diff --git a/docs/好书推荐.md b/docs/好书推荐.md index ff0200df..0fe797f3 100644 --- a/docs/好书推荐.md +++ b/docs/好书推荐.md @@ -73,17 +73,17 @@ - Physically Based Rendering: From Theory To Implementation - Advanced global illumination, 2nd Edition - [Monte Carlo theory, methods and examples](https://artowen.su.domains/mc/) -- GPU Pro系列 +- GPU Pro 系列 ## 游戏性&游戏引擎 -- Game Engine Architecture, 3rd Edition by Jason Gregory(中文:游戏引擎架构,第二版有中文) -- Game Engine Gems系列 +- Game Engine Architecture, 3rd Edition by Jason Gregory (中文:游戏引擎架构,第二版有中文) +- Game Engine Gems 系列 - 游戏编程模式 by Robert Nystrom -- Game Programming Gems系列 +- Game Programming Gems 系列 - Game Audio Programming 3: Principles and Practices by Guy Somberg - 实时碰撞检测算法技术 by Christer Ericson - AI for Games, 3rd edition by Ian Millington -- [Game AI Pro系列](http://www.gameaipro.com/) +- [Game AI Pro 系列](http://www.gameaipro.com/) ## 深度学习 @@ -98,7 +98,7 @@ ## 设计模式 -- 设计模式:可复用面向对象软件的基础(Gang of Four) +- 设计模式: 可复用面向对象软件的基础(Gang of Four) - 大话设计模式 by 程杰 ## C/C++