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			485 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| ---
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| title: Basics tutorial
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| description: A basic tutorial introduction to gRPC in C#.
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| weight: 50
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| ---
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| 
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| This tutorial provides a basic C# programmer's introduction to working with gRPC.
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| 
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| By walking through this example you'll learn how to:
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| 
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| - Define a service in a .proto file.
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| - Generate server and client code using the protocol buffer compiler.
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| - Use the C# gRPC API to write a simple client and server for your service.
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| 
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| It assumes that you have read the [Introduction to gRPC](/docs/what-is-grpc/introduction/) and are familiar
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| with [protocol buffers](https://developers.google.com/protocol-buffers/docs/overview). Note that the
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| example in this tutorial uses the proto3 version of the protocol buffers
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| language: you can find out more in the
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| [proto3 language guide](https://developers.google.com/protocol-buffers/docs/proto3) and
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| [C# generated code reference](https://developers.google.com/protocol-buffers/docs/reference/csharp-generated).
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| 
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| ### Why use gRPC?
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| 
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| {{< why-grpc >}}
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| 
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| ### Example code and setup
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| 
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| The example code for our tutorial is in
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| [grpc/grpc/examples/csharp/RouteGuide](https://github.com/grpc/grpc/tree/{{< param grpc_vers.core >}}/examples/csharp/RouteGuide). To
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| download the example, clone the `grpc` repository by running the following
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| command:
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| 
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| ```sh
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| $ git clone -b {{< param grpc_vers.core >}} https://github.com/grpc/grpc
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| $ cd grpc
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| ```
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| 
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| All the files for this tutorial are in the directory
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| `examples/csharp/RouteGuide`. Open the solution
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| `examples/csharp/RouteGuide/RouteGuide.sln` from Visual Studio (Windows or Mac) or Visual Studio Code.
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| For additional installation details, see the [How to use
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| instructions](https://github.com/grpc/grpc/tree/{{< param grpc_vers.core >}}/src/csharp#how-to-use).
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| 
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| ### Defining the service
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| 
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| Our first step (as you'll know from the [Introduction to gRPC](/docs/what-is-grpc/introduction/)) is to
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| define the gRPC *service* and the method *request* and *response* types using
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| [protocol buffers](https://developers.google.com/protocol-buffers/docs/overview).
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| You can see the complete .proto file in
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| [`examples/protos/route_guide.proto`](https://github.com/grpc/grpc/blob/{{< param grpc_vers.core >}}/examples/protos/route_guide.proto).
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| 
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| To define a service, you specify a named `service` in your .proto file:
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| 
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| ```protobuf
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| service RouteGuide {
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|    ...
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| }
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| ```
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| 
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| Then you define `rpc` methods inside your service definition, specifying their
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| request and response types. gRPC lets you define four kinds of service method,
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| all of which are used in the `RouteGuide` service:
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| 
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| - A *simple RPC* where the client sends a request to the server using the client
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|   object and waits for a response to come back, just like a normal function
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|   call.
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| 
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|   ```protobuf
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|   // Obtains the feature at a given position.
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|   rpc GetFeature(Point) returns (Feature) {}
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|   ```
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| 
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| - A *server-side streaming RPC* where the client sends a request to the server
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|   and gets a stream to read a sequence of messages back. The client reads from
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|   the returned stream until there are no more messages. As you can see in our
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|   example, you specify a server-side streaming method by placing the `stream`
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|   keyword before the *response* type.
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| 
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|   ```protobuf
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|   // Obtains the Features available within the given Rectangle.  Results are
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|   // streamed rather than returned at once (e.g. in a response message with a
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|   // repeated field), as the rectangle may cover a large area and contain a
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|   // huge number of features.
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|   rpc ListFeatures(Rectangle) returns (stream Feature) {}
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|   ```
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| 
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| - A *client-side streaming RPC* where the client writes a sequence of messages
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|   and sends them to the server, again using a provided stream. Once the client
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|   has finished writing the messages, it waits for the server to read them all
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|   and return its response. You specify a client-side streaming method by placing
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|   the `stream` keyword before the *request* type.
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| 
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|   ```protobuf
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|   // Accepts a stream of Points on a route being traversed, returning a
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|   // RouteSummary when traversal is completed.
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|   rpc RecordRoute(stream Point) returns (RouteSummary) {}
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|   ```
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| 
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| - A *bidirectional streaming RPC* where both sides send a sequence of messages
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|   using a read-write stream. The two streams operate independently, so clients
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|   and servers can read and write in whatever order they like: for example, the
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|   server could wait to receive all the client messages before writing its
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|   responses, or it could alternately read a message then write a message, or
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|   some other combination of reads and writes. The order of messages in each
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|   stream is preserved. You specify this type of method by placing the `stream`
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|   keyword before both the request and the response.
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| 
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|   ```protobuf
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|   // Accepts a stream of RouteNotes sent while a route is being traversed,
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|   // while receiving other RouteNotes (e.g. from other users).
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|   rpc RouteChat(stream RouteNote) returns (stream RouteNote) {}
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|   ```
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| 
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| Our  `.proto` file also contains protocol buffer message type definitions for all
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| the request and response types used in our service methods - for example, here's
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| the `Point` message type:
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| 
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| ```protobuf
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| // Points are represented as latitude-longitude pairs in the E7 representation
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| // (degrees multiplied by 10**7 and rounded to the nearest integer).
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| // Latitudes should be in the range +/- 90 degrees and longitude should be in
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| // the range +/- 180 degrees (inclusive).
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| message Point {
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|   int32 latitude = 1;
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|   int32 longitude = 2;
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| }
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| ```
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| 
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| ### Generating client and server code
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| 
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| Next we need to generate the gRPC client and server interfaces from our .proto
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| service definition. This can be done by invoking the protocol buffer compiler `protoc` with
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| a special gRPC C# plugin from the command line, but starting from version
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| 1.17 the `Grpc.Tools` NuGet package integrates with MSBuild to provide [automatic C# code generation](https://github.com/grpc/grpc/blob/master/src/csharp/BUILD-INTEGRATION.md)
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| from `.proto` files, which gives much better developer experience by running
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| the right commands for you as part of the build.
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| 
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| This example already has a dependency on `Grpc.Tools` NuGet package and the
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| `route_guide.proto` has already been added to the project, so the only thing
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| needed to generate the client and server code is to build the solution.
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| That can be done by running `dotnet build RouteGuide.sln` or building directly
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| in Visual Studio.
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| 
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| The build regenerates the following files
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| under the `RouteGuide/obj/Debug/TARGET_FRAMEWORK` directory:
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| 
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| - `RouteGuide.cs` contains all the protocol buffer code to populate,
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|   serialize, and retrieve our request and response message types
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| - `RouteGuideGrpc.cs` provides generated client and server classes,
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|   including:
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|    - an abstract class `RouteGuide.RouteGuideBase` to inherit from when defining
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|      RouteGuide service implementations
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|    - a class `RouteGuide.RouteGuideClient` that can be used to access remote
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|      RouteGuide instances
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| 
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| ### Creating the server {#server}
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| 
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| First let's look at how we create a `RouteGuide` server. If you're only
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| interested in creating gRPC clients, you can skip this section and go straight
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| to [Creating the client](#client) (though you might find it interesting
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| anyway!).
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| 
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| There are two parts to making our `RouteGuide` service do its job:
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| 
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| - Implementing the service functionality by inheriting from the base class
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|   generated from our service definition: doing the actual "work" of our service.
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| - Running a gRPC server to listen for requests from clients and return the
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|   service responses.
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| 
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| You can find our example `RouteGuide` server in
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| [examples/csharp/RouteGuide/RouteGuideServer/RouteGuideImpl.cs](https://github.com/grpc/grpc/blob/{{< param grpc_vers.core >}}/examples/csharp/RouteGuide/RouteGuideServer/RouteGuideImpl.cs).
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| Let's take a closer look at how it works.
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| 
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| #### Implementing RouteGuide
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| 
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| As you can see, our server has a `RouteGuideImpl` class that inherits from the
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| generated `RouteGuide.RouteGuideBase`:
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| 
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| ```csharp
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| // RouteGuideImpl provides an implementation of the RouteGuide service.
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| public class RouteGuideImpl : RouteGuide.RouteGuideBase
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| ```
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| 
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| ##### Simple RPC
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| 
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| `RouteGuideImpl` implements all our service methods. Let's look at the simplest
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| type first, `GetFeature`, which just gets a `Point` from the client and returns
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| the corresponding feature information from its database in a `Feature`.
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| 
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| ```csharp
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| public override Task<Feature> GetFeature(Point request, Grpc.Core.ServerCallContext context)
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| {
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|     return Task.FromResult(CheckFeature(request));
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| }
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| ```
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| 
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| The method is passed a context for the RPC (which is empty in the alpha
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| release), the client's `Point` protocol buffer request, and returns a `Feature`
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| protocol buffer. In the method we create the `Feature` with the appropriate
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| information, and then return it. To allow asynchronous implementation, the
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| method returns `Task<Feature>` rather than just `Feature`. You are free to
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| perform your computations synchronously and return the result once you've
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| finished, just as we do in the example.
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| 
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| ##### Server-side streaming RPC
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| 
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| Now let's look at something a bit more complicated - a streaming RPC.
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| `ListFeatures` is a server-side streaming RPC, so we need to send back multiple
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| `Feature` protocol buffers to our client.
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| 
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| ```csharp
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| // in RouteGuideImpl
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| public override async Task ListFeatures(Rectangle request,
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|     Grpc.Core.IServerStreamWriter<Feature> responseStream,
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|     Grpc.Core.ServerCallContext context)
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| {
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|     var responses = features.FindAll( (feature) => feature.Exists() && request.Contains(feature.Location) );
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|     foreach (var response in responses)
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|     {
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|         await responseStream.WriteAsync(response);
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|     }
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| }
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| ```
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| 
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| As you can see, here the request object is a `Rectangle` in which our client
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| wants to find `Feature`s, but instead of returning a simple response we need to
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| write responses to an asynchronous stream `IServerStreamWriter` using async
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| method `WriteAsync`.
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| 
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| ##### Client-side streaming RPC
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| 
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| Similarly, the client-side streaming method `RecordRoute` uses an
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| [IAsyncEnumerator](https://github.com/Reactive-Extensions/Rx.NET/blob/master/Ix.NET/Source/System.Interactive.Async/IAsyncEnumerator.cs),
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| to read the stream of requests using the async method `MoveNext` and the
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| `Current` property.
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| 
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| ```csharp
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| public override async Task<RouteSummary> RecordRoute(Grpc.Core.IAsyncStreamReader<Point> requestStream,
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|     Grpc.Core.ServerCallContext context)
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| {
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|     int pointCount = 0;
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|     int featureCount = 0;
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|     int distance = 0;
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|     Point previous = null;
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|     var stopwatch = new Stopwatch();
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|     stopwatch.Start();
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| 
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|     while (await requestStream.MoveNext())
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|     {
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|         var point = requestStream.Current;
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|         pointCount++;
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|         if (CheckFeature(point).Exists())
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|         {
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|             featureCount++;
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|         }
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|         if (previous != null)
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|         {
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|             distance += (int) previous.GetDistance(point);
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|         }
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|         previous = point;
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|     }
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| 
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|     stopwatch.Stop();
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| 
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|     return new RouteSummary
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|     {
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|         PointCount = pointCount,
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|         FeatureCount = featureCount,
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|         Distance = distance,
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|         ElapsedTime = (int)(stopwatch.ElapsedMilliseconds / 1000)
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|     };
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| }
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| ```
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| 
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| ##### Bidirectional streaming RPC
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| 
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| Finally, let's look at our bidirectional streaming RPC `RouteChat`.
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| 
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| ```csharp
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| public override async Task RouteChat(Grpc.Core.IAsyncStreamReader<RouteNote> requestStream,
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|     Grpc.Core.IServerStreamWriter<RouteNote> responseStream,
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|     Grpc.Core.ServerCallContext context)
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| {
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|     while (await requestStream.MoveNext())
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|     {
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|         var note = requestStream.Current;
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|         List<RouteNote> prevNotes = AddNoteForLocation(note.Location, note);
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|         foreach (var prevNote in prevNotes)
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|         {
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|             await responseStream.WriteAsync(prevNote);
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|         }
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|     }
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| }
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| ```
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| 
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| Here the method receives both `requestStream` and `responseStream` arguments.
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| Reading the requests is done the same way as in the client-side streaming method
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| `RecordRoute`.  Writing the responses is done the same way as in the server-side
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| streaming method `ListFeatures`.
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| 
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| #### Starting the server
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| 
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| Once we've implemented all our methods, we also need to start up a gRPC server
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| so that clients can actually use our service. The following snippet shows how we
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| do this for our `RouteGuide` service:
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| 
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| ```csharp
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| var features = RouteGuideUtil.ParseFeatures(RouteGuideUtil.DefaultFeaturesFile);
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| 
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| Server server = new Server
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| {
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|     Services = { RouteGuide.BindService(new RouteGuideImpl(features)) },
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|     Ports = { new ServerPort("localhost", Port, ServerCredentials.Insecure) }
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| };
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| server.Start();
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| 
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| Console.WriteLine("RouteGuide server listening on port " + port);
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| Console.WriteLine("Press any key to stop the server...");
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| Console.ReadKey();
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| 
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| server.ShutdownAsync().Wait();
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| ```
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| As you can see, we build and start our server using `Grpc.Core.Server` class. To
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| do this, we:
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| 
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| 1. Create an instance of `Grpc.Core.Server`.
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| 1. Create an instance of our service implementation class `RouteGuideImpl`.
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| 1. Register our service implementation by adding its service definition to the
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|    `Services` collection (We obtain the service definition from the generated
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|    `RouteGuide.BindService` method).
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| 1. Specify the address and port we want to use to listen for client requests.
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|    This is done by adding `ServerPort` to the `Ports` collection.
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| 1. Call `Start` on the server instance to start an RPC server for our service.
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| 
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| ### Creating the client {#client}
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| 
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| In this section, we'll look at creating a C# client for our `RouteGuide`
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| service. You can see our complete example client code in
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| [examples/csharp/RouteGuide/RouteGuideClient/Program.cs](https://github.com/grpc/grpc/blob/{{< param grpc_vers.core >}}/examples/csharp/RouteGuide/RouteGuideClient/Program.cs).
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| 
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| #### Creating a client object
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| 
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| To call service methods, we first need to create a client object (also referred
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| to as *stub* for other gRPC languages).
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| 
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| First, we need to create a gRPC client channel that will connect to gRPC server.
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| Then, we create an instance of the `RouteGuite.RouteGuideClient` class generated
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| from our .proto, passing the channel as an argument.
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| 
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| ```csharp
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| Channel channel = new Channel("127.0.0.1:50052", ChannelCredentials.Insecure);
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| var client = new RouteGuide.RouteGuideClient(channel);
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| 
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| // YOUR CODE GOES HERE
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| 
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| channel.ShutdownAsync().Wait();
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| ```
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| 
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| #### Calling service methods
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| 
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| Now let's look at how we call our service methods. gRPC C# provides asynchronous
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| versions of each of the supported method types. For convenience, gRPC C# also
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| provides a synchronous method stub, but only for simple (single request/single
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| response) RPCs.
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| 
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| ##### Simple RPC
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| 
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| Calling the simple RPC `GetFeature` in a synchronous way is nearly as
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| straightforward as calling a local method.
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| 
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| ```csharp
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| Point request = new Point { Latitude = 409146138, Longitude = -746188906 };
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| Feature feature = client.GetFeature(request);
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| ```
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| 
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| As you can see, we create and populate a request protocol buffer object (in our
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| case `Point`), and call the desired method on the client object, passing it the
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| request. If the RPC finishes with success, the response protocol buffer (in our
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| case `Feature`) is returned. Otherwise, an exception of type `RpcException` is
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| thrown, indicating the status code of the problem.
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| 
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| Alternatively, if you are in an async context, you can call an asynchronous
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| version of the method and use the `await` keyword to await the result:
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| 
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| ```csharp
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| Point request = new Point { Latitude = 409146138, Longitude = -746188906 };
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| Feature feature = await client.GetFeatureAsync(request);
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| ```
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| 
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| ##### Streaming RPCs
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| 
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| Now let's look at our streaming methods. If you've already read [Creating the
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| server](#server) some of this may look very familiar - streaming RPCs are
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| implemented in a similar way on both sides. The difference with respect to
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| simple call is that the client methods return an instance of a call object. This
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| provides access to request/response streams and/or the asynchronous result,
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| depending on the streaming type you are using.
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| 
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| Here's where we call the server-side streaming method `ListFeatures`, which has
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| the property `ReponseStream` of type `IAsyncEnumerator<Feature>`
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| 
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| ```csharp
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| using (var call = client.ListFeatures(request))
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| {
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|     while (await call.ResponseStream.MoveNext())
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|     {
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|         Feature feature = call.ResponseStream.Current;
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|         Console.WriteLine("Received " + feature.ToString());
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|     }
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| }
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| ```
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| 
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| The client-side streaming method `RecordRoute` is similar, except we use the
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| property `RequestStream` to write the requests one by one using `WriteAsync`,
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| and eventually signal that no more requests will be sent using `CompleteAsync`.
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| The method result can be obtained through the property `ResponseAsync`.
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| 
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| ```csharp
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| using (var call = client.RecordRoute())
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| {
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|     foreach (var point in points)
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|     {
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|         await call.RequestStream.WriteAsync(point);
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|     }
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|     await call.RequestStream.CompleteAsync();
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| 
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|     RouteSummary summary = await call.ResponseAsync;
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| }
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| ```
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| 
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| Finally, let's look at our bidirectional streaming RPC `RouteChat`. In this
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| case, we write the request to `RequestStream` and receive the responses from
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| `ResponseStream`. As you can see from the example, the streams are independent
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| of each other.
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| 
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| ```csharp
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| using (var call = client.RouteChat())
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| {
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|     var responseReaderTask = Task.Run(async () =>
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|     {
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|         while (await call.ResponseStream.MoveNext())
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|         {
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|             var note = call.ResponseStream.Current;
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|             Console.WriteLine("Received " + note);
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|         }
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|     });
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| 
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|     foreach (RouteNote request in requests)
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|     {
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|         await call.RequestStream.WriteAsync(request);
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|     }
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|     await call.RequestStream.CompleteAsync();
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|     await responseReaderTask;
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| }
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| ```
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| 
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| ### Try it out!
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| 
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| Build the client and server:
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| 
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| Using Visual Studio (or Visual Studio For Mac)
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| : Open the solution `examples/csharp/RouteGuide/RouteGuide.sln` and select **Build**.
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| 
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| Using `dotnet` command line tool
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| 
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| : Run `dotnet build RouteGuide.sln` from the `examples/csharp/RouteGuide`
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|   directory. For additional instructions on building the gRPC example with the
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|   `dotnet` command line tool, see [Quick start](../quickstart/).
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| 
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| Run the server:
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| 
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| ```sh
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| > cd RouteGuideServer
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| > dotnet run
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| ```
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| 
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| From a different terminal, run the client:
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| 
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| ```sh
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| > cd RouteGuideClient
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| > dotnet run
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| ```
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| 
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| You can also run the server and client directly from Visual Studio.
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