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class Solution {
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public:
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bool isRectangleOverlap(vector<int>& rec1, vector<int>& rec2) {
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int x1 = rec1[0], y1 = rec1[1], x2 = rec1[2], y2 = rec1[3];
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int x3 = rec2[0], y3 = rec2[1], x4 = rec2[2], y4 = rec2[3];
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return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1);
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}
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}; |