855 lines
25 KiB
Markdown
855 lines
25 KiB
Markdown
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<p align="center">
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<a href="https://programmercarl.com/other/xunlianying.html" target="_blank">
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<img src="../pics/训练营.png" width="1000"/>
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</a>
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<p align="center"><strong><a href="https://mp.weixin.qq.com/s/tqCxrMEU-ajQumL1i8im9A">参与本项目</a>,贡献其他语言版本的代码,拥抱开源,让更多学习算法的小伙伴们收益!</strong></p>
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> 求高度还是求深度,你搞懂了不?
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# 110.平衡二叉树
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[力扣题目链接](https://leetcode.cn/problems/balanced-binary-tree/)
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给定一个二叉树,判断它是否是高度平衡的二叉树。
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本题中,一棵高度平衡二叉树定义为:一个二叉树每个节点 的左右两个子树的高度差的绝对值不超过1。
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示例 1:
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给定二叉树 [3,9,20,null,null,15,7]
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返回 true 。
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示例 2:
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给定二叉树 [1,2,2,3,3,null,null,4,4]
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返回 false 。
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**《代码随想录》算法视频公开课:[后序遍历求高度,高度判断是否平衡 | LeetCode:110.平衡二叉树](https://www.bilibili.com/video/BV1Ug411S7my),相信结合视频在看本篇题解,更有助于大家对本题的理解**。
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## 题外话
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咋眼一看这道题目和[104.二叉树的最大深度](https://programmercarl.com/0104.二叉树的最大深度.html)很像,其实有很大区别。
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这里强调一波概念:
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* 二叉树节点的深度:指从根节点到该节点的最长简单路径边的条数。
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* 二叉树节点的高度:指从该节点到叶子节点的最长简单路径边的条数。
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但leetcode中强调的深度和高度很明显是按照节点来计算的,如图:
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关于根节点的深度究竟是1 还是 0,不同的地方有不一样的标准,leetcode的题目中都是以节点为一度,即根节点深度是1。但维基百科上定义用边为一度,即根节点的深度是0,我们暂时以leetcode为准(毕竟要在这上面刷题)。
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因为求深度可以从上到下去查 所以需要前序遍历(中左右),而高度只能从下到上去查,所以只能后序遍历(左右中)
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有的同学一定疑惑,为什么[104.二叉树的最大深度](https://programmercarl.com/0104.二叉树的最大深度.html)中求的是二叉树的最大深度,也用的是后序遍历。
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**那是因为代码的逻辑其实是求的根节点的高度,而根节点的高度就是这棵树的最大深度,所以才可以使用后序遍历。**
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在[104.二叉树的最大深度](https://programmercarl.com/0104.二叉树的最大深度.html)中,如果真正求取二叉树的最大深度,代码应该写成如下:(前序遍历)
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```CPP
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class Solution {
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public:
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int result;
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void getDepth(TreeNode* node, int depth) {
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result = depth > result ? depth : result; // 中
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if (node->left == NULL && node->right == NULL) return ;
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if (node->left) { // 左
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depth++; // 深度+1
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getDepth(node->left, depth);
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depth--; // 回溯,深度-1
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}
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if (node->right) { // 右
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depth++; // 深度+1
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getDepth(node->right, depth);
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depth--; // 回溯,深度-1
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}
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return ;
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}
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int maxDepth(TreeNode* root) {
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result = 0;
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if (root == NULL) return result;
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getDepth(root, 1);
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return result;
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}
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};
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```
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**可以看出使用了前序(中左右)的遍历顺序,这才是真正求深度的逻辑!**
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注意以上代码是为了把细节体现出来,简化一下代码如下:
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```CPP
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class Solution {
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public:
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int result;
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void getDepth(TreeNode* node, int depth) {
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result = depth > result ? depth : result; // 中
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if (node->left == NULL && node->right == NULL) return ;
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if (node->left) { // 左
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getDepth(node->left, depth + 1);
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}
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if (node->right) { // 右
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getDepth(node->right, depth + 1);
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}
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return ;
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}
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int maxDepth(TreeNode* root) {
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result = 0;
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if (root == 0) return result;
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getDepth(root, 1);
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return result;
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}
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};
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```
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## 本题思路
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### 递归
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此时大家应该明白了既然要求比较高度,必然是要后序遍历。
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递归三步曲分析:
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1. 明确递归函数的参数和返回值
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参数:当前传入节点。
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返回值:以当前传入节点为根节点的树的高度。
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那么如何标记左右子树是否差值大于1呢?
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如果当前传入节点为根节点的二叉树已经不是二叉平衡树了,还返回高度的话就没有意义了。
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所以如果已经不是二叉平衡树了,可以返回-1 来标记已经不符合平衡树的规则了。
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代码如下:
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```CPP
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// -1 表示已经不是平衡二叉树了,否则返回值是以该节点为根节点树的高度
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int getHeight(TreeNode* node)
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```
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2. 明确终止条件
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递归的过程中依然是遇到空节点了为终止,返回0,表示当前节点为根节点的树高度为0
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代码如下:
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```CPP
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if (node == NULL) {
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return 0;
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}
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```
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3. 明确单层递归的逻辑
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如何判断以当前传入节点为根节点的二叉树是否是平衡二叉树呢?当然是其左子树高度和其右子树高度的差值。
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分别求出其左右子树的高度,然后如果差值小于等于1,则返回当前二叉树的高度,否则返回-1,表示已经不是二叉平衡树了。
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代码如下:
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```CPP
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int leftHeight = getHeight(node->left); // 左
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if (leftHeight == -1) return -1;
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int rightHeight = getHeight(node->right); // 右
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if (rightHeight == -1) return -1;
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int result;
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if (abs(leftHeight - rightHeight) > 1) { // 中
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result = -1;
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} else {
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result = 1 + max(leftHeight, rightHeight); // 以当前节点为根节点的树的最大高度
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}
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return result;
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```
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代码精简之后如下:
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```CPP
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int leftHeight = getHeight(node->left);
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if (leftHeight == -1) return -1;
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int rightHeight = getHeight(node->right);
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if (rightHeight == -1) return -1;
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return abs(leftHeight - rightHeight) > 1 ? -1 : 1 + max(leftHeight, rightHeight);
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```
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此时递归的函数就已经写出来了,这个递归的函数传入节点指针,返回以该节点为根节点的二叉树的高度,如果不是二叉平衡树,则返回-1。
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getHeight整体代码如下:
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```CPP
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int getHeight(TreeNode* node) {
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if (node == NULL) {
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return 0;
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}
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int leftHeight = getHeight(node->left);
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if (leftHeight == -1) return -1;
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int rightHeight = getHeight(node->right);
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if (rightHeight == -1) return -1;
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return abs(leftHeight - rightHeight) > 1 ? -1 : 1 + max(leftHeight, rightHeight);
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}
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```
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最后本题整体递归代码如下:
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```CPP
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class Solution {
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public:
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// 返回以该节点为根节点的二叉树的高度,如果不是平衡二叉树了则返回-1
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int getHeight(TreeNode* node) {
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if (node == NULL) {
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return 0;
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}
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int leftHeight = getHeight(node->left);
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if (leftHeight == -1) return -1;
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int rightHeight = getHeight(node->right);
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if (rightHeight == -1) return -1;
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return abs(leftHeight - rightHeight) > 1 ? -1 : 1 + max(leftHeight, rightHeight);
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}
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bool isBalanced(TreeNode* root) {
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return getHeight(root) == -1 ? false : true;
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}
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};
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```
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### 迭代
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在[104.二叉树的最大深度](https://programmercarl.com/0104.二叉树的最大深度.html)中我们可以使用层序遍历来求深度,但是就不能直接用层序遍历来求高度了,这就体现出求高度和求深度的不同。
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本题的迭代方式可以先定义一个函数,专门用来求高度。
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这个函数通过栈模拟的后序遍历找每一个节点的高度(其实是通过求传入节点为根节点的最大深度来求的高度)
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代码如下:
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```CPP
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// cur节点的最大深度,就是cur的高度
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int getDepth(TreeNode* cur) {
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stack<TreeNode*> st;
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if (cur != NULL) st.push(cur);
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int depth = 0; // 记录深度
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int result = 0;
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while (!st.empty()) {
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TreeNode* node = st.top();
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if (node != NULL) {
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st.pop();
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st.push(node); // 中
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st.push(NULL);
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depth++;
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if (node->right) st.push(node->right); // 右
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if (node->left) st.push(node->left); // 左
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} else {
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st.pop();
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node = st.top();
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st.pop();
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depth--;
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}
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result = result > depth ? result : depth;
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}
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return result;
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}
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```
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然后再用栈来模拟后序遍历,遍历每一个节点的时候,再去判断左右孩子的高度是否符合,代码如下:
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```CPP
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bool isBalanced(TreeNode* root) {
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stack<TreeNode*> st;
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if (root == NULL) return true;
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st.push(root);
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while (!st.empty()) {
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TreeNode* node = st.top(); // 中
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st.pop();
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if (abs(getDepth(node->left) - getDepth(node->right)) > 1) { // 判断左右孩子高度是否符合
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return false;
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}
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if (node->right) st.push(node->right); // 右(空节点不入栈)
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if (node->left) st.push(node->left); // 左(空节点不入栈)
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}
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return true;
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}
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```
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整体代码如下:
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```CPP
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class Solution {
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private:
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int getDepth(TreeNode* cur) {
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stack<TreeNode*> st;
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if (cur != NULL) st.push(cur);
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int depth = 0; // 记录深度
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int result = 0;
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while (!st.empty()) {
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TreeNode* node = st.top();
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if (node != NULL) {
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st.pop();
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st.push(node); // 中
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st.push(NULL);
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depth++;
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if (node->right) st.push(node->right); // 右
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if (node->left) st.push(node->left); // 左
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} else {
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st.pop();
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node = st.top();
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st.pop();
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depth--;
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}
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result = result > depth ? result : depth;
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}
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return result;
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}
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public:
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bool isBalanced(TreeNode* root) {
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stack<TreeNode*> st;
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if (root == NULL) return true;
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st.push(root);
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while (!st.empty()) {
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TreeNode* node = st.top(); // 中
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st.pop();
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if (abs(getDepth(node->left) - getDepth(node->right)) > 1) {
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return false;
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}
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if (node->right) st.push(node->right); // 右(空节点不入栈)
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if (node->left) st.push(node->left); // 左(空节点不入栈)
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}
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return true;
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}
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};
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```
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当然此题用迭代法,其实效率很低,因为没有很好的模拟回溯的过程,所以迭代法有很多重复的计算。
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虽然理论上所有的递归都可以用迭代来实现,但是有的场景难度可能比较大。
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**例如:都知道回溯法其实就是递归,但是很少人用迭代的方式去实现回溯算法!**
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因为对于回溯算法已经是非常复杂的递归了,如果再用迭代的话,就是自己给自己找麻烦,效率也并不一定高。
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## 总结
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通过本题可以了解求二叉树深度 和 二叉树高度的差异,求深度适合用前序遍历,而求高度适合用后序遍历。
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本题迭代法其实有点复杂,大家可以有一个思路,也不一定说非要写出来。
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但是递归方式是一定要掌握的!
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## 其他语言版本
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### Java
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```Java
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class Solution {
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/**
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* 递归法
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*/
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public boolean isBalanced(TreeNode root) {
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return getHeight(root) != -1;
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}
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private int getHeight(TreeNode root) {
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if (root == null) {
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return 0;
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}
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int leftHeight = getHeight(root.left);
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if (leftHeight == -1) {
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return -1;
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}
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int rightHeight = getHeight(root.right);
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if (rightHeight == -1) {
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return -1;
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}
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// 左右子树高度差大于1,return -1表示已经不是平衡树了
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if (Math.abs(leftHeight - rightHeight) > 1) {
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return -1;
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}
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return Math.max(leftHeight, rightHeight) + 1;
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}
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}
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class Solution {
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/**
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* 迭代法,效率较低,计算高度时会重复遍历
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* 时间复杂度:O(n^2)
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*/
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public boolean isBalanced(TreeNode root) {
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if (root == null) {
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return true;
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}
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Stack<TreeNode> stack = new Stack<>();
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TreeNode pre = null;
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while (root!= null || !stack.isEmpty()) {
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while (root != null) {
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stack.push(root);
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root = root.left;
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}
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TreeNode inNode = stack.peek();
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// 右结点为null或已经遍历过
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if (inNode.right == null || inNode.right == pre) {
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// 比较左右子树的高度差,输出
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if (Math.abs(getHeight(inNode.left) - getHeight(inNode.right)) > 1) {
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return false;
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}
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stack.pop();
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pre = inNode;
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root = null;// 当前结点下,没有要遍历的结点了
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} else {
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root = inNode.right;// 右结点还没遍历,遍历右结点
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}
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}
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return true;
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}
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/**
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* 层序遍历,求结点的高度
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*/
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public int getHeight(TreeNode root) {
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if (root == null) {
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return 0;
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}
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Deque<TreeNode> deque = new LinkedList<>();
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deque.offer(root);
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int depth = 0;
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while (!deque.isEmpty()) {
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int size = deque.size();
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depth++;
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for (int i = 0; i < size; i++) {
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TreeNode poll = deque.poll();
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if (poll.left != null) {
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deque.offer(poll.left);
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}
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if (poll.right != null) {
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deque.offer(poll.right);
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}
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}
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}
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return depth;
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}
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}
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class Solution {
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/**
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* 优化迭代法,针对暴力迭代法的getHeight方法做优化,利用TreeNode.val来保存当前结点的高度,这样就不会有重复遍历
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* 获取高度算法时间复杂度可以降到O(1),总的时间复杂度降为O(n)。
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* 时间复杂度:O(n)
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*/
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public boolean isBalanced(TreeNode root) {
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if (root == null) {
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return true;
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}
|
||
Stack<TreeNode> stack = new Stack<>();
|
||
TreeNode pre = null;
|
||
while (root != null || !stack.isEmpty()) {
|
||
while (root != null) {
|
||
stack.push(root);
|
||
root = root.left;
|
||
}
|
||
TreeNode inNode = stack.peek();
|
||
// 右结点为null或已经遍历过
|
||
if (inNode.right == null || inNode.right == pre) {
|
||
// 输出
|
||
if (Math.abs(getHeight(inNode.left) - getHeight(inNode.right)) > 1) {
|
||
return false;
|
||
}
|
||
stack.pop();
|
||
pre = inNode;
|
||
root = null;// 当前结点下,没有要遍历的结点了
|
||
} else {
|
||
root = inNode.right;// 右结点还没遍历,遍历右结点
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* 求结点的高度
|
||
*/
|
||
public int getHeight(TreeNode root) {
|
||
if (root == null) {
|
||
return 0;
|
||
}
|
||
int leftHeight = root.left != null ? root.left.val : 0;
|
||
int rightHeight = root.right != null ? root.right.val : 0;
|
||
int height = Math.max(leftHeight, rightHeight) + 1;
|
||
root.val = height;// 用TreeNode.val来保存当前结点的高度
|
||
return height;
|
||
}
|
||
}
|
||
```
|
||
|
||
### Python
|
||
|
||
递归法:
|
||
|
||
```python
|
||
# Definition for a binary tree node.
|
||
# class TreeNode:
|
||
# def __init__(self, val=0, left=None, right=None):
|
||
# self.val = val
|
||
# self.left = left
|
||
# self.right = right
|
||
class Solution:
|
||
def isBalanced(self, root: TreeNode) -> bool:
|
||
if self.get_height(root) != -1:
|
||
return True
|
||
else:
|
||
return False
|
||
|
||
def get_height(self, root: TreeNode) -> int:
|
||
# Base Case
|
||
if not root:
|
||
return 0
|
||
# 左
|
||
if (left_height := self.get_height(root.left)) == -1:
|
||
return -1
|
||
# 右
|
||
if (right_height := self.get_height(root.right)) == -1:
|
||
return -1
|
||
# 中
|
||
if abs(left_height - right_height) > 1:
|
||
return -1
|
||
else:
|
||
return 1 + max(left_height, right_height)
|
||
```
|
||
|
||
迭代法:
|
||
|
||
```python
|
||
class Solution:
|
||
def isBalanced(self, root: Optional[TreeNode]) -> bool:
|
||
if not root:
|
||
return True
|
||
|
||
height_map = {}
|
||
stack = [root]
|
||
while stack:
|
||
node = stack.pop()
|
||
if node:
|
||
stack.append(node)
|
||
stack.append(None)
|
||
if node.left: stack.append(node.left)
|
||
if node.right: stack.append(node.right)
|
||
else:
|
||
real_node = stack.pop()
|
||
left, right = height_map.get(real_node.left, 0), height_map.get(real_node.right, 0)
|
||
if abs(left - right) > 1:
|
||
return False
|
||
height_map[real_node] = 1 + max(left, right)
|
||
return True
|
||
```
|
||
|
||
|
||
### Go
|
||
|
||
```Go
|
||
func isBalanced(root *TreeNode) bool {
|
||
h := getHeight(root)
|
||
if h == -1 {
|
||
return false
|
||
}
|
||
return true
|
||
}
|
||
// 返回以该节点为根节点的二叉树的高度,如果不是平衡二叉树了则返回-1
|
||
func getHeight(root *TreeNode) int {
|
||
if root == nil {
|
||
return 0
|
||
}
|
||
l, r := getHeight(root.Left), getHeight(root.Right)
|
||
if l == -1 || r == -1 {
|
||
return -1
|
||
}
|
||
if l - r > 1 || r - l > 1 {
|
||
return -1
|
||
}
|
||
return max(l, r) + 1
|
||
}
|
||
func max(a, b int) int {
|
||
if a > b {
|
||
return a
|
||
}
|
||
return b
|
||
}
|
||
```
|
||
|
||
### JavaScript
|
||
|
||
递归法:
|
||
|
||
```javascript
|
||
var isBalanced = function(root) {
|
||
//还是用递归三部曲 + 后序遍历 左右中 当前左子树右子树高度相差大于1就返回-1
|
||
// 1. 确定递归函数参数以及返回值
|
||
const getDepth = function(node) {
|
||
// 2. 确定递归函数终止条件
|
||
if(node === null) return 0;
|
||
// 3. 确定单层递归逻辑
|
||
let leftDepth = getDepth(node.left); //左子树高度
|
||
// 当判定左子树不为平衡二叉树时,即可直接返回-1
|
||
if(leftDepth === -1) return -1;
|
||
let rightDepth = getDepth(node.right); //右子树高度
|
||
// 当判定右子树不为平衡二叉树时,即可直接返回-1
|
||
if(rightDepth === -1) return -1;
|
||
if(Math.abs(leftDepth - rightDepth) > 1) {
|
||
return -1;
|
||
} else {
|
||
return 1 + Math.max(leftDepth, rightDepth);
|
||
}
|
||
}
|
||
return !(getDepth(root) === -1);
|
||
};
|
||
```
|
||
|
||
迭代法:
|
||
|
||
```javascript
|
||
// 获取当前节点的高度
|
||
var getHeight = function (curNode) {
|
||
let queue = [];
|
||
if (curNode !== null) queue.push(curNode); // 压入当前元素
|
||
let depth = 0, res = 0;
|
||
while (queue.length) {
|
||
let node = queue[queue.length - 1]; // 取出栈顶
|
||
if (node !== null) {
|
||
queue.pop();
|
||
queue.push(node); // 中
|
||
queue.push(null);
|
||
depth++;
|
||
node.right && queue.push(node.right); // 右
|
||
node.left && queue.push(node.left); // 左
|
||
} else {
|
||
queue.pop();
|
||
node = queue[queue.length - 1];
|
||
queue.pop();
|
||
depth--;
|
||
}
|
||
res = res > depth ? res : depth;
|
||
}
|
||
return res;
|
||
}
|
||
var isBalanced = function (root) {
|
||
if (root === null) return true;
|
||
let queue = [root];
|
||
while (queue.length) {
|
||
let node = queue[queue.length - 1]; // 取出栈顶
|
||
queue.pop();
|
||
if (Math.abs(getHeight(node.left) - getHeight(node.right)) > 1) {
|
||
return false;
|
||
}
|
||
node.right && queue.push(node.right);
|
||
node.left && queue.push(node.left);
|
||
}
|
||
return true;
|
||
};
|
||
```
|
||
|
||
### TypeScript
|
||
|
||
```typescript
|
||
// 递归法
|
||
function isBalanced(root: TreeNode | null): boolean {
|
||
function getDepth(root: TreeNode | null): number {
|
||
if (root === null) return 0;
|
||
let leftDepth: number = getDepth(root.left);
|
||
if (leftDepth === -1) return -1;
|
||
let rightDepth: number = getDepth(root.right);
|
||
if (rightDepth === -1) return -1;
|
||
if (Math.abs(leftDepth - rightDepth) > 1) return -1;
|
||
return 1 + Math.max(leftDepth, rightDepth);
|
||
}
|
||
return getDepth(root) !== -1;
|
||
};
|
||
```
|
||
|
||
### C
|
||
|
||
递归法:
|
||
|
||
```c
|
||
int getDepth(struct TreeNode* node) {
|
||
//如果结点不存在,返回0
|
||
if(!node)
|
||
return 0;
|
||
//求出右子树深度
|
||
int rightDepth = getDepth(node->right);
|
||
//求出左子树深度
|
||
int leftDepth = getDepth(node->left);
|
||
//返回左右子树中的较大值+1
|
||
return rightDepth > leftDepth ? rightDepth + 1 : leftDepth + 1;
|
||
}
|
||
|
||
bool isBalanced(struct TreeNode* root) {
|
||
//递归结束条件为:传入结点为NULL,返回True
|
||
if(!root)
|
||
return 1;
|
||
//求出左右子树的深度
|
||
int leftDepth = getDepth(root->left);
|
||
int rightDepth = getDepth(root->right);
|
||
int diff;
|
||
//若左右子树绝对值差距大于1,返回False
|
||
if((diff = leftDepth - rightDepth) > 1 || diff < -1)
|
||
return 0;
|
||
//检查左右子树是否为平衡二叉树
|
||
return isBalanced(root->right) && isBalanced(root->left);
|
||
}
|
||
```
|
||
|
||
迭代法:
|
||
|
||
```c
|
||
//计算结点深度
|
||
int getDepth(struct TreeNode* node) {
|
||
//开辟栈空间
|
||
struct TreeNode** stack = (struct TreeNode**)malloc(sizeof(struct TreeNode*) * 10000);
|
||
int stackTop = 0;
|
||
//若传入结点存在,将其入栈。若不存在,函数直接返回0
|
||
if(node)
|
||
stack[stackTop++] = node;
|
||
int result = 0;
|
||
int depth = 0;
|
||
|
||
//当栈中有元素时,进行迭代遍历
|
||
while(stackTop) {
|
||
//取出栈顶元素
|
||
struct TreeNode* tempNode = stack[--stackTop];
|
||
//若栈顶元素非NULL,则将深度+1
|
||
if(tempNode) {
|
||
depth++;
|
||
//将栈顶元素再次入栈,添加NULL表示此结点已被遍历
|
||
stack[stackTop++] = tempNode;
|
||
stack[stackTop++] = NULL;
|
||
//若栈顶元素有左右孩子,则将孩子结点入栈
|
||
if(tempNode->left)
|
||
stack[stackTop++] = tempNode->left;
|
||
if(tempNode->right)
|
||
stack[stackTop++] = tempNode->right;
|
||
//更新结果
|
||
result = result > depth ? result : depth;
|
||
}
|
||
else {
|
||
//若为NULL,则代表当前结点已被遍历,深度-1
|
||
tempNode = stack[--stackTop];
|
||
depth--;
|
||
}
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
bool isBalanced(struct TreeNode* root){
|
||
//开辟栈空间
|
||
struct TreeNode** stack = (struct TreeNode**)malloc(sizeof(struct TreeNode*) * 10000);
|
||
int stackTop = 0;
|
||
|
||
//若根节点不存在,返回True
|
||
if(!root)
|
||
return 1;
|
||
|
||
//将根节点入栈
|
||
stack[stackTop++] = root;
|
||
//当栈中有元素时,进行遍历
|
||
while(stackTop) {
|
||
//将栈顶元素出栈
|
||
struct TreeNode* node = stack[--stackTop];
|
||
//计算左右子树的深度
|
||
int diff = getDepth(node->right) - getDepth(node->left);
|
||
//若深度的绝对值大于1,返回False
|
||
if(diff > 1 || diff < -1)
|
||
return 0;
|
||
//如果栈顶结点有左右结点,将左右结点入栈
|
||
if(node->left)
|
||
stack[stackTop++] = node->left;
|
||
if(node->right)
|
||
stack[stackTop++] = node->right;
|
||
}
|
||
//若二叉树遍历结束后没有返回False,则返回True
|
||
return 1;
|
||
}
|
||
```
|
||
|
||
### Swift:
|
||
|
||
>递归
|
||
|
||
```swift
|
||
func isBalanced(_ root: TreeNode?) -> Bool {
|
||
// -1 已经不是平衡二叉树
|
||
return getHeight(root) == -1 ? false : true
|
||
}
|
||
func getHeight(_ root: TreeNode?) -> Int {
|
||
guard let root = root else {
|
||
return 0
|
||
}
|
||
let leftHeight = getHeight(root.left)
|
||
if leftHeight == -1 {
|
||
return -1
|
||
}
|
||
let rightHeight = getHeight(root.right)
|
||
if rightHeight == -1 {
|
||
return -1
|
||
}
|
||
if abs(leftHeight - rightHeight) > 1 {
|
||
return -1
|
||
} else {
|
||
return 1 + max(leftHeight, rightHeight)
|
||
}
|
||
}
|
||
```
|
||
|
||
### rust
|
||
|
||
递归
|
||
|
||
```rust
|
||
use std::cell::RefCell;
|
||
use std::rc::Rc;
|
||
impl Solution {
|
||
pub fn is_balanced(root: Option<Rc<RefCell<TreeNode>>>) -> bool {
|
||
Self::get_depth(root) != -1
|
||
}
|
||
pub fn get_depth(root: Option<Rc<RefCell<TreeNode>>>) -> i32 {
|
||
if root.is_none() {
|
||
return 0;
|
||
}
|
||
let right = Self::get_depth(root.as_ref().unwrap().borrow().left.clone());
|
||
let left = Self::get_depth(root.unwrap().borrow().right.clone());
|
||
if right == -1 {
|
||
return -1;
|
||
}
|
||
if left == -1 {
|
||
return -1;
|
||
}
|
||
if (right - left).abs() > 1 {
|
||
return -1;
|
||
}
|
||
|
||
1 + right.max(left)
|
||
}
|
||
}
|
||
```
|
||
|
||
<p align="center">
|
||
<a href="https://programmercarl.com/other/kstar.html" target="_blank">
|
||
<img src="../pics/网站星球宣传海报.jpg" width="1000"/>
|
||
</a>
|