enhance: check networkType when create GameServerSet (#157)
Signed-off-by: ChrisLiu <chrisliu1995@163.com>
This commit is contained in:
parent
b6fdc2353e
commit
7d8e169d0c
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@ -20,6 +20,7 @@ import (
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"context"
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"fmt"
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gamekruiseiov1alpha1 "github.com/openkruise/kruise-game/apis/v1alpha1"
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"github.com/openkruise/kruise-game/cloudprovider/manager"
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"github.com/openkruise/kruise-game/pkg/util"
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admissionv1 "k8s.io/api/admission/v1"
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"net/http"
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@ -28,8 +29,9 @@ import (
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)
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type GssValidaatingHandler struct {
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Client client.Client
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decoder *admission.Decoder
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Client client.Client
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decoder *admission.Decoder
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CloudProviderManager *manager.ProviderManager
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}
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func (gvh *GssValidaatingHandler) Handle(ctx context.Context, req admission.Request) admission.Response {
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@ -52,6 +54,9 @@ func (gvh *GssValidaatingHandler) Handle(ctx context.Context, req admission.Requ
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return admission.Errored(http.StatusBadRequest, err)
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}
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return validatingUpdate(newGss, oldGss)
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case admissionv1.Create:
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newGss := gss.DeepCopy()
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return validatingCreate(newGss, gvh.CloudProviderManager)
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}
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return admission.ValidationResponse(true, "pass validating")
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@ -78,3 +83,26 @@ func validatingUpdate(newGss, oldGss *gamekruiseiov1alpha1.GameServerSet) admiss
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}
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return admission.ValidationResponse(true, "validatingUpdate success")
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}
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func validatingCreate(gss *gamekruiseiov1alpha1.GameServerSet, cpm *manager.ProviderManager) admission.Response {
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if gss.Spec.Network != nil {
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if gss.Spec.Network.NetworkType == "" {
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return admission.ValidationResponse(false, "network type is required")
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}
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if pn := listPluginNames(cpm); !util.IsStringInList(gss.Spec.Network.NetworkType, pn) {
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return admission.ValidationResponse(false, fmt.Sprintf("network type must be one of %v", pn))
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}
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}
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return admission.ValidationResponse(true, "validatingCreate success")
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}
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func listPluginNames(cpm *manager.ProviderManager) []string {
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var pluginNames []string
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for _, cp := range cpm.CloudProviders {
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plugins, _ := cp.ListPlugins()
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for _, p := range plugins {
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pluginNames = append(pluginNames, p.Name())
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}
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}
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return pluginNames
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}
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@ -0,0 +1,61 @@
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package webhook
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import (
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gamekruiseiov1alpha1 "github.com/openkruise/kruise-game/apis/v1alpha1"
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"github.com/openkruise/kruise-game/cloudprovider"
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"github.com/openkruise/kruise-game/cloudprovider/alibabacloud"
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"github.com/openkruise/kruise-game/cloudprovider/manager"
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"testing"
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)
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func TestValidatingCreate(t *testing.T) {
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tests := []struct {
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gss *gamekruiseiov1alpha1.GameServerSet
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cpm *manager.ProviderManager
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allowed bool
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}{
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{
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gss: &gamekruiseiov1alpha1.GameServerSet{
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Spec: gamekruiseiov1alpha1.GameServerSetSpec{
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Network: &gamekruiseiov1alpha1.Network{
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NetworkConf: []gamekruiseiov1alpha1.NetworkConfParams{
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{
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Name: "xx",
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Value: "xx",
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},
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},
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},
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},
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},
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cpm: &manager.ProviderManager{
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CloudProviders: map[string]cloudprovider.CloudProvider{},
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},
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allowed: false,
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},
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{
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gss: &gamekruiseiov1alpha1.GameServerSet{
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Spec: gamekruiseiov1alpha1.GameServerSetSpec{
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Network: &gamekruiseiov1alpha1.Network{
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NetworkType: "AlibabaCloud-LB",
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},
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},
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},
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cpm: &manager.ProviderManager{
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CloudProviders: map[string]cloudprovider.CloudProvider{
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"AlibabaCloud": func() cloudprovider.CloudProvider {
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acp, _ := alibabacloud.NewAlibabaCloudProvider()
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return acp
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}(),
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},
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},
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allowed: false,
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},
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}
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for i, test := range tests {
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actual := validatingCreate(test.gss, test.cpm)
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if actual.Allowed != test.allowed {
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t.Errorf("%d: expect %v, got %v", i, test.allowed, actual.Allowed)
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}
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}
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}
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@ -104,7 +104,7 @@ func (ws *Webhook) SetupWithManager(mgr manager.Manager) *Webhook {
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}
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recorder := mgr.GetEventRecorderFor("kruise-game-webhook")
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server.Register(mutatePodPath, &webhook.Admission{Handler: NewPodMutatingHandler(mgr.GetClient(), decoder, ws.cpm, recorder)})
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server.Register(validateGssPath, &webhook.Admission{Handler: &GssValidaatingHandler{Client: mgr.GetClient(), decoder: decoder}})
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server.Register(validateGssPath, &webhook.Admission{Handler: &GssValidaatingHandler{Client: mgr.GetClient(), decoder: decoder, CloudProviderManager: ws.cpm}})
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return ws
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}
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