2.0 KiB
2.0 KiB
Change Log
v0.3.0
Change log since v0.2.0
Features
- Add prometheus metrics and monitor dashboard for game servers. https://github.com/openkruise/kruise-game/pull/40
- Add external scaler to make the game servers in the WaitToBeDeleted opsState automatically deleted. https://github.com/openkruise/kruise-game/pull/39
- Support ReserveIds ScaleDownStrategyType (backfill the deleted Gs ID to the Reserve field). https://github.com/openkruise/kruise-game/pull/52
- Update AlibabaCloud API Group Version from v1alpha1 to v1beta1. https://github.com/openkruise/kruise-game/pull/41
- Add more print columns for GameServer & GameServerSet. https://github.com/openkruise/kruise-game/pull/48
- Add default serviceName for GameServerSet. https://github.com/openkruise/kruise-game/pull/51
- Add new networkType Kubernetes-Ingress. https://github.com/openkruise/kruise-game/pull/54
- Add network-related environment variables to allow users to adjust the network waiting time and detection interval. https://github.com/openkruise/kruise-game/pull/57
Others
- Avoid GameServer status sync delay when network failure. https://github.com/openkruise/kruise-game/pull/45
- Avoid GameServerSet status sync failed when template metadata is not null. https://github.com/openkruise/kruise-game/pull/46
- Add marginal conditions to avoid fatal errors when scaling. https://github.com/openkruise/kruise-game/pull/49
v0.2.0
Change log since v0.1.0
Features
-
Cloud Provider & Network Plugin mechanism
-
Supporting network types:
- Kubernetes-HostPort
- AlibabaCloud-NATGW
- AlibabaCloud-SLB
- AlibabaCloud-SLB-SharedPort
v0.1.0
Features
-
New CRDs: GameServer & GameServerSet
- GameServer provides game servers state definition interface, such as deletion priority, update priority, and opsState.
- GameServerSet can update/scale GameServers by their states.
-
User-Defined Quality Service
- Probing GameServers‘ containers and marking GameServers state automatically