# Change Log ## v0.9.0 > Change log since v0.8.0 ### Features & Enhancements - Enhance: support custom health checks for AlibabaCloud-NLB. https://github.com/openkruise/kruise-game/pull/147 - Feat: add AmazonWebServices-NLB network plugin. https://github.com/openkruise/kruise-game/pull/150 - Enhance: support custom health checks for AlibabaCloud-SLB. https://github.com/openkruise/kruise-game/pull/154 - Enhance: Kubernetes-NodePort supports network disabled. https://github.com/openkruise/kruise-game/pull/156 - Enhance: check networkType when create GameServerSet. https://github.com/openkruise/kruise-game/pull/157 - Enhance: service quality support patch labels & annotations. https://github.com/openkruise/kruise-game/pull/159 - Enhance: labels from gs can be synced to pod. https://github.com/openkruise/kruise-game/pull/160 - Feat: add lifecycle field for gameserverset. https://github.com/openkruise/kruise-game/pull/162 ### Bug Fixes - Fix the allocation error when Ali loadbalancers reache the limit of ports number. https://github.com/openkruise/kruise-game/pull/149 - Fix: AmazonWebServices-NLB controller parameter modification. https://github.com/openkruise/kruise-game/pull/164 - Fix old svc remain after pod recreate when using ali-lb models. https://github.com/openkruise/kruise-game/pull/165 ## v0.8.0 > Change log since v0.7.0 ### Features & Enhancements - Add AlibabaCloud-NLB network plugin. https://github.com/openkruise/kruise-game/pull/135 - Add Volcengine-CLB network plugin. https://github.com/openkruise/kruise-game/pull/127 - Add Kubernetes-NodePort network plugin. https://github.com/openkruise/kruise-game/pull/138 - Sync annotations from gs to pod. https://github.com/openkruise/kruise-game/pull/140 - FailurePolicy of PodMutatingWebhook turn to Fail. https://github.com/openkruise/kruise-game/pull/129 - Replace patch asts with update. https://github.com/openkruise/kruise-game/pull/131 - Kubernetes-HostPort plugin support to wait for network ready. https://github.com/openkruise/kruise-game/pull/136 - Add AllocateLoadBalancerNodePorts in clb plugin. https://github.com/openkruise/kruise-game/pull/141 ### Bug Fixes - Avoid patching gameserver continuously. https://github.com/openkruise/kruise-game/pull/124 ## v0.7.0 > Change log since v0.6.0 ### Features & Enhancements - Add ReclaimPolicy for GameServer. https://github.com/openkruise/kruise-game/pull/115 - ServiceQuality supports multiple results returned by one probe. https://github.com/openkruise/kruise-game/pull/117 - Support differentiated updates to GameServers. https://github.com/openkruise/kruise-game/pull/120 ### Bug Fixes - Fix the error of patching pod image failure when gs image is nil. https://github.com/openkruise/kruise-game/pull/121 ## v0.6.0 > Change log since v0.5.0 ### Features & Enhancements - Support auto scaling-up based on minAvailable. https://github.com/openkruise/kruise-game/pull/88 - Update go version to 1.19. https://github.com/openkruise/kruise-game/pull/104 - Add GameServerConditions. https://github.com/openkruise/kruise-game/pull/95 - Add network plugin AlibabaCloud-NLB-SharedPort. https://github.com/openkruise/kruise-game/pull/98 - Support AllowNotReadyContainers for network plugin. https://github.com/openkruise/kruise-game/pull/98 - Add qps and burst settings of controller-manager. https://github.com/openkruise/kruise-game/pull/108 ### Bug Fixes - Fix AlibabaCloud-NATGW network ready condition when multi-ports. https://github.com/openkruise/kruise-game/pull/94 - Hostport network should be not ready when no ports exist. https://github.com/openkruise/kruise-game/pull/100 ## v0.5.0 > Change log since v0.4.0 ### Features & Enhancements - Improve hostport cache to record allocated ports of pod. https://github.com/openkruise/kruise-game/pull/82 - Enhance pod scaling efficiency. https://github.com/openkruise/kruise-game/pull/81 - Support to sync gs metadata from from gsTemplate. https://github.com/openkruise/kruise-game/pull/85 - Refactor NetworkPortRange into a pointer. https://github.com/openkruise/kruise-game/pull/87 - Add network plugin AlibabaCloud-EIP. https://github.com/openkruise/kruise-game/pull/86 - Add new opsState type named Allocated. https://github.com/openkruise/kruise-game/pull/89 - Add new opsState type named Kill. https://github.com/openkruise/kruise-game/pull/90 - AlibabaCloud-EIP support to define EIP name & description. https://github.com/openkruise/kruise-game/pull/91 - Support customized serviceName. https://github.com/openkruise/kruise-game/pull/92 ### Bug Fixes - correct gs network status when pod network status is nil. https://github.com/openkruise/kruise-game/pull/80 ## v0.4.0 > Change log since v0.3.0 ### Features & Enhancements - Avoid Network NotReady too long for Kubernetes-Ingress NetworkType. https://github.com/openkruise/kruise-game/pull/61/commits/7f66be508004d393299e037cba052c5111d6678a - Add param Fixed for Kubernetes-Ingress NetworkType. https://github.com/openkruise/kruise-game/pull/61/commits/00c8d5502f1813f0092f05ffb3b0c2dbca5a63f7 - Change autoscaler trigger metricType from Value to AverageValue. https://github.com/openkruise/kruise-game/pull/64 - Decouple triggering network update from Gs Ready. https://github.com/openkruise/kruise-game/pull/71 - Add reserveIds when init asts. https://github.com/openkruise/kruise-game/pull/73 - AlibabaCloud-SLB support muti-slbIds. https://github.com/openkruise/kruise-game/pull/69/commits/42b8ab3e739c872f477d4faa7286ace3a87a07d6 ### Bug Fixes - Fix the issue of unable to complete scaling down from 1 to 0 when autoscaling. https://github.com/openkruise/kruise-game/pull/59 - Avoid metrics controller fatal when gss status is nil. https://github.com/openkruise/kruise-game/pull/61/commits/c56574ecaf5af1e5d0625f4555a470c90125f4d4 - Fix the problem that the hostPort plugin repeatedly allocates ports when pods with the same name are created. https://github.com/openkruise/kruise-game/pull/66 - Assume that slices without elements are equal to avoid marginal problem. https://github.com/openkruise/kruise-game/pull/74 - Fix AlibabaCloud-SLB allocate and deallocate imprecisely. https://github.com/openkruise/kruise-game/pull/69/commits/05fea83e08a39f496cb9f93a83a0775460cb160a ## v0.3.0 > Change log since v0.2.0 ### Features & Enhancements - Add prometheus metrics and monitor dashboard for game servers. https://github.com/openkruise/kruise-game/pull/40 - Add external scaler to make the game servers in the WaitToBeDeleted opsState automatically deleted. https://github.com/openkruise/kruise-game/pull/39 - Support ReserveIds ScaleDownStrategyType (backfill the deleted Gs ID to the Reserve field). https://github.com/openkruise/kruise-game/pull/52 - Update AlibabaCloud API Group Version from v1alpha1 to v1beta1. https://github.com/openkruise/kruise-game/pull/41 - Add more print columns for GameServer & GameServerSet. https://github.com/openkruise/kruise-game/pull/48 - Add default serviceName for GameServerSet. https://github.com/openkruise/kruise-game/pull/51 - Add new networkType Kubernetes-Ingress. https://github.com/openkruise/kruise-game/pull/54 - Add network-related environment variables to allow users to adjust the network waiting time and detection interval. https://github.com/openkruise/kruise-game/pull/57 ### Bug Fixes - Avoid GameServer status sync delay when network failure. https://github.com/openkruise/kruise-game/pull/45 - Avoid GameServerSet status sync failed when template metadata is not null. https://github.com/openkruise/kruise-game/pull/46 - Add marginal conditions to avoid fatal errors when scaling. https://github.com/openkruise/kruise-game/pull/49 ## v0.2.0 > Change log since v0.1.0 ### Features - Cloud Provider & Network Plugin mechanism - Supporting network types: - Kubernetes-HostPort - AlibabaCloud-NATGW - AlibabaCloud-SLB - AlibabaCloud-SLB-SharedPort ## v0.1.0 ### Features - New CRDs: GameServer & GameServerSet - GameServer provides game servers state definition interface, such as deletion priority, update priority, and opsState. - GameServerSet can update/scale GameServers by their states. - User-Defined Quality Service - Probing GameServersā€˜ containers and marking GameServers state automatically