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Author SHA1 Message Date
JackyLo271 fe345d99eb
Merge 4f06bbb25b into 9d625daa96 2025-07-30 22:33:32 -03:00
Paul Kuruvilla 9d625daa96
Merge pull request #1520 from codecrafters-io/rohitpaulk-patch-1
Update README.md
2025-07-29 14:02:37 -07:00
Paul Kuruvilla f4275438a7
Update README.md
Fixes https://github.com/codecrafters-io/build-your-own-x/issues/1519
2025-07-29 14:02:22 -07:00
JackyLo271 4f06bbb25b
Update README.md 2023-05-18 19:48:29 +01:00
JackyLo271 95f3ad8518
Update README.md 2023-05-18 19:15:46 +01:00
JackyLo271 2e9defa5ee
Update README.md 2023-05-18 19:11:34 +01:00
1 changed files with 4 additions and 2 deletions

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@ -40,7 +40,7 @@ It's a great way to learn.
#### Build your own `3D Renderer` #### Build your own `3D Renderer`
* [**C++**: _Introduction to Ray Tracing: a Simple Method for Creating 3D Images_](https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work) * [**C++**: Introduction to Ray Tracing: a Simple Method for Creating 3D Images_](https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work)
* [**C++**: _How OpenGL works: software rendering in 500 lines of code_](https://github.com/ssloy/tinyrenderer/wiki) * [**C++**: _How OpenGL works: software rendering in 500 lines of code_](https://github.com/ssloy/tinyrenderer/wiki)
* [**C++**: _Raycasting engine of Wolfenstein 3D_](http://lodev.org/cgtutor/raycasting.html) * [**C++**: _Raycasting engine of Wolfenstein 3D_](http://lodev.org/cgtutor/raycasting.html)
* [**C++**: _Physically Based Rendering:From Theory To Implementation_](http://www.pbr-book.org/) * [**C++**: _Physically Based Rendering:From Theory To Implementation_](http://www.pbr-book.org/)
@ -327,7 +327,6 @@ It's a great way to learn.
* [**Racket**: _Beautiful Racket: How to make your own programming languages with Racket_](https://beautifulracket.com/) * [**Racket**: _Beautiful Racket: How to make your own programming languages with Racket_](https://beautifulracket.com/)
* [**Ruby**: _A Compiler From Scratch_](https://www.destroyallsoftware.com/screencasts/catalog/a-compiler-from-scratch) * [**Ruby**: _A Compiler From Scratch_](https://www.destroyallsoftware.com/screencasts/catalog/a-compiler-from-scratch)
* [**Ruby**: _Markdown compiler from scratch in Ruby_](https://blog.beezwax.net/2017/07/07/writing-a-markdown-compiler/) * [**Ruby**: _Markdown compiler from scratch in Ruby_](https://blog.beezwax.net/2017/07/07/writing-a-markdown-compiler/)
* [**Rust**: _So You Want to Build a Language VM_](https://blog.subnetzero.io/post/building-language-vm-part-00/)
* [**Rust**: _Learning Parser Combinators With Rust_](https://bodil.lol/parser-combinators/) * [**Rust**: _Learning Parser Combinators With Rust_](https://bodil.lol/parser-combinators/)
* [**Swift**: _Building a LISP from scratch with Swift_](https://www.uraimo.com/2017/02/05/building-a-lisp-from-scratch-with-swift/) * [**Swift**: _Building a LISP from scratch with Swift_](https://www.uraimo.com/2017/02/05/building-a-lisp-from-scratch-with-swift/)
* [**TypeScript**: _Build your own WebAssembly Compiler_](https://blog.scottlogic.com/2019/05/17/webassembly-compiler.html) * [**TypeScript**: _Build your own WebAssembly Compiler_](https://blog.scottlogic.com/2019/05/17/webassembly-compiler.html)
@ -356,6 +355,8 @@ It's a great way to learn.
#### Build your own `Shell` #### Build your own `Shell`
* [**C**: _Tutorial - Write a Shell in C_](https://brennan.io/2015/01/16/write-a-shell-in-c/) * [**C**: _Tutorial - Write a Shell in C_](https://brennan.io/2015/01/16/write-a-shell-in-c/)
* [**C**: Building a Simple Shell in C: A Step-by-Step Tutorial 🚀 Part 1](https://jiyeoncodemaster.wordpress.com/2022/11/10/part-1-building-a-simple-shell-in-c-a-step-by-step-tutorial-%f0%9f%9a%80/)
* [**C**: Building a Simple Shell in C: A Step-by-Step Tutorial 🚀 Part 2](https://jiyeoncodemaster.wordpress.com/2022/11/12/part-2-building-a-simple-shell-in-c-a-step-by-step-tutorial-%f0%9f%9a%80/)
* [**C**: _Let's build a shell!_](https://github.com/kamalmarhubi/shell-workshop) * [**C**: _Let's build a shell!_](https://github.com/kamalmarhubi/shell-workshop)
* [**C**: _Writing a UNIX Shell_](https://indradhanush.github.io/blog/writing-a-unix-shell-part-1/) * [**C**: _Writing a UNIX Shell_](https://indradhanush.github.io/blog/writing-a-unix-shell-part-1/)
* [**C**: _Build Your Own Shell_](https://github.com/tokenrove/build-your-own-shell) * [**C**: _Build Your Own Shell_](https://github.com/tokenrove/build-your-own-shell)
@ -418,6 +419,7 @@ It's a great way to learn.
* [**C**: _The very basics of a terminal emulator_](https://www.uninformativ.de/blog/postings/2018-02-24/0/POSTING-en.html) * [**C**: _The very basics of a terminal emulator_](https://www.uninformativ.de/blog/postings/2018-02-24/0/POSTING-en.html)
* [**C**: _Write a System Call_](https://brennan.io/2016/11/14/kernel-dev-ep3/) * [**C**: _Write a System Call_](https://brennan.io/2016/11/14/kernel-dev-ep3/)
* [**C**: _Sol - An MQTT broker from scratch_](https://codepr.github.io/posts/sol-mqtt-broker) * [**C**: _Sol - An MQTT broker from scratch_](https://codepr.github.io/posts/sol-mqtt-broker)
* [**C**: File Compression in C: A Detailed Guide on Run-Length Encoding](https://code-craft-eta.vercel.app/tutorials/rle.html)
* [**C++**: _Build your own VR headset for $200_](https://github.com/relativty/Relativ) * [**C++**: _Build your own VR headset for $200_](https://github.com/relativty/Relativ)
* [**C++**: _How X Window Managers work and how to write one_](https://seasonofcode.com/posts/how-x-window-managers-work-and-how-to-write-one-part-i.html) * [**C++**: _How X Window Managers work and how to write one_](https://seasonofcode.com/posts/how-x-window-managers-work-and-how-to-write-one-part-i.html)
* [**C++**: _Writing a Linux Debugger_](https://blog.tartanllama.xyz/writing-a-linux-debugger-setup/) * [**C++**: _Writing a Linux Debugger_](https://blog.tartanllama.xyz/writing-a-linux-debugger-setup/)