mirror of https://github.com/grpc/grpc.io.git
522 lines
20 KiB
Markdown
522 lines
20 KiB
Markdown
---
|
|
title: Basics tutorial
|
|
description: A basic tutorial introduction to gRPC in C++.
|
|
weight: 50
|
|
---
|
|
|
|
This tutorial provides a basic C++ programmer's introduction to working with gRPC.
|
|
|
|
By walking through this example you'll learn how to:
|
|
|
|
- Define a service in a `.proto` file.
|
|
- Generate server and client code using the protocol buffer compiler.
|
|
- Use the C++ gRPC API to write a simple client and server for your service.
|
|
|
|
It assumes that you have read the [Introduction to gRPC](/docs/what-is-grpc/introduction/) and are familiar
|
|
with [protocol
|
|
buffers](https://protobuf.dev/overview). Note
|
|
that the example in this tutorial uses the proto3 version of the protocol
|
|
buffers language: you can find out more in
|
|
the [proto3 language
|
|
guide](https://protobuf.dev/programming-guides/proto3) and [C++
|
|
generated code
|
|
guide](https://protobuf.dev/reference/cpp/cpp-generated).
|
|
|
|
### Why use gRPC?
|
|
|
|
{{< why-grpc >}}
|
|
|
|
### Example code and setup
|
|
|
|
The example code is part of the `grpc` repo under [examples/cpp/route_guide][].
|
|
Get the example code and build gRPC:
|
|
|
|
1. Follow the Quick start instructions to [build and locally install gRPC from
|
|
source][].
|
|
2. From the repo folder, change to the route guide example directory:
|
|
|
|
```sh
|
|
cd examples/cpp/route_guide
|
|
```
|
|
3. Run `cmake`
|
|
|
|
```sh
|
|
mkdir -p cmake/build
|
|
cd cmake/build
|
|
cmake -DCMAKE_PREFIX_PATH=$MY_INSTALL_DIR ../..
|
|
```
|
|
|
|
### Defining the service
|
|
|
|
Our first step (as you'll know from the [Introduction to gRPC](/docs/what-is-grpc/introduction/)) is to
|
|
define the gRPC *service* and the method *request* and *response* types using
|
|
[protocol buffers](https://protobuf.dev/overview).
|
|
You can see the complete `.proto` file in
|
|
[`examples/protos/route_guide.proto`](https://github.com/grpc/grpc/blob/{{< param grpc_vers.core >}}/examples/protos/route_guide.proto).
|
|
|
|
To define a service, you specify a named `service` in your `.proto` file:
|
|
|
|
```protobuf
|
|
service RouteGuide {
|
|
...
|
|
}
|
|
```
|
|
|
|
Then you define `rpc` methods inside your service definition, specifying their
|
|
request and response types. gRPC lets you define four kinds of service method,
|
|
all of which are used in the `RouteGuide` service:
|
|
|
|
- A *simple RPC* where the client sends a request to the server using the stub
|
|
and waits for a response to come back, just like a normal function call.
|
|
|
|
```protobuf
|
|
// Obtains the feature at a given position.
|
|
rpc GetFeature(Point) returns (Feature) {}
|
|
```
|
|
|
|
- A *server-side streaming RPC* where the client sends a request to the server
|
|
and gets a stream to read a sequence of messages back. The client reads from
|
|
the returned stream until there are no more messages. As you can see in our
|
|
example, you specify a server-side streaming method by placing the `stream`
|
|
keyword before the *response* type.
|
|
|
|
```protobuf
|
|
// Obtains the Features available within the given Rectangle. Results are
|
|
// streamed rather than returned at once (e.g. in a response message with a
|
|
// repeated field), as the rectangle may cover a large area and contain a
|
|
// huge number of features.
|
|
rpc ListFeatures(Rectangle) returns (stream Feature) {}
|
|
```
|
|
|
|
- A *client-side streaming RPC* where the client writes a sequence of messages
|
|
and sends them to the server, again using a provided stream. Once the client
|
|
has finished writing the messages, it waits for the server to read them all
|
|
and return its response. You specify a client-side streaming method by placing
|
|
the `stream` keyword before the *request* type.
|
|
|
|
```protobuf
|
|
// Accepts a stream of Points on a route being traversed, returning a
|
|
// RouteSummary when traversal is completed.
|
|
rpc RecordRoute(stream Point) returns (RouteSummary) {}
|
|
```
|
|
|
|
- A *bidirectional streaming RPC* where both sides send a sequence of messages
|
|
using a read-write stream. The two streams operate independently, so clients
|
|
and servers can read and write in whatever order they like: for example, the
|
|
server could wait to receive all the client messages before writing its
|
|
responses, or it could alternately read a message then write a message, or
|
|
some other combination of reads and writes. The order of messages in each
|
|
stream is preserved. You specify this type of method by placing the `stream`
|
|
keyword before both the request and the response.
|
|
|
|
```protobuf
|
|
// Accepts a stream of RouteNotes sent while a route is being traversed,
|
|
// while receiving other RouteNotes (e.g. from other users).
|
|
rpc RouteChat(stream RouteNote) returns (stream RouteNote) {}
|
|
```
|
|
|
|
Our `.proto` file also contains protocol buffer message type definitions for all
|
|
the request and response types used in our service methods - for example, here's
|
|
the `Point` message type:
|
|
|
|
```protobuf
|
|
// Points are represented as latitude-longitude pairs in the E7 representation
|
|
// (degrees multiplied by 10**7 and rounded to the nearest integer).
|
|
// Latitudes should be in the range +/- 90 degrees and longitude should be in
|
|
// the range +/- 180 degrees (inclusive).
|
|
message Point {
|
|
int32 latitude = 1;
|
|
int32 longitude = 2;
|
|
}
|
|
```
|
|
|
|
### Generating client and server code
|
|
|
|
Next we need to generate the gRPC client and server interfaces from our `.proto`
|
|
service definition. We do this using the protocol buffer compiler `protoc` with
|
|
a special gRPC C++ plugin.
|
|
|
|
For simplicity, we've provided a [CMakeLists.txt](https://github.com/grpc/grpc/blob/{{< param grpc_vers.core >}}/examples/cpp/route_guide/CMakeLists.txt)
|
|
that runs `protoc` for you with the appropriate plugin, input, and output (if
|
|
you want to run this yourself, make sure you've installed protoc and followed
|
|
the gRPC code [installation instructions](https://github.com/grpc/grpc/blob/{{< param grpc_vers.core >}}/src/cpp/README.md#cmake) first):
|
|
|
|
```sh
|
|
make route_guide.grpc.pb.o
|
|
```
|
|
|
|
which actually runs:
|
|
|
|
```sh
|
|
protoc -I ../../protos --grpc_out=. --plugin=protoc-gen-grpc=`which grpc_cpp_plugin` ../../protos/route_guide.proto
|
|
protoc -I ../../protos --cpp_out=. ../../protos/route_guide.proto
|
|
```
|
|
|
|
Running this command generates the following files in your current directory:
|
|
|
|
- `route_guide.pb.h`, the header which declares your generated message classes
|
|
- `route_guide.pb.cc`, which contains the implementation of your message classes
|
|
- `route_guide.grpc.pb.h`, the header which declares your generated service
|
|
classes
|
|
- `route_guide.grpc.pb.cc`, which contains the implementation of your service
|
|
classes
|
|
|
|
These contain:
|
|
|
|
- All the protocol buffer code to populate, serialize, and retrieve our request
|
|
and response message types
|
|
- A class called `RouteGuide` that contains
|
|
|
|
- a remote interface type (or *stub*) for clients to call with the methods
|
|
defined in the `RouteGuide` service.
|
|
- two abstract interfaces for servers to implement, also with the methods
|
|
defined in the `RouteGuide` service.
|
|
|
|
|
|
### Creating the server {#server}
|
|
|
|
First let's look at how we create a `RouteGuide` server. If you're only
|
|
interested in creating gRPC clients, you can skip this section and go straight
|
|
to [Creating the client](#client) (though you might find it interesting
|
|
anyway!).
|
|
|
|
There are two parts to making our `RouteGuide` service do its job:
|
|
|
|
- Implementing the service interface generated from our service definition:
|
|
doing the actual "work" of our service.
|
|
- Running a gRPC server to listen for requests from clients and return the
|
|
service responses.
|
|
|
|
You can find our example `RouteGuide` server in
|
|
[examples/cpp/route_guide/route_guide_server.cc](https://github.com/grpc/grpc/blob/{{< param grpc_vers.core >}}/examples/cpp/route_guide/route_guide_server.cc).
|
|
Let's take a closer look at how it works.
|
|
|
|
#### Implementing RouteGuide
|
|
|
|
As you can see, our server has a `RouteGuideImpl` class that implements the
|
|
generated `RouteGuide::Service` interface:
|
|
|
|
```cpp
|
|
class RouteGuideImpl final : public RouteGuide::Service {
|
|
...
|
|
}
|
|
```
|
|
|
|
In this case we're implementing the *synchronous* version of `RouteGuide`, which
|
|
provides our default gRPC server behaviour. It's also possible to implement an
|
|
asynchronous interface, `RouteGuide::AsyncService`, which allows you to further
|
|
customize your server's threading behaviour, though we won't look at this in
|
|
this tutorial.
|
|
|
|
`RouteGuideImpl` implements all our service methods. Let's look at the simplest
|
|
type first, `GetFeature`, which just gets a `Point` from the client and returns
|
|
the corresponding feature information from its database in a `Feature`.
|
|
|
|
```cpp
|
|
Status GetFeature(ServerContext* context, const Point* point,
|
|
Feature* feature) override {
|
|
feature->set_name(GetFeatureName(*point, feature_list_));
|
|
feature->mutable_location()->CopyFrom(*point);
|
|
return Status::OK;
|
|
}
|
|
```
|
|
|
|
The method is passed a context object for the RPC, the client's `Point` protocol
|
|
buffer request, and a `Feature` protocol buffer to fill in with the response
|
|
information. In the method we populate the `Feature` with the appropriate
|
|
information, and then `return` with an `OK` status to tell gRPC that we've
|
|
finished dealing with the RPC and that the `Feature` can be returned to the
|
|
client.
|
|
|
|
Note that all service methods can (and will!) be called from multiple threads at
|
|
the same time. You have to make sure that your method implementations are
|
|
thread safe. In our example, `feature_list_` is never changed after
|
|
construction, so it is safe by design. But if `feature_list_` would change during
|
|
the lifetime of the service, we would need to synchronize access to this member.
|
|
|
|
Now let's look at something a bit more complicated - a streaming RPC.
|
|
`ListFeatures` is a server-side streaming RPC, so we need to send back multiple
|
|
`Feature`s to our client.
|
|
|
|
```cpp
|
|
Status ListFeatures(ServerContext* context, const Rectangle* rectangle,
|
|
ServerWriter<Feature>* writer) override {
|
|
auto lo = rectangle->lo();
|
|
auto hi = rectangle->hi();
|
|
long left = std::min(lo.longitude(), hi.longitude());
|
|
long right = std::max(lo.longitude(), hi.longitude());
|
|
long top = std::max(lo.latitude(), hi.latitude());
|
|
long bottom = std::min(lo.latitude(), hi.latitude());
|
|
for (const Feature& f : feature_list_) {
|
|
if (f.location().longitude() >= left &&
|
|
f.location().longitude() <= right &&
|
|
f.location().latitude() >= bottom &&
|
|
f.location().latitude() <= top) {
|
|
writer->Write(f);
|
|
}
|
|
}
|
|
return Status::OK;
|
|
}
|
|
```
|
|
|
|
As you can see, instead of getting simple request and response objects in our
|
|
method parameters, this time we get a request object (the `Rectangle` in which
|
|
our client wants to find `Feature`s) and a special `ServerWriter` object. In the
|
|
method, we populate as many `Feature` objects as we need to return, writing them
|
|
to the `ServerWriter` using its `Write()` method. Finally, as in our simple RPC,
|
|
we `return Status::OK` to tell gRPC that we've finished writing responses.
|
|
|
|
If you look at the client-side streaming method `RecordRoute` you'll see it's
|
|
quite similar, except this time we get a `ServerReader` instead of a request
|
|
object and a single response. We use the `ServerReader`s `Read()` method to
|
|
repeatedly read in our client's requests to a request object (in this case a
|
|
`Point`) until there are no more messages: the server needs to check the return
|
|
value of `Read()` after each call. If `true`, the stream is still good and it
|
|
can continue reading; if `false` the message stream has ended.
|
|
|
|
```cpp
|
|
while (stream->Read(&point)) {
|
|
...//process client input
|
|
}
|
|
```
|
|
Finally, let's look at our bidirectional streaming RPC `RouteChat()`.
|
|
|
|
```cpp
|
|
Status RouteChat(ServerContext* context,
|
|
ServerReaderWriter<RouteNote, RouteNote>* stream) override {
|
|
RouteNote note;
|
|
while (stream->Read(¬e)) {
|
|
std::unique_lock<std::mutex> lock(mu_);
|
|
for (const RouteNote& n : received_notes_) {
|
|
if (n.location().latitude() == note.location().latitude() &&
|
|
n.location().longitude() == note.location().longitude()) {
|
|
stream->Write(n);
|
|
}
|
|
}
|
|
received_notes_.push_back(note);
|
|
}
|
|
|
|
return Status::OK;
|
|
}
|
|
```
|
|
|
|
This time we get a `ServerReaderWriter` that can be used to read *and* write
|
|
messages. The syntax for reading and writing here is exactly the same as for our
|
|
client-streaming and server-streaming methods. Although each side will always
|
|
get the other's messages in the order they were written, both the client and
|
|
server can read and write in any order — the streams operate completely
|
|
independently.
|
|
|
|
Note that since `received_notes_` is an instance variable and can be accessed by
|
|
multiple threads, we use a mutex lock here to guarantee exclusive access.
|
|
|
|
#### Starting the server
|
|
|
|
Once we've implemented all our methods, we also need to start up a gRPC server
|
|
so that clients can actually use our service. The following snippet shows how we
|
|
do this for our `RouteGuide` service:
|
|
|
|
```cpp
|
|
void RunServer(const std::string& db_path) {
|
|
std::string server_address("0.0.0.0:50051");
|
|
RouteGuideImpl service(db_path);
|
|
|
|
ServerBuilder builder;
|
|
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
|
|
builder.RegisterService(&service);
|
|
std::unique_ptr<Server> server(builder.BuildAndStart());
|
|
std::cout << "Server listening on " << server_address << std::endl;
|
|
server->Wait();
|
|
}
|
|
```
|
|
As you can see, we build and start our server using a `ServerBuilder`. To do this, we:
|
|
|
|
1. Create an instance of our service implementation class `RouteGuideImpl`.
|
|
2. Create an instance of the factory `ServerBuilder` class.
|
|
3. Specify the address and port we want to use to listen for client requests
|
|
using the builder's `AddListeningPort()` method.
|
|
4. Register our service implementation with the builder.
|
|
5. Call `BuildAndStart()` on the builder to create and start an RPC server for
|
|
our service.
|
|
6. Call `Wait()` on the server to do a blocking wait until process is killed or
|
|
`Shutdown()` is called.
|
|
|
|
### Creating the client {#client}
|
|
|
|
In this section, we'll look at creating a C++ client for our `RouteGuide`
|
|
service. You can see our complete example client code in
|
|
[examples/cpp/route_guide/route_guide_client.cc](https://github.com/grpc/grpc/blob/{{< param grpc_vers.core >}}/examples/cpp/route_guide/route_guide_client.cc).
|
|
|
|
#### Creating a stub
|
|
|
|
To call service methods, we first need to create a *stub*.
|
|
|
|
First we need to create a gRPC *channel* for our stub, specifying the server
|
|
address and port we want to connect to - in our case we'll use no SSL:
|
|
|
|
```cpp
|
|
grpc::CreateChannel("localhost:50051", grpc::InsecureChannelCredentials());
|
|
```
|
|
|
|
{{% alert title="Note" color="info" %}}
|
|
In order to set additional options for the *channel*, use the `grpc::CreateCustomChannel()` api with any special channel arguments - `grpc::ChannelArguments`.
|
|
{{% /alert %}}
|
|
|
|
Now we can use the channel to create our stub using the `NewStub` method provided in the `RouteGuide` class we generated from our `.proto`.
|
|
|
|
```cpp
|
|
public:
|
|
RouteGuideClient(std::shared_ptr<ChannelInterface> channel,
|
|
const std::string& db)
|
|
: stub_(RouteGuide::NewStub(channel)) {
|
|
...
|
|
}
|
|
```
|
|
|
|
#### Calling service methods
|
|
|
|
Now let's look at how we call our service methods. Note that in this tutorial
|
|
we're calling the *blocking/synchronous* versions of each method: this means
|
|
that the RPC call waits for the server to respond, and will either return a
|
|
response or raise an exception.
|
|
|
|
##### Simple RPC
|
|
|
|
Calling the simple RPC `GetFeature` is nearly as straightforward as calling a
|
|
local method.
|
|
|
|
```cpp
|
|
Point point;
|
|
Feature feature;
|
|
point = MakePoint(409146138, -746188906);
|
|
GetOneFeature(point, &feature);
|
|
|
|
...
|
|
|
|
bool GetOneFeature(const Point& point, Feature* feature) {
|
|
ClientContext context;
|
|
Status status = stub_->GetFeature(&context, point, feature);
|
|
...
|
|
}
|
|
```
|
|
|
|
As you can see, we create and populate a request protocol buffer object (in our
|
|
case `Point`), and create a response protocol buffer object for the server to
|
|
fill in. We also create a `ClientContext` object for our call - you can
|
|
optionally set RPC configuration values on this object, such as deadlines,
|
|
though for now we'll use the default settings. Note that you cannot reuse this
|
|
object between calls. Finally, we call the method on the stub, passing it the
|
|
context, request, and response. If the method returns `OK`, then we can read the
|
|
response information from the server from our response object.
|
|
|
|
```cpp
|
|
std::cout << "Found feature called " << feature->name() << " at "
|
|
<< feature->location().latitude()/kCoordFactor_ << ", "
|
|
<< feature->location().longitude()/kCoordFactor_ << std::endl;
|
|
```
|
|
|
|
##### Streaming RPCs
|
|
|
|
Now let's look at our streaming methods. If you've already read [Creating the
|
|
server](#server) some of this may look very familiar - streaming RPCs are
|
|
implemented in a similar way on both sides. Here's where we call the server-side
|
|
streaming method `ListFeatures`, which returns a stream of geographical
|
|
`Feature`s:
|
|
|
|
```cpp
|
|
std::unique_ptr<ClientReader<Feature> > reader(
|
|
stub_->ListFeatures(&context, rect));
|
|
while (reader->Read(&feature)) {
|
|
std::cout << "Found feature called "
|
|
<< feature.name() << " at "
|
|
<< feature.location().latitude()/kCoordFactor_ << ", "
|
|
<< feature.location().longitude()/kCoordFactor_ << std::endl;
|
|
}
|
|
Status status = reader->Finish();
|
|
```
|
|
|
|
Instead of passing the method a context, request, and response, we pass it a
|
|
context and request and get a `ClientReader` object back. The client can use the
|
|
`ClientReader` to read the server's responses. We use the `ClientReader`s
|
|
`Read()` method to repeatedly read in the server's responses to a response
|
|
protocol buffer object (in this case a `Feature`) until there are no more
|
|
messages: the client needs to check the return value of `Read()` after each
|
|
call. If `true`, the stream is still good and it can continue reading; if
|
|
`false` the message stream has ended. Finally, we call `Finish()` on the stream
|
|
to complete the call and get our RPC status.
|
|
|
|
The client-side streaming method `RecordRoute` is similar, except there we pass
|
|
the method a context and response object and get back a `ClientWriter`.
|
|
|
|
```cpp
|
|
std::unique_ptr<ClientWriter<Point> > writer(
|
|
stub_->RecordRoute(&context, &stats));
|
|
for (int i = 0; i < kPoints; i++) {
|
|
const Feature& f = feature_list_[feature_distribution(generator)];
|
|
std::cout << "Visiting point "
|
|
<< f.location().latitude()/kCoordFactor_ << ", "
|
|
<< f.location().longitude()/kCoordFactor_ << std::endl;
|
|
if (!writer->Write(f.location())) {
|
|
// Broken stream.
|
|
break;
|
|
}
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(
|
|
delay_distribution(generator)));
|
|
}
|
|
writer->WritesDone();
|
|
Status status = writer->Finish();
|
|
if (status.IsOk()) {
|
|
std::cout << "Finished trip with " << stats.point_count() << " points\n"
|
|
<< "Passed " << stats.feature_count() << " features\n"
|
|
<< "Travelled " << stats.distance() << " meters\n"
|
|
<< "It took " << stats.elapsed_time() << " seconds"
|
|
<< std::endl;
|
|
} else {
|
|
std::cout << "RecordRoute rpc failed." << std::endl;
|
|
}
|
|
```
|
|
|
|
Once we've finished writing our client's requests to the stream using `Write()`,
|
|
we need to call `WritesDone()` on the stream to let gRPC know that we've
|
|
finished writing, then `Finish()` to complete the call and get our RPC status.
|
|
If the status is `OK`, our response object that we initially passed to
|
|
`RecordRoute()` will be populated with the server's response.
|
|
|
|
Finally, let's look at our bidirectional streaming RPC `RouteChat()`. In this
|
|
case, we just pass a context to the method and get back a `ClientReaderWriter`,
|
|
which we can use to both write and read messages.
|
|
|
|
```cpp
|
|
std::shared_ptr<ClientReaderWriter<RouteNote, RouteNote> > stream(
|
|
stub_->RouteChat(&context));
|
|
```
|
|
|
|
The syntax for reading and writing here is exactly the same as for our
|
|
client-streaming and server-streaming methods. Although each side will always
|
|
get the other's messages in the order they were written, both the client and
|
|
server can read and write in any order — the streams operate completely
|
|
independently.
|
|
|
|
### Try it out!
|
|
|
|
Build the client and server:
|
|
|
|
```sh
|
|
make
|
|
```
|
|
|
|
Run the server:
|
|
|
|
```sh
|
|
./route_guide_server --db_path=path/to/route_guide_db.json
|
|
```
|
|
|
|
From a different terminal, run the client:
|
|
|
|
```sh
|
|
./route_guide_client --db_path=path/to/route_guide_db.json
|
|
```
|
|
|
|
[build and locally install gRPC from source]: {{< relref "quickstart#install-grpc" >}}
|
|
[examples/cpp/route_guide]: https://github.com/grpc/grpc/tree/{{< param grpc_vers.core >}}/examples/cpp/route_guide
|