kruise-game/pkg/metrics/controller.go

194 lines
6.5 KiB
Go

/*
Copyright 2023 The Kruise Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package metrics
import (
"context"
"errors"
"sync"
gamekruisev1alpha1 "github.com/openkruise/kruise-game/apis/v1alpha1"
kruisegamevisions "github.com/openkruise/kruise-game/pkg/client/informers/externalversions"
kruisegamelister "github.com/openkruise/kruise-game/pkg/client/listers/apis/v1alpha1"
"k8s.io/client-go/tools/cache"
"k8s.io/klog/v2"
)
type Controller struct {
gameServerLister kruisegamelister.GameServerLister
gameServerSetLister kruisegamelister.GameServerSetLister
gameServerSynced cache.InformerSynced
gameServerSetSynced cache.InformerSynced
stateLock sync.Mutex
opsStateLock sync.Mutex
gameServerStateLastChange map[string]float64
gameServerOpsStateLastChange map[string]float64
}
func NewController(kruisegameInformerFactory kruisegamevisions.SharedInformerFactory) (*Controller, error) {
gameServer := kruisegameInformerFactory.Game().V1alpha1().GameServers()
gsInformer := gameServer.Informer()
gameServerSet := kruisegameInformerFactory.Game().V1alpha1().GameServerSets()
gssInformer := gameServerSet.Informer()
c := &Controller{
gameServerLister: gameServer.Lister(),
gameServerSetLister: gameServerSet.Lister(),
gameServerSynced: gsInformer.HasSynced,
gameServerSetSynced: gssInformer.HasSynced,
stateLock: sync.Mutex{},
opsStateLock: sync.Mutex{},
gameServerStateLastChange: make(map[string]float64),
gameServerOpsStateLastChange: make(map[string]float64),
}
if _, err := gsInformer.AddEventHandler(cache.ResourceEventHandlerFuncs{
AddFunc: c.recordGsWhenAdd,
UpdateFunc: c.recordGsWhenUpdate,
DeleteFunc: c.recordGsWhenDelete,
}); err != nil {
return nil, err
}
if _, err := gssInformer.AddEventHandler(cache.ResourceEventHandlerFuncs{
UpdateFunc: func(oldObj, newObj interface{}) {
c.recordGssWhenChange(newObj)
},
DeleteFunc: c.recordGssWhenDelete,
}); err != nil {
return nil, err
}
return c, nil
}
func (c *Controller) recordGsWhenAdd(obj interface{}) {
gs, ok := obj.(*gamekruisev1alpha1.GameServer)
if !ok {
return
}
GameServersTotal.WithLabelValues().Inc()
state := string(gs.Status.CurrentState)
opsState := string(gs.Spec.OpsState)
GameServersStateCount.WithLabelValues(state).Inc()
GameServersOpsStateCount.WithLabelValues(opsState).Inc()
dp := 0
up := 0
if gs.Status.DeletionPriority != nil {
dp = gs.Status.DeletionPriority.IntValue()
}
if gs.Status.UpdatePriority != nil {
up = gs.Status.UpdatePriority.IntValue()
}
GameServerDeletionPriority.WithLabelValues(gs.Name, gs.Namespace).Set(float64(dp))
GameServerUpdatePriority.WithLabelValues(gs.Name, gs.Namespace).Set(float64(up))
}
func (c *Controller) recordGsWhenUpdate(oldObj, newObj interface{}) {
oldGs, ok := oldObj.(*gamekruisev1alpha1.GameServer)
if !ok {
return
}
newGs, ok := newObj.(*gamekruisev1alpha1.GameServer)
if !ok {
return
}
oldState := string(oldGs.Status.CurrentState)
oldOpsState := string(oldGs.Spec.OpsState)
newState := string(newGs.Status.CurrentState)
newOpsState := string(newGs.Spec.OpsState)
if oldState != newState {
GameServersStateCount.WithLabelValues(newState).Inc()
GameServersStateCount.WithLabelValues(oldState).Dec()
}
if oldOpsState != newOpsState {
GameServersOpsStateCount.WithLabelValues(newOpsState).Inc()
GameServersOpsStateCount.WithLabelValues(oldOpsState).Dec()
}
newDp := 0
newUp := 0
if newGs.Status.DeletionPriority != oldGs.Status.DeletionPriority {
newDp = newGs.Status.DeletionPriority.IntValue()
}
if newGs.Status.UpdatePriority != oldGs.Status.UpdatePriority {
newUp = newGs.Status.UpdatePriority.IntValue()
}
GameServerDeletionPriority.WithLabelValues(newGs.Name, newGs.Namespace).Set(float64(newDp))
GameServerUpdatePriority.WithLabelValues(newGs.Name, newGs.Namespace).Set(float64(newUp))
}
func (c *Controller) recordGsWhenDelete(obj interface{}) {
gs, ok := obj.(*gamekruisev1alpha1.GameServer)
if !ok {
return
}
state := string(gs.Status.CurrentState)
opsState := string(gs.Spec.OpsState)
GameServersStateCount.WithLabelValues(state).Dec()
GameServersOpsStateCount.WithLabelValues(opsState).Dec()
GameServerDeletionPriority.DeleteLabelValues(gs.Name, gs.Namespace)
GameServerUpdatePriority.DeleteLabelValues(gs.Name, gs.Namespace)
}
func (c *Controller) recordGssWhenChange(obj interface{}) {
gss, ok := obj.(*gamekruisev1alpha1.GameServerSet)
if !ok {
return
}
GameServerSetsReplicasCount.WithLabelValues(gss.Name, gss.Namespace, "current").Set(float64(gss.Status.CurrentReplicas))
GameServerSetsReplicasCount.WithLabelValues(gss.Name, gss.Namespace, "ready").Set(float64(gss.Status.ReadyReplicas))
GameServerSetsReplicasCount.WithLabelValues(gss.Name, gss.Namespace, "available").Set(float64(gss.Status.AvailableReplicas))
if gss.Status.MaintainingReplicas != nil {
GameServerSetsReplicasCount.WithLabelValues(gss.Name, gss.Namespace, "maintaining").Set(float64(*gss.Status.MaintainingReplicas))
}
if gss.Status.WaitToBeDeletedReplicas != nil {
GameServerSetsReplicasCount.WithLabelValues(gss.Name, gss.Namespace, "waitToBeDeleted").Set(float64(*gss.Status.WaitToBeDeletedReplicas))
}
}
func (c *Controller) recordGssWhenDelete(obj interface{}) {
gss, ok := obj.(*gamekruisev1alpha1.GameServerSet)
if !ok {
return
}
GameServerSetsReplicasCount.DeleteLabelValues(gss.Name, gss.Namespace, "current")
GameServerSetsReplicasCount.DeleteLabelValues(gss.Name, gss.Namespace, "ready")
GameServerSetsReplicasCount.DeleteLabelValues(gss.Name, gss.Namespace, "available")
GameServerSetsReplicasCount.DeleteLabelValues(gss.Name, gss.Namespace, "maintaining")
GameServerSetsReplicasCount.DeleteLabelValues(gss.Name, gss.Namespace, "waitToBeDeleted")
}
func (c *Controller) Run(ctx context.Context) error {
klog.Info("Wait for metrics controller cache sync")
if !cache.WaitForCacheSync(ctx.Done(), c.gameServerSynced, c.gameServerSetSynced) {
return errors.New("failed to wait for caches to sync")
}
<-ctx.Done()
return nil
}