4.5 KiB
4.5 KiB
Change Log
v0.5.0
Change log since v0.4.0
Features & Enhancements
- Improve hostport cache to record allocated ports of pod. https://github.com/openkruise/kruise-game/pull/82
- Enhance pod scaling efficiency. https://github.com/openkruise/kruise-game/pull/81
- Support to sync gs metadata from from gsTemplate. https://github.com/openkruise/kruise-game/pull/85
- Refactor NetworkPortRange into a pointer. https://github.com/openkruise/kruise-game/pull/87
- Add network plugin AlibabaCloud-EIP. https://github.com/openkruise/kruise-game/pull/86
- Add new opsState type named Allocated. https://github.com/openkruise/kruise-game/pull/89
- Add new opsState type named Kill. https://github.com/openkruise/kruise-game/pull/90
- AlibabaCloud-EIP support to define EIP name & description. https://github.com/openkruise/kruise-game/pull/91
- Support customized serviceName. https://github.com/openkruise/kruise-game/pull/92
Bug Fixes
- correct gs network status when pod network status is nil. https://github.com/openkruise/kruise-game/pull/80
v0.4.0
Change log since v0.3.0
Features & Enhancements
- Avoid Network NotReady too long for Kubernetes-Ingress NetworkType.
7f66be5080 - Add param Fixed for Kubernetes-Ingress NetworkType.
00c8d5502f - Change autoscaler trigger metricType from Value to AverageValue. https://github.com/openkruise/kruise-game/pull/64
- Decouple triggering network update from Gs Ready. https://github.com/openkruise/kruise-game/pull/71
- Add reserveIds when init asts. https://github.com/openkruise/kruise-game/pull/73
- AlibabaCloud-SLB support muti-slbIds.
42b8ab3e73
Bug Fixes
- Fix the issue of unable to complete scaling down from 1 to 0 when autoscaling. https://github.com/openkruise/kruise-game/pull/59
- Avoid metrics controller fatal when gss status is nil.
c56574ecaf - Fix the problem that the hostPort plugin repeatedly allocates ports when pods with the same name are created. https://github.com/openkruise/kruise-game/pull/66
- Assume that slices without elements are equal to avoid marginal problem. https://github.com/openkruise/kruise-game/pull/74
- Fix AlibabaCloud-SLB allocate and deallocate imprecisely.
05fea83e08
v0.3.0
Change log since v0.2.0
Features & Enhancements
- Add prometheus metrics and monitor dashboard for game servers. https://github.com/openkruise/kruise-game/pull/40
- Add external scaler to make the game servers in the WaitToBeDeleted opsState automatically deleted. https://github.com/openkruise/kruise-game/pull/39
- Support ReserveIds ScaleDownStrategyType (backfill the deleted Gs ID to the Reserve field). https://github.com/openkruise/kruise-game/pull/52
- Update AlibabaCloud API Group Version from v1alpha1 to v1beta1. https://github.com/openkruise/kruise-game/pull/41
- Add more print columns for GameServer & GameServerSet. https://github.com/openkruise/kruise-game/pull/48
- Add default serviceName for GameServerSet. https://github.com/openkruise/kruise-game/pull/51
- Add new networkType Kubernetes-Ingress. https://github.com/openkruise/kruise-game/pull/54
- Add network-related environment variables to allow users to adjust the network waiting time and detection interval. https://github.com/openkruise/kruise-game/pull/57
Bug Fixes
- Avoid GameServer status sync delay when network failure. https://github.com/openkruise/kruise-game/pull/45
- Avoid GameServerSet status sync failed when template metadata is not null. https://github.com/openkruise/kruise-game/pull/46
- Add marginal conditions to avoid fatal errors when scaling. https://github.com/openkruise/kruise-game/pull/49
v0.2.0
Change log since v0.1.0
Features
-
Cloud Provider & Network Plugin mechanism
-
Supporting network types:
- Kubernetes-HostPort
- AlibabaCloud-NATGW
- AlibabaCloud-SLB
- AlibabaCloud-SLB-SharedPort
v0.1.0
Features
-
New CRDs: GameServer & GameServerSet
- GameServer provides game servers state definition interface, such as deletion priority, update priority, and opsState.
- GameServerSet can update/scale GameServers by their states.
-
User-Defined Quality Service
- Probing GameServers‘ containers and marking GameServers state automatically