No.0836.Rectangle Overlap |
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README_EN.md
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| true | Easy | https://github.com/doocs/leetcode/edit/main/solution/0800-0899/0836.Rectangle%20Overlap/README_EN.md |
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836. Rectangle Overlap
Description
An axis-aligned rectangle is represented as a list [x1, y1, x2, y2], where (x1, y1) is the coordinate of its bottom-left corner, and (x2, y2) is the coordinate of its top-right corner. Its top and bottom edges are parallel to the X-axis, and its left and right edges are parallel to the Y-axis.
Two rectangles overlap if the area of their intersection is positive. To be clear, two rectangles that only touch at the corner or edges do not overlap.
Given two axis-aligned rectangles rec1 and rec2, return true if they overlap, otherwise return false.
Example 1:
Input: rec1 = [0,0,2,2], rec2 = [1,1,3,3] Output: true
Example 2:
Input: rec1 = [0,0,1,1], rec2 = [1,0,2,1] Output: false
Example 3:
Input: rec1 = [0,0,1,1], rec2 = [2,2,3,3] Output: false
Constraints:
rec1.length == 4rec2.length == 4-109 <= rec1[i], rec2[i] <= 109rec1andrec2represent a valid rectangle with a non-zero area.
Solutions
Solution 1: Determine Non-Overlap Cases
Let the coordinates of rectangle \text{rec1} be (x_1, y_1, x_2, y_2), and the coordinates of rectangle \text{rec2} be (x_3, y_3, x_4, y_4).
The rectangles \text{rec1} and \text{rec2} do not overlap if any of the following conditions are met:
y_3 \geq y_2:\text{rec2}is above\text{rec1};y_4 \leq y_1:\text{rec2}is below\text{rec1};x_3 \geq x_2:\text{rec2}is to the right of\text{rec1};x_4 \leq x_1:\text{rec2}is to the left of\text{rec1}.
If none of the above conditions are met, the rectangles \text{rec1} and \text{rec2} overlap.
The time complexity is O(1), and the space complexity is O(1).
Python3
class Solution:
def isRectangleOverlap(self, rec1: List[int], rec2: List[int]) -> bool:
x1, y1, x2, y2 = rec1
x3, y3, x4, y4 = rec2
return not (y3 >= y2 or y4 <= y1 or x3 >= x2 or x4 <= x1)
Java
class Solution {
public boolean isRectangleOverlap(int[] rec1, int[] rec2) {
int x1 = rec1[0], y1 = rec1[1], x2 = rec1[2], y2 = rec1[3];
int x3 = rec2[0], y3 = rec2[1], x4 = rec2[2], y4 = rec2[3];
return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1);
}
}
C++
class Solution {
public:
bool isRectangleOverlap(vector<int>& rec1, vector<int>& rec2) {
int x1 = rec1[0], y1 = rec1[1], x2 = rec1[2], y2 = rec1[3];
int x3 = rec2[0], y3 = rec2[1], x4 = rec2[2], y4 = rec2[3];
return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1);
}
};
Go
func isRectangleOverlap(rec1 []int, rec2 []int) bool {
x1, y1, x2, y2 := rec1[0], rec1[1], rec1[2], rec1[3]
x3, y3, x4, y4 := rec2[0], rec2[1], rec2[2], rec2[3]
return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1)
}
TypeScript
function isRectangleOverlap(rec1: number[], rec2: number[]): boolean {
const [x1, y1, x2, y2] = rec1;
const [x3, y3, x4, y4] = rec2;
return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1);
}