mirror of https://github.com/grpc/grpc.io.git
510 lines
18 KiB
Markdown
510 lines
18 KiB
Markdown
---
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layout: tutorials
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title: gRPC Basics - C#
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type: basic
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short: C#
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---
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This tutorial provides a basic C# programmer's introduction to working with gRPC.
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By walking through this example you'll learn how to:
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- Define a service in a .proto file.
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- Generate server and client code using the protocol buffer compiler.
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- Use the C# gRPC API to write a simple client and server for your service.
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It assumes that you have read the [Overview](/docs/) and are familiar
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with [protocol buffers](https://developers.google.com/protocol-buffers/docs/overview). Note that the
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example in this tutorial uses the proto3 version of the protocol buffers
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language: you can find out more in the
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[proto3 language guide](https://developers.google.com/protocol-buffers/docs/proto3) and
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[C# generated code reference](https://developers.google.com/protocol-buffers/docs/reference/csharp-generated).
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<div id="toc"></div>
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### Why use gRPC?
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Our example is a simple route mapping application that lets clients get
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information about features on their route, create a summary of their route, and
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exchange route information such as traffic updates with the server and other
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clients.
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With gRPC we can define our service once in a .proto file and implement clients
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and servers in any of gRPC's supported languages, which in turn can be run in
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environments ranging from servers inside Google to your own tablet - all the
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complexity of communication between different languages and environments is
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handled for you by gRPC. We also get all the advantages of working with protocol
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buffers, including efficient serialization, a simple IDL, and easy interface
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updating.
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### Example code and setup
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The example code for our tutorial is in
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[grpc/grpc/examples/csharp/RouteGuide](https://github.com/grpc/grpc/tree/
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{{< param grpc_release_tag >}}/examples/csharp/RouteGuide). To
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download the example, clone the `grpc` repository by running the following
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command:
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```sh
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$ git clone -b {{< param grpc_release_tag >}} https://github.com/grpc/grpc
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$ cd grpc
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```
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All the files for this tutorial are in the directory
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`examples/csharp/RouteGuide`. Open the solution
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`examples/csharp/RouteGuide/RouteGuide.sln` from Visual Studio (Windows or Mac) or Visual Studio Code.
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For additional installation details, see the [How to use
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instructions](https://github.com/grpc/grpc/tree/
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{{< param grpc_release_tag >}}/src/csharp#how-to-use).
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### Defining the service
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Our first step (as you'll know from the [Overview](/docs/)) is to
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define the gRPC *service* and the method *request* and *response* types using
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[protocol buffers](https://developers.google.com/protocol-buffers/docs/overview).
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You can see the complete .proto file in
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[`examples/protos/route_guide.proto`](https://github.com/grpc/grpc/blob/
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{{< param grpc_release_tag >}}/examples/protos/route_guide.proto).
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To define a service, you specify a named `service` in your .proto file:
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```protobuf
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service RouteGuide {
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...
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}
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```
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Then you define `rpc` methods inside your service definition, specifying their
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request and response types. gRPC lets you define four kinds of service method,
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all of which are used in the `RouteGuide` service:
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- A *simple RPC* where the client sends a request to the server using the client
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object and waits for a response to come back, just like a normal function
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call.
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```protobuf
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// Obtains the feature at a given position.
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rpc GetFeature(Point) returns (Feature) {}
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```
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- A *server-side streaming RPC* where the client sends a request to the server
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and gets a stream to read a sequence of messages back. The client reads from
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the returned stream until there are no more messages. As you can see in our
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example, you specify a server-side streaming method by placing the `stream`
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keyword before the *response* type.
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```protobuf
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// Obtains the Features available within the given Rectangle. Results are
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// streamed rather than returned at once (e.g. in a response message with a
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// repeated field), as the rectangle may cover a large area and contain a
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// huge number of features.
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rpc ListFeatures(Rectangle) returns (stream Feature) {}
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```
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- A *client-side streaming RPC* where the client writes a sequence of messages
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and sends them to the server, again using a provided stream. Once the client
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has finished writing the messages, it waits for the server to read them all
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and return its response. You specify a client-side streaming method by placing
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the `stream` keyword before the *request* type.
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```protobuf
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// Accepts a stream of Points on a route being traversed, returning a
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// RouteSummary when traversal is completed.
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rpc RecordRoute(stream Point) returns (RouteSummary) {}
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```
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- A *bidirectional streaming RPC* where both sides send a sequence of messages
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using a read-write stream. The two streams operate independently, so clients
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and servers can read and write in whatever order they like: for example, the
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server could wait to receive all the client messages before writing its
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responses, or it could alternately read a message then write a message, or
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some other combination of reads and writes. The order of messages in each
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stream is preserved. You specify this type of method by placing the `stream`
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keyword before both the request and the response.
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```protobuf
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// Accepts a stream of RouteNotes sent while a route is being traversed,
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// while receiving other RouteNotes (e.g. from other users).
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rpc RouteChat(stream RouteNote) returns (stream RouteNote) {}
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```
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Our .proto file also contains protocol buffer message type definitions for all
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the request and response types used in our service methods - for example, here's
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the `Point` message type:
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```protobuf
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// Points are represented as latitude-longitude pairs in the E7 representation
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// (degrees multiplied by 10**7 and rounded to the nearest integer).
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// Latitudes should be in the range +/- 90 degrees and longitude should be in
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// the range +/- 180 degrees (inclusive).
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message Point {
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int32 latitude = 1;
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int32 longitude = 2;
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}
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```
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### Generating client and server code
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Next we need to generate the gRPC client and server interfaces from our .proto
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service definition. This can be done by invoking the protocol buffer compiler `protoc` with
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a special gRPC C# plugin from the command line, but starting from version
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1.17 the `Grpc.Tools` NuGet package integrates with MSBuild to provide [automatic C# code generation](https://github.com/grpc/grpc/blob/master/src/csharp/BUILD-INTEGRATION.md)
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from `.proto` files, which gives much better developer experience by running
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the right commands for you as part of the build.
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This example already has a dependency on `Grpc.Tools` NuGet package and the
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`route_guide.proto` has already been added to the project, so the only thing
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needed to generate the client and server code is to build the solution.
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That can be done by running `dotnet build RouteGuide.sln` or building directly
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in Visual Studio.
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The build regenerates the following files
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under the `RouteGuide/obj/Debug/TARGET_FRAMEWORK` directory:
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- `RouteGuide.cs` contains all the protocol buffer code to populate,
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serialize, and retrieve our request and response message types
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- `RouteGuideGrpc.cs` provides generated client and server classes,
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including:
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- an abstract class `RouteGuide.RouteGuideBase` to inherit from when defining
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RouteGuide service implementations
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- a class `RouteGuide.RouteGuideClient` that can be used to access remote
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RouteGuide instances
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<a name="server"></a>
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### Creating the server
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First let's look at how we create a `RouteGuide` server. If you're only
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interested in creating gRPC clients, you can skip this section and go straight
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to [Creating the client](#client) (though you might find it interesting
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anyway!).
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There are two parts to making our `RouteGuide` service do its job:
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- Implementing the service functionality by inheriting from the base class
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generated from our service definition: doing the actual "work" of our service.
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- Running a gRPC server to listen for requests from clients and return the
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service responses.
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You can find our example `RouteGuide` server in
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[examples/csharp/RouteGuide/RouteGuideServer/RouteGuideImpl.cs](https://github.com/grpc/grpc/blob/
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{{< param grpc_release_tag >}}/examples/csharp/RouteGuide/RouteGuideServer/RouteGuideImpl.cs).
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Let's take a closer look at how it works.
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#### Implementing RouteGuide
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As you can see, our server has a `RouteGuideImpl` class that inherits from the
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generated `RouteGuide.RouteGuideBase`:
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```csharp
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// RouteGuideImpl provides an implementation of the RouteGuide service.
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public class RouteGuideImpl : RouteGuide.RouteGuideBase
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```
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##### Simple RPC
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`RouteGuideImpl` implements all our service methods. Let's look at the simplest
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type first, `GetFeature`, which just gets a `Point` from the client and returns
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the corresponding feature information from its database in a `Feature`.
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```csharp
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public override Task<Feature> GetFeature(Point request, Grpc.Core.ServerCallContext context)
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{
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return Task.FromResult(CheckFeature(request));
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}
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```
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The method is passed a context for the RPC (which is empty in the alpha
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release), the client's `Point` protocol buffer request, and returns a `Feature`
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protocol buffer. In the method we create the `Feature` with the appropriate
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information, and then return it. To allow asynchronous implementation, the
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method returns `Task<Feature>` rather than just `Feature`. You are free to
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perform your computations synchronously and return the result once you've
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finished, just as we do in the example.
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##### Server-side streaming RPC
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Now let's look at something a bit more complicated - a streaming RPC.
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`ListFeatures` is a server-side streaming RPC, so we need to send back multiple
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`Feature` protocol buffers to our client.
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```csharp
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// in RouteGuideImpl
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public override async Task ListFeatures(Rectangle request,
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Grpc.Core.IServerStreamWriter<Feature> responseStream,
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Grpc.Core.ServerCallContext context)
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{
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var responses = features.FindAll( (feature) => feature.Exists() && request.Contains(feature.Location) );
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foreach (var response in responses)
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{
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await responseStream.WriteAsync(response);
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}
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}
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```
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As you can see, here the request object is a `Rectangle` in which our client
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wants to find `Feature`s, but instead of returning a simple response we need to
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write responses to an asynchronous stream `IServerStreamWriter` using async
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method `WriteAsync`.
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##### Client-side streaming RPC
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Similarly, the client-side streaming method `RecordRoute` uses an
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[IAsyncEnumerator](https://github.com/Reactive-Extensions/Rx.NET/blob/master/Ix.NET/Source/System.Interactive.Async/IAsyncEnumerator.cs),
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to read the stream of requests using the async method `MoveNext` and the
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`Current` property.
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```csharp
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public override async Task<RouteSummary> RecordRoute(Grpc.Core.IAsyncStreamReader<Point> requestStream,
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Grpc.Core.ServerCallContext context)
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{
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int pointCount = 0;
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int featureCount = 0;
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int distance = 0;
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Point previous = null;
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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while (await requestStream.MoveNext())
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{
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var point = requestStream.Current;
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pointCount++;
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if (CheckFeature(point).Exists())
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{
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featureCount++;
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}
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if (previous != null)
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{
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distance += (int) previous.GetDistance(point);
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}
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previous = point;
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}
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stopwatch.Stop();
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return new RouteSummary
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{
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PointCount = pointCount,
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FeatureCount = featureCount,
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Distance = distance,
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ElapsedTime = (int)(stopwatch.ElapsedMilliseconds / 1000)
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};
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}
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```
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##### Bidirectional streaming RPC
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Finally, let's look at our bidirectional streaming RPC `RouteChat`.
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```csharp
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public override async Task RouteChat(Grpc.Core.IAsyncStreamReader<RouteNote> requestStream,
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Grpc.Core.IServerStreamWriter<RouteNote> responseStream,
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Grpc.Core.ServerCallContext context)
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{
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while (await requestStream.MoveNext())
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{
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var note = requestStream.Current;
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List<RouteNote> prevNotes = AddNoteForLocation(note.Location, note);
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foreach (var prevNote in prevNotes)
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{
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await responseStream.WriteAsync(prevNote);
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}
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}
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}
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```
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Here the method receives both `requestStream` and `responseStream` arguments.
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Reading the requests is done the same way as in the client-side streaming method
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`RecordRoute`. Writing the responses is done the same way as in the server-side
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streaming method `ListFeatures`.
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#### Starting the server
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Once we've implemented all our methods, we also need to start up a gRPC server
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so that clients can actually use our service. The following snippet shows how we
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do this for our `RouteGuide` service:
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```csharp
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var features = RouteGuideUtil.ParseFeatures(RouteGuideUtil.DefaultFeaturesFile);
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Server server = new Server
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{
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Services = { RouteGuide.BindService(new RouteGuideImpl(features)) },
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Ports = { new ServerPort("localhost", Port, ServerCredentials.Insecure) }
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};
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server.Start();
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Console.WriteLine("RouteGuide server listening on port " + port);
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Console.WriteLine("Press any key to stop the server...");
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Console.ReadKey();
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server.ShutdownAsync().Wait();
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```
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As you can see, we build and start our server using `Grpc.Core.Server` class. To
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do this, we:
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1. Create an instance of `Grpc.Core.Server`.
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1. Create an instance of our service implementation class `RouteGuideImpl`.
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1. Register our service implementation by adding its service definition to the
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`Services` collection (We obtain the service definition from the generated
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`RouteGuide.BindService` method).
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1. Specify the address and port we want to use to listen for client requests.
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This is done by adding `ServerPort` to the `Ports` collection.
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1. Call `Start` on the server instance to start an RPC server for our service.
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<a name="client"></a>
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### Creating the client
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In this section, we'll look at creating a C# client for our `RouteGuide`
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service. You can see our complete example client code in
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[examples/csharp/RouteGuide/RouteGuideClient/Program.cs](https://github.com/grpc/grpc/blob/
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{{< param grpc_release_tag >}}/examples/csharp/RouteGuide/RouteGuideClient/Program.cs).
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#### Creating a client object
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To call service methods, we first need to create a client object (also referred
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to as *stub* for other gRPC languages).
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First, we need to create a gRPC client channel that will connect to gRPC server.
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Then, we create an instance of the `RouteGuite.RouteGuideClient` class generated
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from our .proto, passing the channel as an argument.
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```csharp
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Channel channel = new Channel("127.0.0.1:50052", ChannelCredentials.Insecure);
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var client = new RouteGuide.RouteGuideClient(channel);
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// YOUR CODE GOES HERE
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channel.ShutdownAsync().Wait();
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```
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#### Calling service methods
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Now let's look at how we call our service methods. gRPC C# provides asynchronous
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versions of each of the supported method types. For convenience, gRPC C# also
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provides a synchronous method stub, but only for simple (single request/single
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response) RPCs.
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##### Simple RPC
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Calling the simple RPC `GetFeature` in a synchronous way is nearly as
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straightforward as calling a local method.
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```csharp
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Point request = new Point { Latitude = 409146138, Longitude = -746188906 };
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Feature feature = client.GetFeature(request);
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```
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As you can see, we create and populate a request protocol buffer object (in our
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case `Point`), and call the desired method on the client object, passing it the
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request. If the RPC finishes with success, the response protocol buffer (in our
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case `Feature`) is returned. Otherwise, an exception of type `RpcException` is
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thrown, indicating the status code of the problem.
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Alternatively, if you are in an async context, you can call an asynchronous
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version of the method and use the `await` keyword to await the result:
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```csharp
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Point request = new Point { Latitude = 409146138, Longitude = -746188906 };
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Feature feature = await client.GetFeatureAsync(request);
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```
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##### Streaming RPCs
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Now let's look at our streaming methods. If you've already read [Creating the
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server](#server) some of this may look very familiar - streaming RPCs are
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implemented in a similar way on both sides. The difference with respect to
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simple call is that the client methods return an instance of a call object. This
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provides access to request/response streams and/or the asynchronous result,
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depending on the streaming type you are using.
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Here's where we call the server-side streaming method `ListFeatures`, which has
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the property `ReponseStream` of type `IAsyncEnumerator<Feature>`
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```csharp
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using (var call = client.ListFeatures(request))
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{
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while (await call.ResponseStream.MoveNext())
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{
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Feature feature = call.ResponseStream.Current;
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Console.WriteLine("Received " + feature.ToString());
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}
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}
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```
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The client-side streaming method `RecordRoute` is similar, except we use the
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property `RequestStream` to write the requests one by one using `WriteAsync`,
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and eventually signal that no more requests will be sent using `CompleteAsync`.
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The method result can be obtained through the property `ResponseAsync`.
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```csharp
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using (var call = client.RecordRoute())
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{
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foreach (var point in points)
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{
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await call.RequestStream.WriteAsync(point);
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}
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await call.RequestStream.CompleteAsync();
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RouteSummary summary = await call.ResponseAsync;
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}
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```
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Finally, let's look at our bidirectional streaming RPC `RouteChat`. In this
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case, we write the request to `RequestStream` and receive the responses from
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`ResponseStream`. As you can see from the example, the streams are independent
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of each other.
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```csharp
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using (var call = client.RouteChat())
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{
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var responseReaderTask = Task.Run(async () =>
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{
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while (await call.ResponseStream.MoveNext())
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{
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var note = call.ResponseStream.Current;
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Console.WriteLine("Received " + note);
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}
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});
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foreach (RouteNote request in requests)
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{
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await call.RequestStream.WriteAsync(request);
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}
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await call.RequestStream.CompleteAsync();
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await responseReaderTask;
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}
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```
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### Try it out!
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#### Build the client and server:
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##### Using Visual Studio (or Visual Studio For Mac)
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- Open the solution `examples/csharp/RouteGuide/RouteGuide.sln` and select **Build**.
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##### Using "dotnet" command line tool
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- Run `dotnet build RouteGuide.sln` from the `examples/csharp/RouteGuide` directory.
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See the [quickstart](../../quickstart/csharp.html) for additional instructions on building
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the gRPC example with the `dotnet` command line tool.
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Run the server, which will listen on port 50052:
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```
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> cd RouteGuideServer/bin/Debug/netcoreapp2.1
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> dotnet exec RouteGuideServer.dll
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```
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Run the client (in a different terminal):
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```
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> cd RouteGuideClient/bin/Debug/netcoreapp2.1
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> dotnet exec RouteGuideClient.dll
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```
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You can also run the server and client directly from Visual Studio.
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