update README (#3)
Signed-off-by: ChrisLiu <chrisliu1995@163.com> Signed-off-by: ChrisLiu <chrisliu1995@163.com>
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# kruise-game
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# kruise-game
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## Introduction
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## Introduction
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`Kruise-Game` is an open source project based on OpenKruise, to solve the problem of game server landing in Kubernetes.
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Kruise-Game is a subproject of OpenKruise, to solve the problem of game server landing in Kubernetes.
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<img width="250px" src="./docs/images/logo.jpg" alt="OpenKruiseGame logo"/>
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<img width="250px" src="./docs/images/logo.jpg" alt="OpenKruiseGame logo"/>
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Kruise-Game utilizes the features of [Kruise](https://github.com/openkruise/kruise), including:
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- In-Place Update
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- Update sequence
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- Ordinals reserve(skip)
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- Pod probe marker
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- …
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## Why is Kruise-Game?
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## Why is Kruise-Game?
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Game servers are stateful services, and there are differences in the operation and maintenance of each game server, which also increases with time. In Kubernetes, general workloads manages a batch of game servers according to pod templates, which cannot take into account the differences in game server status. Batch management and directional management are in conflict in k8s. **Kruise-Game** was born to resolve that. Kruise-Game contains two CRDs, GameServer and GameServerSet:
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Game servers are stateful services, and there are differences in the operation and maintenance of each game server, which also increases with time. In Kubernetes, general workloads manages a batch of game servers according to pod templates, which cannot take into account the differences in game server status. Batch management and directional management are in conflict in k8s. **Kruise-Game** was born to resolve that. Kruise-Game contains two CRDs, GameServer and GameServerSet:
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# Introduction
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# Introduction
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## What is Kruise-Game?
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## What is Kruise-Game?
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Kruise-Game is an open source project based on OpenKruise, to solve the problem of game server landing in Kubernetes.
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Kruise-Game is a subproject of OpenKruise, to solve the problem of game server landing in Kubernetes.
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<img width="250px" src="../images/logo.jpg" alt="OpenKruiseGame logo"/>
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Kruise-Game utilizes the features of [Kruise](https://github.com/openkruise/kruise), including:
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- In-Place Update
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- Update sequence
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- Ordinals reserve(skip)
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- Pod probe marker
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- …
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## Why is Kruise-Game?
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## Why is Kruise-Game?
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Game servers are stateful services, and there are differences in the operation and maintenance of each game server, which also increases with time. In Kubernetes, general workloads manages a batch of game servers according to pod templates, which cannot take into account the differences in game server status. Batch management and directional management are in conflict in k8s. **Kruise-Game** was born to resolve that. Kruise-Game contains two CRDs, GameServer and GameServerSet:
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Game servers are stateful services, and there are differences in the operation and maintenance of each game server, which also increases with time. In Kubernetes, general workloads manages a batch of game servers according to pod templates, which cannot take into account the differences in game server status. Batch management and directional management are in conflict in k8s. **Kruise-Game** was born to resolve that. Kruise-Game contains two CRDs, GameServer and GameServerSet:
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