAA *NodeAPIAdapter) WaitForNodeToBeReady(name string) bool {
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return nodeAA.WaitForNodeToBe(name, api.NodeReady, true)
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}
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// WaitForNodeToBeNotReady returns whether node name is not ready (i.e. the
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// readiness condition is anything but ready, e.g false or unknown) within
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// timeout.
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func (nodeAA *NodeAPIAdapter) WaitForNodeToBeNotReady(name string) bool {
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return nodeAA.WaitForNodeToBe(name, api.NodeReady, false)
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}
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// WaitForNodeToBe returns whether node "name's" condition state matches wantTrue
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// within timeout. If wantTrue is true, it will ensure the node condition status
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// is ConditionTrue; if it's false, it ensures the node condition is in any state
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// other than ConditionTrue (e.g. not true or unknown).
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func (nodeAA *NodeAPIAdapter) WaitForNodeToBe(name string, conditionType api.NodeConditionType, wantTrue bool) bool {
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glog.V(4).Infof("Waiting up to %v for node %s condition %s to be %t", nodeAA.timeout, name, conditionType, wantTrue)
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for start := time.Now(); time.Since(start) < nodeAA.timeout; time.Sleep(Poll) {
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node, err := nodeAA.client.Nodes().Get(name)
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// FIXME this is not erroring on 500's for instance. We will keep looping
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if err != nil {
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glog.V(4).Infof("Couldn't get node %s", name)
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continue
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}
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if IsNodeConditionSetAsExpected(node, conditionType, wantTrue) {
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return true
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}
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}
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return nodes
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}
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// Node is schedulable if:
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// 1) doesn't have "unschedulable" field set
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// 2) it's Ready condition is set to true
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// 3) doesn't have NetworkUnavailable condition set to true
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func isNodeSchedulable(node *api.Node) bool {
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nodeReady := IsNodeConditionSetAsExpected(node, api.NodeReady, true)
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networkReady := IsNodeConditionUnset(node, api.NodeNetworkUnavailable) ||
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IsNodeConditionSetAsExpectedSilent(node, api.NodeNetworkUnavailable, false)
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return !node.Spec.Unschedulable && nodeReady && networkReady
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glog.V(4).Infof("Node %s didn't reach desired %s condition status (%t) within %v", name, conditionType, wantTrue, nodeAA.timeout)
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return false
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}
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func IsNodeConditionSetAsExpectedSilent(node *api.Node, conditionType api.NodeConditionType, wantTrue bool) bool {
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@ -99,58 +119,27 @@ func FilterNodes(nodeList *api.NodeList, fn func(node api.Node) bool) {
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nodeList.Items = l
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}
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// waitListSchedulableNodesOrDie is a wrapper around listing nodes supporting retries.
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func waitListSchedulableNodesOrDie(c *client.Client) (*api.NodeList, error) {
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var nodes *api.NodeList
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var err error
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func IsNodeConditionSetAsExpected(node *api.Node, conditionType api.NodeConditionType, wantTrue bool) bool {
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return isNodeConditionSetAsExpected(node, conditionType, wantTrue, false)
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}
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// waitListSchedulableNodes is a wrapper around listing nodes supporting retries.
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func (nodeAA *NodeAPIAdapter) waitListSchedulableNodes() (nodes *api.NodeList, err error) {
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if wait.PollImmediate(Poll, SingleCallTimeout, func() (bool, error) {
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nodes, err = c.Nodes().List(api.ListOptions{FieldSelector: fields.Set{
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nodes, err = nodeAA.client.Nodes().List(api.ListOptions{FieldSelector: fields.Set{
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"spec.unschedulable": "false",
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}.AsSelector()})
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return nodes, err
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if err != nil {
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return nil, err
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}
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return nodes, nil
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}) != nil {
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return nil, err
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}
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return nodes, nil
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}
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// WaitForNodeToBeReady returns whether node name is ready within timeout.
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func WaitForNodeToBeReady(c *client.Client, name string, timeout time.Duration) bool {
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return WaitForNodeToBe(c, name, api.NodeReady, true, timeout)
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}
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// WaitForNodeToBeNotReady returns whether node name is not ready (i.e. the
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// readiness condition is anything but ready, e.g false or unknown) within
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// timeout.
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func WaitForNodeToBeNotReady(c *client.Client, name string, timeout time.Duration) bool {
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return WaitForNodeToBe(c, name, api.NodeReady, false, timeout)
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}
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// WaitForNodeToBe returns whether node "name's" condition state matches wantTrue
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// within timeout. If wantTrue is true, it will ensure the node condition status
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// is ConditionTrue; if it's false, it ensures the node condition is in any state
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// other than ConditionTrue (e.g. not true or unknown).
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func WaitForNodeToBe(c *client.Client, name string, conditionType api.NodeConditionType, wantTrue bool, timeout time.Duration) bool {
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glog.V(4).Infof("Waiting up to %v for node %s condition %s to be %t", timeout, name, conditionType, wantTrue)
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for start := time.Now(); time.Since(start) < timeout; time.Sleep(Poll) {
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node, err := c.Nodes().Get(name)
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if err != nil {
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glog.V(4).Infof("Couldn't get node %s", name)
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continue
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}
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if IsNodeConditionSetAsExpected(node, conditionType, wantTrue) {
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return true
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}
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}
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glog.V(4).Infof("Node %s didn't reach desired %s condition status (%t) within %v", name, conditionType, wantTrue, timeout)
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return false
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}
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func IsNodeConditionSetAsExpected(node *api.Node, conditionType api.NodeConditionType, wantTrue bool) bool {
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return isNodeConditionSetAsExpected(node, conditionType, wantTrue, false)
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}
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func isNodeConditionSetAsExpected(node *api.Node, conditionType api.NodeConditionType, wantTrue, silent bool) bool {
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// Check the node readiness condition (logging all).
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for _, cond := range node.Status.Conditions {
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@ -173,3 +162,14 @@ func isNodeConditionSetAsExpected(node *api.Node, conditionType api.NodeConditio
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}
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return false
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}
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// Node is schedulable if:
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// 1) doesn't have "unschedulable" field set
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// 2) it's Ready condition is set to true
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// 3) doesn't have NetworkUnavailable condition set to true
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func isNodeSchedulable(node *api.Node) bool {
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nodeReady := IsNodeConditionSetAsExpected(node, api.NodeReady, true)
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networkReady := IsNodeConditionUnset(node, api.NodeNetworkUnavailable) ||
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IsNodeConditionSetAsExpectedSilent(node, api.NodeNetworkUnavailable, false)
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return !node.Spec.Unschedulable && nodeReady && networkReady
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}
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