#include #include using v8::Context; using v8::FunctionCallbackInfo; using v8::Isolate; using v8::Local; using v8::Object; using v8::Value; void TriggerReport(const FunctionCallbackInfo& args) { Isolate* isolate = args.GetIsolate(); node::TriggerNodeReport( isolate, "FooMessage", "BarTrigger", std::string(), Local()); } void TriggerReportNoIsolate(const FunctionCallbackInfo& args) { node::TriggerNodeReport(static_cast(nullptr), "FooMessage", "BarTrigger", std::string(), Local()); } void TriggerReportEnv(const FunctionCallbackInfo& args) { Isolate* isolate = args.GetIsolate(); node::TriggerNodeReport( node::GetCurrentEnvironment(isolate->GetCurrentContext()), "FooMessage", "BarTrigger", std::string(), Local()); } void TriggerReportNoEnv(const FunctionCallbackInfo& args) { node::TriggerNodeReport(static_cast(nullptr), "FooMessage", "BarTrigger", std::string(), Local()); } void TriggerReportNoContext(const FunctionCallbackInfo& args) { Isolate* isolate = args.GetIsolate(); Local context = isolate->GetCurrentContext(); context->Exit(); if (isolate->GetCurrentContext().IsEmpty()) { node::TriggerNodeReport( isolate, "FooMessage", "BarTrigger", std::string(), Local()); } // Restore current context to avoid crashing in Context::Scope in // SpinEventLoop. context->Enter(); } void TriggerReportNewContext(const FunctionCallbackInfo& args) { Isolate* isolate = args.GetIsolate(); Local context = Context::New(isolate); Context::Scope context_scope(context); node::TriggerNodeReport( isolate, "FooMessage", "BarTrigger", std::string(), Local()); } void init(Local exports) { NODE_SET_METHOD(exports, "triggerReport", TriggerReport); NODE_SET_METHOD(exports, "triggerReportNoIsolate", TriggerReportNoIsolate); NODE_SET_METHOD(exports, "triggerReportEnv", TriggerReportEnv); NODE_SET_METHOD(exports, "triggerReportNoEnv", TriggerReportNoEnv); NODE_SET_METHOD(exports, "triggerReportNoContext", TriggerReportNoContext); NODE_SET_METHOD(exports, "triggerReportNewContext", TriggerReportNewContext); } NODE_MODULE(NODE_GYP_MODULE_NAME, init)