Add books for Gameplay, Game Engine and Computer Graphics

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- Physically Based Rendering: From Theory To Implementation - Physically Based Rendering: From Theory To Implementation
- Advanced global illumination, 2nd Edition - Advanced global illumination, 2nd Edition
- [Monte Carlo theory, methods and examples](https://artowen.su.domains/mc/) - [Monte Carlo theory, methods and examples](https://artowen.su.domains/mc/)
- GPU Pro系列
## 游戏性&游戏引擎开发 ## 游戏性&游戏引擎
- Game Engine Architecture, 3rd Edition by Jason Gregory(中文:游戏引擎架构,第二版有中文)
- 实时碰撞检测 - Game Engine Gems系列
- AI for Games, 3rd edition - 游戏编程模式 by Robert Nystrom
- Game Programming Gems系列
- Game Audio Programming 3: Principles and Practices by Guy Somberg
- 实时碰撞检测算法技术 by Christer Ericson
- AI for Games, 3rd edition by Ian Millington
- [Game AI Pro系列](http://www.gameaipro.com/)
## 深度学习 ## 深度学习