455 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Go
		
	
	
	
			
		
		
	
	
			455 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Go
		
	
	
	
/*
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 *
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 * Copyright 2017 gRPC authors.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 *
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 */
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// Package balancer defines APIs for load balancing in gRPC.
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// All APIs in this package are experimental.
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package balancer
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import (
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	"context"
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	"encoding/json"
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	"errors"
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	"net"
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	"strings"
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	"google.golang.org/grpc/connectivity"
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	"google.golang.org/grpc/credentials"
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	"google.golang.org/grpc/internal"
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	"google.golang.org/grpc/metadata"
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	"google.golang.org/grpc/resolver"
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	"google.golang.org/grpc/serviceconfig"
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)
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var (
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	// m is a map from name to balancer builder.
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	m = make(map[string]Builder)
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)
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// Register registers the balancer builder to the balancer map. b.Name
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// (lowercased) will be used as the name registered with this builder.  If the
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// Builder implements ConfigParser, ParseConfig will be called when new service
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// configs are received by the resolver, and the result will be provided to the
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// Balancer in UpdateClientConnState.
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//
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// NOTE: this function must only be called during initialization time (i.e. in
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// an init() function), and is not thread-safe. If multiple Balancers are
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// registered with the same name, the one registered last will take effect.
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func Register(b Builder) {
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	m[strings.ToLower(b.Name())] = b
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}
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// unregisterForTesting deletes the balancer with the given name from the
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// balancer map.
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//
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// This function is not thread-safe.
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func unregisterForTesting(name string) {
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	delete(m, name)
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}
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func init() {
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	internal.BalancerUnregister = unregisterForTesting
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}
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// Get returns the resolver builder registered with the given name.
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// Note that the compare is done in a case-insensitive fashion.
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// If no builder is register with the name, nil will be returned.
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func Get(name string) Builder {
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	if b, ok := m[strings.ToLower(name)]; ok {
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		return b
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	}
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	return nil
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}
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// SubConn represents a gRPC sub connection.
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// Each sub connection contains a list of addresses. gRPC will
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// try to connect to them (in sequence), and stop trying the
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// remainder once one connection is successful.
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//
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// The reconnect backoff will be applied on the list, not a single address.
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// For example, try_on_all_addresses -> backoff -> try_on_all_addresses.
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//
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// All SubConns start in IDLE, and will not try to connect. To trigger
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// the connecting, Balancers must call Connect.
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// When the connection encounters an error, it will reconnect immediately.
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// When the connection becomes IDLE, it will not reconnect unless Connect is
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// called.
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//
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// This interface is to be implemented by gRPC. Users should not need a
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// brand new implementation of this interface. For the situations like
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// testing, the new implementation should embed this interface. This allows
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// gRPC to add new methods to this interface.
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type SubConn interface {
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	// UpdateAddresses updates the addresses used in this SubConn.
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	// gRPC checks if currently-connected address is still in the new list.
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	// If it's in the list, the connection will be kept.
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	// If it's not in the list, the connection will gracefully closed, and
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	// a new connection will be created.
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	//
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	// This will trigger a state transition for the SubConn.
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	UpdateAddresses([]resolver.Address)
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	// Connect starts the connecting for this SubConn.
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	Connect()
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}
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// NewSubConnOptions contains options to create new SubConn.
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type NewSubConnOptions struct {
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	// CredsBundle is the credentials bundle that will be used in the created
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	// SubConn. If it's nil, the original creds from grpc DialOptions will be
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	// used.
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	CredsBundle credentials.Bundle
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	// HealthCheckEnabled indicates whether health check service should be
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	// enabled on this SubConn
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	HealthCheckEnabled bool
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}
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// State contains the balancer's state relevant to the gRPC ClientConn.
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type State struct {
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	// State contains the connectivity state of the balancer, which is used to
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	// determine the state of the ClientConn.
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	ConnectivityState connectivity.State
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	// Picker is used to choose connections (SubConns) for RPCs.
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	Picker V2Picker
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}
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// ClientConn represents a gRPC ClientConn.
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//
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// This interface is to be implemented by gRPC. Users should not need a
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// brand new implementation of this interface. For the situations like
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// testing, the new implementation should embed this interface. This allows
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// gRPC to add new methods to this interface.
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type ClientConn interface {
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	// NewSubConn is called by balancer to create a new SubConn.
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	// It doesn't block and wait for the connections to be established.
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	// Behaviors of the SubConn can be controlled by options.
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	NewSubConn([]resolver.Address, NewSubConnOptions) (SubConn, error)
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	// RemoveSubConn removes the SubConn from ClientConn.
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	// The SubConn will be shutdown.
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	RemoveSubConn(SubConn)
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	// UpdateBalancerState is called by balancer to notify gRPC that some internal
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	// state in balancer has changed.
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	//
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	// gRPC will update the connectivity state of the ClientConn, and will call pick
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	// on the new picker to pick new SubConn.
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	//
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	// Deprecated: use UpdateState instead
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	UpdateBalancerState(s connectivity.State, p Picker)
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	// UpdateState notifies gRPC that the balancer's internal state has
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	// changed.
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	//
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	// gRPC will update the connectivity state of the ClientConn, and will call pick
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	// on the new picker to pick new SubConns.
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	UpdateState(State)
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	// ResolveNow is called by balancer to notify gRPC to do a name resolving.
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	ResolveNow(resolver.ResolveNowOptions)
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	// Target returns the dial target for this ClientConn.
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	//
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	// Deprecated: Use the Target field in the BuildOptions instead.
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	Target() string
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}
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// BuildOptions contains additional information for Build.
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type BuildOptions struct {
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	// DialCreds is the transport credential the Balancer implementation can
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	// use to dial to a remote load balancer server. The Balancer implementations
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	// can ignore this if it does not need to talk to another party securely.
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	DialCreds credentials.TransportCredentials
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	// CredsBundle is the credentials bundle that the Balancer can use.
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	CredsBundle credentials.Bundle
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	// Dialer is the custom dialer the Balancer implementation can use to dial
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	// to a remote load balancer server. The Balancer implementations
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	// can ignore this if it doesn't need to talk to remote balancer.
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	Dialer func(context.Context, string) (net.Conn, error)
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	// ChannelzParentID is the entity parent's channelz unique identification number.
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	ChannelzParentID int64
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	// Target contains the parsed address info of the dial target. It is the same resolver.Target as
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	// passed to the resolver.
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	// See the documentation for the resolver.Target type for details about what it contains.
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	Target resolver.Target
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}
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// Builder creates a balancer.
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type Builder interface {
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	// Build creates a new balancer with the ClientConn.
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	Build(cc ClientConn, opts BuildOptions) Balancer
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	// Name returns the name of balancers built by this builder.
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	// It will be used to pick balancers (for example in service config).
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	Name() string
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}
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// ConfigParser parses load balancer configs.
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type ConfigParser interface {
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	// ParseConfig parses the JSON load balancer config provided into an
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	// internal form or returns an error if the config is invalid.  For future
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	// compatibility reasons, unknown fields in the config should be ignored.
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	ParseConfig(LoadBalancingConfigJSON json.RawMessage) (serviceconfig.LoadBalancingConfig, error)
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}
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// PickInfo contains additional information for the Pick operation.
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type PickInfo struct {
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	// FullMethodName is the method name that NewClientStream() is called
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	// with. The canonical format is /service/Method.
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	FullMethodName string
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	// Ctx is the RPC's context, and may contain relevant RPC-level information
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	// like the outgoing header metadata.
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	Ctx context.Context
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}
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// DoneInfo contains additional information for done.
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type DoneInfo struct {
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	// Err is the rpc error the RPC finished with. It could be nil.
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	Err error
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	// Trailer contains the metadata from the RPC's trailer, if present.
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	Trailer metadata.MD
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	// BytesSent indicates if any bytes have been sent to the server.
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	BytesSent bool
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	// BytesReceived indicates if any byte has been received from the server.
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	BytesReceived bool
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	// ServerLoad is the load received from server. It's usually sent as part of
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	// trailing metadata.
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	//
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	// The only supported type now is *orca_v1.LoadReport.
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	ServerLoad interface{}
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}
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var (
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	// ErrNoSubConnAvailable indicates no SubConn is available for pick().
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	// gRPC will block the RPC until a new picker is available via UpdateBalancerState().
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	ErrNoSubConnAvailable = errors.New("no SubConn is available")
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	// ErrTransientFailure indicates all SubConns are in TransientFailure.
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	// WaitForReady RPCs will block, non-WaitForReady RPCs will fail.
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	ErrTransientFailure = TransientFailureError(errors.New("all SubConns are in TransientFailure"))
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)
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// Picker is used by gRPC to pick a SubConn to send an RPC.
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// Balancer is expected to generate a new picker from its snapshot every time its
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// internal state has changed.
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//
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// The pickers used by gRPC can be updated by ClientConn.UpdateBalancerState().
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//
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// Deprecated: use V2Picker instead
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type Picker interface {
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	// Pick returns the SubConn to be used to send the RPC.
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	// The returned SubConn must be one returned by NewSubConn().
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	//
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	// This functions is expected to return:
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	// - a SubConn that is known to be READY;
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	// - ErrNoSubConnAvailable if no SubConn is available, but progress is being
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	//   made (for example, some SubConn is in CONNECTING mode);
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	// - other errors if no active connecting is happening (for example, all SubConn
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	//   are in TRANSIENT_FAILURE mode).
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	//
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	// If a SubConn is returned:
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	// - If it is READY, gRPC will send the RPC on it;
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	// - If it is not ready, or becomes not ready after it's returned, gRPC will
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	//   block until UpdateBalancerState() is called and will call pick on the
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	//   new picker. The done function returned from Pick(), if not nil, will be
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	//   called with nil error, no bytes sent and no bytes received.
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	//
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	// If the returned error is not nil:
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	// - If the error is ErrNoSubConnAvailable, gRPC will block until UpdateBalancerState()
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	// - If the error is ErrTransientFailure or implements IsTransientFailure()
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	//   bool, returning true:
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	//   - If the RPC is wait-for-ready, gRPC will block until UpdateBalancerState()
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	//     is called to pick again;
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	//   - Otherwise, RPC will fail with unavailable error.
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	// - Else (error is other non-nil error):
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	//   - The RPC will fail with the error's status code, or Unknown if it is
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	//     not a status error.
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	//
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	// The returned done() function will be called once the rpc has finished,
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	// with the final status of that RPC.  If the SubConn returned is not a
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	// valid SubConn type, done may not be called.  done may be nil if balancer
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	// doesn't care about the RPC status.
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	Pick(ctx context.Context, info PickInfo) (conn SubConn, done func(DoneInfo), err error)
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}
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// PickResult contains information related to a connection chosen for an RPC.
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type PickResult struct {
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	// SubConn is the connection to use for this pick, if its state is Ready.
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	// If the state is not Ready, gRPC will block the RPC until a new Picker is
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	// provided by the balancer (using ClientConn.UpdateState).  The SubConn
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	// must be one returned by ClientConn.NewSubConn.
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	SubConn SubConn
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	// Done is called when the RPC is completed.  If the SubConn is not ready,
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	// this will be called with a nil parameter.  If the SubConn is not a valid
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	// type, Done may not be called.  May be nil if the balancer does not wish
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	// to be notified when the RPC completes.
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	Done func(DoneInfo)
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}
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type transientFailureError struct {
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	error
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}
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func (e *transientFailureError) IsTransientFailure() bool { return true }
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// TransientFailureError wraps err in an error implementing
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// IsTransientFailure() bool, returning true.
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func TransientFailureError(err error) error {
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	return &transientFailureError{error: err}
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}
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// V2Picker is used by gRPC to pick a SubConn to send an RPC.
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// Balancer is expected to generate a new picker from its snapshot every time its
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// internal state has changed.
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//
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// The pickers used by gRPC can be updated by ClientConn.UpdateBalancerState().
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type V2Picker interface {
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	// Pick returns the connection to use for this RPC and related information.
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	//
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	// Pick should not block.  If the balancer needs to do I/O or any blocking
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	// or time-consuming work to service this call, it should return
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	// ErrNoSubConnAvailable, and the Pick call will be repeated by gRPC when
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	// the Picker is updated (using ClientConn.UpdateState).
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	//
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	// If an error is returned:
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	//
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	// - If the error is ErrNoSubConnAvailable, gRPC will block until a new
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	//   Picker is provided by the balancer (using ClientConn.UpdateState).
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	//
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	// - If the error implements IsTransientFailure() bool, returning true,
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	//   wait for ready RPCs will wait, but non-wait for ready RPCs will be
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	//   terminated with this error's Error() string and status code
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	//   Unavailable.
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	//
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	// - Any other errors terminate all RPCs with the code and message
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	//   provided.  If the error is not a status error, it will be converted by
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	//   gRPC to a status error with code Unknown.
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	Pick(info PickInfo) (PickResult, error)
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}
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// Balancer takes input from gRPC, manages SubConns, and collects and aggregates
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// the connectivity states.
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//
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// It also generates and updates the Picker used by gRPC to pick SubConns for RPCs.
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//
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// HandleSubConnectionStateChange, HandleResolvedAddrs and Close are guaranteed
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// to be called synchronously from the same goroutine.
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// There's no guarantee on picker.Pick, it may be called anytime.
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type Balancer interface {
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	// HandleSubConnStateChange is called by gRPC when the connectivity state
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	// of sc has changed.
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	// Balancer is expected to aggregate all the state of SubConn and report
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	// that back to gRPC.
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	// Balancer should also generate and update Pickers when its internal state has
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	// been changed by the new state.
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	//
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	// Deprecated: if V2Balancer is implemented by the Balancer,
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	// UpdateSubConnState will be called instead.
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	HandleSubConnStateChange(sc SubConn, state connectivity.State)
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	// HandleResolvedAddrs is called by gRPC to send updated resolved addresses to
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	// balancers.
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	// Balancer can create new SubConn or remove SubConn with the addresses.
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	// An empty address slice and a non-nil error will be passed if the resolver returns
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	// non-nil error to gRPC.
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	//
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	// Deprecated: if V2Balancer is implemented by the Balancer,
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	// UpdateClientConnState will be called instead.
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	HandleResolvedAddrs([]resolver.Address, error)
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	// Close closes the balancer. The balancer is not required to call
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	// ClientConn.RemoveSubConn for its existing SubConns.
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	Close()
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}
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// SubConnState describes the state of a SubConn.
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type SubConnState struct {
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	// ConnectivityState is the connectivity state of the SubConn.
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	ConnectivityState connectivity.State
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						|
	// ConnectionError is set if the ConnectivityState is TransientFailure,
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	// describing the reason the SubConn failed.  Otherwise, it is nil.
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	ConnectionError error
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}
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 | 
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// ClientConnState describes the state of a ClientConn relevant to the
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// balancer.
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type ClientConnState struct {
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	ResolverState resolver.State
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	// The parsed load balancing configuration returned by the builder's
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	// ParseConfig method, if implemented.
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	BalancerConfig serviceconfig.LoadBalancingConfig
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}
 | 
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 | 
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// ErrBadResolverState may be returned by UpdateClientConnState to indicate a
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// problem with the provided name resolver data.
 | 
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var ErrBadResolverState = errors.New("bad resolver state")
 | 
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 | 
						|
// V2Balancer is defined for documentation purposes.  If a Balancer also
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// implements V2Balancer, its UpdateClientConnState method will be called
 | 
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// instead of HandleResolvedAddrs and its UpdateSubConnState will be called
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// instead of HandleSubConnStateChange.
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type V2Balancer interface {
 | 
						|
	// UpdateClientConnState is called by gRPC when the state of the ClientConn
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	// changes.  If the error returned is ErrBadResolverState, the ClientConn
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						|
	// will begin calling ResolveNow on the active name resolver with
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						|
	// exponential backoff until a subsequent call to UpdateClientConnState
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						|
	// returns a nil error.  Any other errors are currently ignored.
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	UpdateClientConnState(ClientConnState) error
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						|
	// ResolverError is called by gRPC when the name resolver reports an error.
 | 
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	ResolverError(error)
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						|
	// UpdateSubConnState is called by gRPC when the state of a SubConn
 | 
						|
	// changes.
 | 
						|
	UpdateSubConnState(SubConn, SubConnState)
 | 
						|
	// Close closes the balancer. The balancer is not required to call
 | 
						|
	// ClientConn.RemoveSubConn for its existing SubConns.
 | 
						|
	Close()
 | 
						|
}
 | 
						|
 | 
						|
// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
 | 
						|
// and returns one aggregated connectivity state.
 | 
						|
//
 | 
						|
// It's not thread safe.
 | 
						|
type ConnectivityStateEvaluator struct {
 | 
						|
	numReady      uint64 // Number of addrConns in ready state.
 | 
						|
	numConnecting uint64 // Number of addrConns in connecting state.
 | 
						|
}
 | 
						|
 | 
						|
// RecordTransition records state change happening in subConn and based on that
 | 
						|
// it evaluates what aggregated state should be.
 | 
						|
//
 | 
						|
//  - If at least one SubConn in Ready, the aggregated state is Ready;
 | 
						|
//  - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
 | 
						|
//  - Else the aggregated state is TransientFailure.
 | 
						|
//
 | 
						|
// Idle and Shutdown are not considered.
 | 
						|
func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
 | 
						|
	// Update counters.
 | 
						|
	for idx, state := range []connectivity.State{oldState, newState} {
 | 
						|
		updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
 | 
						|
		switch state {
 | 
						|
		case connectivity.Ready:
 | 
						|
			cse.numReady += updateVal
 | 
						|
		case connectivity.Connecting:
 | 
						|
			cse.numConnecting += updateVal
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Evaluate.
 | 
						|
	if cse.numReady > 0 {
 | 
						|
		return connectivity.Ready
 | 
						|
	}
 | 
						|
	if cse.numConnecting > 0 {
 | 
						|
		return connectivity.Connecting
 | 
						|
	}
 | 
						|
	return connectivity.TransientFailure
 | 
						|
}
 |