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- Physically Based Rendering: From Theory To Implementation
- Advanced global illumination, 2nd Edition
- [Monte Carlo theory, methods and examples](https://artowen.su.domains/mc/)
- GPU Pro系列
- GPU Pro 系列
## 游戏性&游戏引擎
- Game Engine Architecture, 3rd Edition by Jason Gregory(中文:游戏引擎架构,第二版有中文)
- Game Engine Gems系列
- Game Engine Architecture, 3rd Edition by Jason Gregory (中文:游戏引擎架构,第二版有中文)
- Game Engine Gems 系列
- 游戏编程模式 by Robert Nystrom
- Game Programming Gems系列
- Game Programming Gems 系列
- Game Audio Programming 3: Principles and Practices by Guy Somberg
- 实时碰撞检测算法技术 by Christer Ericson
- AI for Games, 3rd edition by Ian Millington
- [Game AI Pro系列](http://www.gameaipro.com/)
- [Game AI Pro 系列](http://www.gameaipro.com/)
## 深度学习
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## 设计模式
- 设计模式:可复用面向对象软件的基础Gang of Four
- 设计模式: 可复用面向对象软件的基础Gang of Four
- 大话设计模式 by 程杰
## C/C++