client-go/internal/client/priority_queue.go

109 lines
2.7 KiB
Go

// Copyright 2023 TiKV Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package client
import "container/heap"
// Item is the interface that all entries in a priority queue must implement.
type Item interface {
priority() int
}
// entry is an entry in a priority queue.
type entry struct {
entry Item
index int
}
// prioritySlice implements heap.Interface and holds Entries.
type prioritySlice []entry
// Len returns the length of the priority queue.
func (ps prioritySlice) Len() int {
return len(ps)
}
// Less compares two entries in the priority queue.
// The higher priority entry is the one with the lower value.
func (ps prioritySlice) Less(i, j int) bool {
return ps[i].entry.priority() > ps[j].entry.priority()
}
// Swap swaps two entries in the priority queue.
func (ps prioritySlice) Swap(i, j int) {
ps[i], ps[j] = ps[j], ps[i]
ps[i].index = i
ps[j].index = j
}
// Push adds an entry to the priority queue.
func (ps *prioritySlice) Push(x interface{}) {
item := x.(entry)
item.index = len(*ps)
*ps = append(*ps, item)
}
// Pop removes the highest priority entry from the priority queue.
func (ps *prioritySlice) Pop() interface{} {
old := *ps
n := len(old)
item := old[n-1]
item.index = -1
*ps = old[0 : n-1]
return item
}
// PriorityQueue is a priority queue.
type PriorityQueue struct {
ps prioritySlice
}
// NewPriorityQueue creates a new priority queue.
func NewPriorityQueue() *PriorityQueue {
return &PriorityQueue{}
}
// Len returns the length of the priority queue.
func (pq *PriorityQueue) Len() int {
return pq.ps.Len()
}
// Push adds an entry to the priority queue.
func (pq *PriorityQueue) Push(item Item) {
heap.Push(&pq.ps, entry{entry: item})
}
// Pop removes the highest priority entry from the priority queue.
func (pq *PriorityQueue) Pop() Item {
return heap.Pop(&pq.ps).(entry).entry
}
// All returns all entries in the priority queue not ensure the priority.
func (pq *PriorityQueue) All() []Item {
items := make([]Item, 0, pq.Len())
for i := 0; i < pq.Len(); i++ {
items = append(items, pq.ps[i].entry)
}
return items
}
// Reset resets the priority queue.
func (pq *PriorityQueue) Reset() {
for i := 0; i < pq.Len(); i++ {
pq.ps[i].entry = nil
}
pq.ps = pq.ps[:0]
}