diff --git a/docs/好书推荐.md b/docs/好书推荐.md index 3542f5cc..0fe797f3 100644 --- a/docs/好书推荐.md +++ b/docs/好书推荐.md @@ -73,6 +73,17 @@ - Physically Based Rendering: From Theory To Implementation - Advanced global illumination, 2nd Edition - [Monte Carlo theory, methods and examples](https://artowen.su.domains/mc/) +- GPU Pro 系列 + +## 游戏性&游戏引擎 +- Game Engine Architecture, 3rd Edition by Jason Gregory (中文:游戏引擎架构,第二版有中文) +- Game Engine Gems 系列 +- 游戏编程模式 by Robert Nystrom +- Game Programming Gems 系列 +- Game Audio Programming 3: Principles and Practices by Guy Somberg +- 实时碰撞检测算法技术 by Christer Ericson +- AI for Games, 3rd edition by Ian Millington +- [Game AI Pro 系列](http://www.gameaipro.com/) ## 深度学习 @@ -85,6 +96,11 @@ - [Software Engineering at Google](https://abseil.io/resources/swe_at_google.2.pdf) +## 设计模式 + +- 设计模式: 可复用面向对象软件的基础(Gang of Four) +- 大话设计模式 by 程杰 + ## C/C++ - The ANSI C Programming Language, 2nd Edition(中文:C程序设计语言第二版,C语言最经典的一本书)