/* Copyright 2019 The Kubernetes Authors. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package channels import ( "context" "fmt" metav1 "k8s.io/apimachinery/pkg/apis/meta/v1" "k8s.io/client-go/dynamic" "k8s.io/client-go/restmapper" "k8s.io/kops/pkg/applylib/applyset" "k8s.io/kops/pkg/kubemanifest" ) type ClientApplier struct { Client dynamic.Interface RESTMapper *restmapper.DeferredDiscoveryRESTMapper } // Apply applies the manifest to the cluster. func (p *ClientApplier) Apply(ctx context.Context, manifest []byte) error { objects, err := kubemanifest.LoadObjectsFrom(manifest) if err != nil { return fmt.Errorf("failed to parse objects: %w", err) } // TODO: Cache applyset for more efficient applying patchOptions := metav1.PatchOptions{ FieldManager: "kops", } // We force to overcome errors like: Apply failed with 1 conflict: conflict with "kubectl-client-side-apply" using apps/v1: .spec.template.spec.containers[name="foo"].image // TODO: How to handle this better? In a controller we don't have a choice and have to force eventually. // But we could do something like try first without forcing, log the conflict if there is one, and then force. // This would mean that if there was a loop we could log/detect it. // We could even do things like back-off on the force apply. force := true patchOptions.Force = &force s, err := applyset.New(applyset.Options{ RESTMapper: p.RESTMapper, Client: p.Client, PatchOptions: patchOptions, }) if err != nil { return err } var applyableObjects []applyset.ApplyableObject for _, object := range objects { applyableObjects = append(applyableObjects, object) } if err := s.SetDesiredObjects(applyableObjects); err != nil { return err } results, err := s.ApplyOnce(ctx) if err != nil { return fmt.Errorf("failed to apply objects: %w", err) } // TODO: Implement pruning if !results.AllApplied() { return fmt.Errorf("not all objects were applied") } // TODO: Check object health status if !results.AllHealthy() { return fmt.Errorf("not all objects were healthy") } return nil }