kruise-game/CHANGELOG.md

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# Change Log
## v0.9.0
> Change log since v0.8.0
### Features & Enhancements
- Enhance: support custom health checks for AlibabaCloud-NLB. https://github.com/openkruise/kruise-game/pull/147
- Feat: add AmazonWebServices-NLB network plugin. https://github.com/openkruise/kruise-game/pull/150
- Enhance: support custom health checks for AlibabaCloud-SLB. https://github.com/openkruise/kruise-game/pull/154
- Enhance: Kubernetes-NodePort supports network disabled. https://github.com/openkruise/kruise-game/pull/156
- Enhance: check networkType when create GameServerSet. https://github.com/openkruise/kruise-game/pull/157
- Enhance: service quality support patch labels & annotations. https://github.com/openkruise/kruise-game/pull/159
- Enhance: labels from gs can be synced to pod. https://github.com/openkruise/kruise-game/pull/160
- Feat: add lifecycle field for gameserverset. https://github.com/openkruise/kruise-game/pull/162
### Bug Fixes
- Fix the allocation error when Ali loadbalancers reache the limit of ports number. https://github.com/openkruise/kruise-game/pull/149
- Fix: AmazonWebServices-NLB controller parameter modification. https://github.com/openkruise/kruise-game/pull/164
- Fix old svc remain after pod recreate when using ali-lb models. https://github.com/openkruise/kruise-game/pull/165
## v0.8.0
> Change log since v0.7.0
### Features & Enhancements
- Add AlibabaCloud-NLB network plugin. https://github.com/openkruise/kruise-game/pull/135
- Add Volcengine-CLB network plugin. https://github.com/openkruise/kruise-game/pull/127
- Add Kubernetes-NodePort network plugin. https://github.com/openkruise/kruise-game/pull/138
- Sync annotations from gs to pod. https://github.com/openkruise/kruise-game/pull/140
- FailurePolicy of PodMutatingWebhook turn to Fail. https://github.com/openkruise/kruise-game/pull/129
- Replace patch asts with update. https://github.com/openkruise/kruise-game/pull/131
- Kubernetes-HostPort plugin support to wait for network ready. https://github.com/openkruise/kruise-game/pull/136
- Add AllocateLoadBalancerNodePorts in clb plugin. https://github.com/openkruise/kruise-game/pull/141
### Bug Fixes
- Avoid patching gameserver continuously. https://github.com/openkruise/kruise-game/pull/124
## v0.7.0
> Change log since v0.6.0
### Features & Enhancements
- Add ReclaimPolicy for GameServer. https://github.com/openkruise/kruise-game/pull/115
- ServiceQuality supports multiple results returned by one probe. https://github.com/openkruise/kruise-game/pull/117
- Support differentiated updates to GameServers. https://github.com/openkruise/kruise-game/pull/120
### Bug Fixes
- Fix the error of patching pod image failure when gs image is nil. https://github.com/openkruise/kruise-game/pull/121
## v0.6.0
> Change log since v0.5.0
### Features & Enhancements
- Support auto scaling-up based on minAvailable. https://github.com/openkruise/kruise-game/pull/88
- Update go version to 1.19. https://github.com/openkruise/kruise-game/pull/104
- Add GameServerConditions. https://github.com/openkruise/kruise-game/pull/95
- Add network plugin AlibabaCloud-NLB-SharedPort. https://github.com/openkruise/kruise-game/pull/98
- Support AllowNotReadyContainers for network plugin. https://github.com/openkruise/kruise-game/pull/98
- Add qps and burst settings of controller-manager. https://github.com/openkruise/kruise-game/pull/108
### Bug Fixes
- Fix AlibabaCloud-NATGW network ready condition when multi-ports. https://github.com/openkruise/kruise-game/pull/94
- Hostport network should be not ready when no ports exist. https://github.com/openkruise/kruise-game/pull/100
## v0.5.0
> Change log since v0.4.0
### Features & Enhancements
- Improve hostport cache to record allocated ports of pod. https://github.com/openkruise/kruise-game/pull/82
- Enhance pod scaling efficiency. https://github.com/openkruise/kruise-game/pull/81
- Support to sync gs metadata from from gsTemplate. https://github.com/openkruise/kruise-game/pull/85
- Refactor NetworkPortRange into a pointer. https://github.com/openkruise/kruise-game/pull/87
- Add network plugin AlibabaCloud-EIP. https://github.com/openkruise/kruise-game/pull/86
- Add new opsState type named Allocated. https://github.com/openkruise/kruise-game/pull/89
- Add new opsState type named Kill. https://github.com/openkruise/kruise-game/pull/90
- AlibabaCloud-EIP support to define EIP name & description. https://github.com/openkruise/kruise-game/pull/91
- Support customized serviceName. https://github.com/openkruise/kruise-game/pull/92
### Bug Fixes
- correct gs network status when pod network status is nil. https://github.com/openkruise/kruise-game/pull/80
## v0.4.0
> Change log since v0.3.0
### Features & Enhancements
- Avoid Network NotReady too long for Kubernetes-Ingress NetworkType. https://github.com/openkruise/kruise-game/pull/61/commits/7f66be508004d393299e037cba052c5111d6678a
- Add param Fixed for Kubernetes-Ingress NetworkType. https://github.com/openkruise/kruise-game/pull/61/commits/00c8d5502f1813f0092f05ffb3b0c2dbca5a63f7
- Change autoscaler trigger metricType from Value to AverageValue. https://github.com/openkruise/kruise-game/pull/64
- Decouple triggering network update from Gs Ready. https://github.com/openkruise/kruise-game/pull/71
- Add reserveIds when init asts. https://github.com/openkruise/kruise-game/pull/73
- AlibabaCloud-SLB support muti-slbIds. https://github.com/openkruise/kruise-game/pull/69/commits/42b8ab3e739c872f477d4faa7286ace3a87a07d6
### Bug Fixes
- Fix the issue of unable to complete scaling down from 1 to 0 when autoscaling. https://github.com/openkruise/kruise-game/pull/59
- Avoid metrics controller fatal when gss status is nil. https://github.com/openkruise/kruise-game/pull/61/commits/c56574ecaf5af1e5d0625f4555a470c90125f4d4
- Fix the problem that the hostPort plugin repeatedly allocates ports when pods with the same name are created. https://github.com/openkruise/kruise-game/pull/66
- Assume that slices without elements are equal to avoid marginal problem. https://github.com/openkruise/kruise-game/pull/74
- Fix AlibabaCloud-SLB allocate and deallocate imprecisely. https://github.com/openkruise/kruise-game/pull/69/commits/05fea83e08a39f496cb9f93a83a0775460cb160a
## v0.3.0
> Change log since v0.2.0
### Features & Enhancements
- Add prometheus metrics and monitor dashboard for game servers. https://github.com/openkruise/kruise-game/pull/40
- Add external scaler to make the game servers in the WaitToBeDeleted opsState automatically deleted. https://github.com/openkruise/kruise-game/pull/39
- Support ReserveIds ScaleDownStrategyType (backfill the deleted Gs ID to the Reserve field). https://github.com/openkruise/kruise-game/pull/52
- Update AlibabaCloud API Group Version from v1alpha1 to v1beta1. https://github.com/openkruise/kruise-game/pull/41
- Add more print columns for GameServer & GameServerSet. https://github.com/openkruise/kruise-game/pull/48
- Add default serviceName for GameServerSet. https://github.com/openkruise/kruise-game/pull/51
- Add new networkType Kubernetes-Ingress. https://github.com/openkruise/kruise-game/pull/54
- Add network-related environment variables to allow users to adjust the network waiting time and detection interval. https://github.com/openkruise/kruise-game/pull/57
### Bug Fixes
- Avoid GameServer status sync delay when network failure. https://github.com/openkruise/kruise-game/pull/45
- Avoid GameServerSet status sync failed when template metadata is not null. https://github.com/openkruise/kruise-game/pull/46
- Add marginal conditions to avoid fatal errors when scaling. https://github.com/openkruise/kruise-game/pull/49
## v0.2.0
> Change log since v0.1.0
### Features
- Cloud Provider & Network Plugin mechanism
- Supporting network types:
- Kubernetes-HostPort
- AlibabaCloud-NATGW
- AlibabaCloud-SLB
- AlibabaCloud-SLB-SharedPort
## v0.1.0
### Features
- New CRDs: GameServer & GameServerSet
- GameServer provides game servers state definition interface, such as deletion priority, update priority, and opsState.
- GameServerSet can update/scale GameServers by their states.
- User-Defined Quality Service
- Probing GameServers containers and marking GameServers state automatically