[Books] add books for CG, GE & Design patterns (#168)
[Books] add books for CG, GE & Design patterns (#168)
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docs/好书推荐.md
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docs/好书推荐.md
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- Physically Based Rendering: From Theory To Implementation
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- Physically Based Rendering: From Theory To Implementation
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- Advanced global illumination, 2nd Edition
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- Advanced global illumination, 2nd Edition
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- [Monte Carlo theory, methods and examples](https://artowen.su.domains/mc/)
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- [Monte Carlo theory, methods and examples](https://artowen.su.domains/mc/)
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- GPU Pro 系列
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## 游戏性&游戏引擎
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- Game Engine Architecture, 3rd Edition by Jason Gregory (中文:游戏引擎架构,第二版有中文)
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- Game Engine Gems 系列
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- 游戏编程模式 by Robert Nystrom
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- Game Programming Gems 系列
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- Game Audio Programming 3: Principles and Practices by Guy Somberg
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- 实时碰撞检测算法技术 by Christer Ericson
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- AI for Games, 3rd edition by Ian Millington
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- [Game AI Pro 系列](http://www.gameaipro.com/)
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## 深度学习
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## 深度学习
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- [Software Engineering at Google](https://abseil.io/resources/swe_at_google.2.pdf)
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- [Software Engineering at Google](https://abseil.io/resources/swe_at_google.2.pdf)
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## 设计模式
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- 设计模式: 可复用面向对象软件的基础(Gang of Four)
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- 大话设计模式 by 程杰
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## C/C++
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## C/C++
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- The ANSI C Programming Language, 2nd Edition(中文:C程序设计语言第二版,C语言最经典的一本书)
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- The ANSI C Programming Language, 2nd Edition(中文:C程序设计语言第二版,C语言最经典的一本书)
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