The proxy currently stores latency values in an `OrderMap` and reports every observed latency value to the controller's telemetry API since the last report. The telemetry API then sends each individual value to Prometheus. This doesn't scale well when there are a large number of proxies making reports.
I've modified the proxy to use a fixed-size histogram that matches the histogram buckets in Prometheus. Each report now includes an array indicating the histogram bounds, and each response scope contains a set of counts corresponding to each index in the bounds array, indicating the number of times a latency in that bucket was observed. The controller then reports the upper bound of each bucket to Prometheus, and can use the proxy's reported set of bucket bounds so that the observed values will be correct even if the bounds in the control plane are changed independently of those set in the proxy.
I've also modified `simulate-proxy` to generate the new report structure, and added tests in the proxy's telemetry test suite validating the new behaviour.
The proxy will now try to detect what protocol new connections are
using, and route them accordingly. Specifically:
- HTTP/2 stays the same.
- HTTP/1 is now accepted, and will try to send an HTTP/1 request
to the target.
- If neither HTTP/1 nor 2, assume a TCP stream and simply forward
between the source and destination.
* tower-h2: fix Server Clone bounds
* proxy: implement Async{Read,Write} extra methods for Connection
Closes#130Closes#131
We’ve built Conduit from the ground up to be the fastest, lightest,
simplest, and most secure service mesh in the world. It features an
incredibly fast and safe data plane written in Rust, a simple yet
powerful control plane written in Go, and a design that’s focused on
performance, security, and usability. Most importantly, Conduit
incorporates the many lessons we’ve learned from over 18 months of
production service mesh experience with Linkerd.
This repository contains a few tightly-related components:
- `proxy` -- an HTTP/2 proxy written in Rust;
- `controller` -- a control plane written in Go with gRPC;
- `web` -- a UI written in React, served by Go.